Items And Loot Archive
Thread: Where are the Publish 13 new static spawns?
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Hiidduukkeell
Tue Mar 01, 2005 6:48 am
#14
Frenzi wrote:
Yeah, I saw some crazed geonosians well away from bunker too.
I killed some Aged Kimoglia's yesterday (basic scales), and ive heard of Grand Krayt Dragons and Adolescent Krayt Dragons that are spawning now but no idea of loot/difficulty yet. I guess this is what the devs mean but they are hardly static spawns id wager.
Maybe the devs created a whole race of invisible people. I shall call them the frenzi's and declare myself ruler of their kingdom.
Grand krayt dragons are 500K HAM...
Grand krayt dragons have 95% protection to all except LS...
Grand krayt dragons have heavy armor...
stats screenshot: http://img72.exs.cx/img72/3119/grandstat0uf.jpg
go to this post, you'll have other screenshots...
http://forums.station.sony.com/swg/board/message?board.id=FarStar_Euro&message.id=209841
seems Adolescent are really tough too...
Grisbilen
Tue Mar 01, 2005 6:57 am
#15
Unboxed wrote:
I may have found something related to this. On Talus, I found a small base that had imperial banners at it. There were rogue corsec agents in and around it. There was a tower called a "gate house" and a barbed fence and a power generator, all of which were attackable. I dropped them down to 0 condition but they did not go blow up. In fact, I could continue to attack them but nothing more happened to them. There appeared to be no controls like base shutdown terminals and the rogue corsecs seemed more than happy to let me shoot those items. There were no NPC's that I could converse with either. The attackable parts of the structure reminded me of how I think the honor spawn was supposed to work before it was removed, then revamped to the way we know it now. Nothing much more to say about what I saw there.
That base is not new..
Frenzi
Tue Mar 01, 2005 1:26 pm
#16
Yeah, I saw some crazed geonosians well away from bunker too.
I killed some Aged Kimoglia's yesterday (basic scales), and ive heard of Grand Krayt Dragons and Adolescent Krayt Dragons that are spawning now but no idea of loot/difficulty yet. I guess this is what the devs mean but they are hardly static spawns id wager.
Maybe the devs created a whole race of invisible people. I shall call them the frenzi's and declare myself ruler of their kingdom.
kujan
Tue Mar 01, 2005 1:42 pm
#17
the new static spawns on rori are lame. they consist of enraged miners, which have a stunning 700 ham. here's a list i did. as you can see, i stopped updated because it quote "was getting rediculous", and it was. if this is sony's idea of new content, i fear for us all.
Unboxed
Tue Mar 01, 2005 5:39 pm
#18
Grisbilen wrote:
Unboxed wrote:
I may have found something related to this. On Talus, I found a small base that had imperial banners at it. There were rogue corsec agents in and around it. There was a tower called a "gate house" and a barbed fence and a power generator, all of which were attackable. I dropped them down to 0 condition but they did not go blow up. In fact, I could continue to attack them but nothing more happened to them. There appeared to be no controls like base shutdown terminals and the rogue corsecs seemed more than happy to let me shoot those items. There were no NPC's that I could converse with either. The attackable parts of the structure reminded me of how I think the honor spawn was supposed to work before it was removed, then revamped to the way we know it now. Nothing much more to say about what I saw there.
That base is not new..
Care to elaborate?
Grisbilen
Tue Mar 01, 2005 6:32 pm
#19
Unboxed wrote:
Grisbilen wrote:
Unboxed wrote:
I may have found something related to this. On Talus, I found a small base that had imperial banners at it. There were rogue corsec agents in and around it. There was a tower called a "gate house" and a barbed fence and a power generator, all of which were attackable. I dropped them down to 0 condition but they did not go blow up. In fact, I could continue to attack them but nothing more happened to them. There appeared to be no controls like base shutdown terminals and the rogue corsecs seemed more than happy to let me shoot those items. There were no NPC's that I could converse with either. The attackable parts of the structure reminded me of how I think the honor spawn was supposed to work before it was removed, then revamped to the way we know it now. Nothing much more to say about what I saw there.
That base is not new..
Care to elaborate?
It was there before the "added spawns"
Unboxed
Tue Mar 01, 2005 7:12 pm
#20
Thanks,
that completely cleared that up for me. I had no idea if they were not new that they were there before. Absolutely brilliant! Thank you for your help and guidance.
that completely cleared that up for me. I had no idea if they were not new that they were there before. Absolutely brilliant! Thank you for your help and guidance.
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