Items And Loot Archive
Thread: Anybody finding black sun really hard now ?
RobbieDt wrote:
they are about the same. I solo the groups with a mcm/mrifle/doc0004. Just know how to pick your target well. I find the easiest way to get one at a time is to go 23.5 m away from the one farthest from the group. He will agro at that distance. Find a tree or a rock(whatever blocks his line of sight). He will come to you, then you can blast away or smash away at your leisure.
Message Edited by Zethcas on 10-24-2005 10:24 AM
Abfish wrote:
this toughening the npc bullsh!t patch is ridiculous i was fighting necrosis he has force aura force speed choke resist to snare and root has 62k ham he regens faster than i can do damage plus i got armor break with aura on and synthsteak being hit for 2k damage be one thing if these morons would fix the loot table so it would be worthwhile and the whole part about being a group to loot things they have to loot at the amount of subscribers they have none of my friends play anymore so i cant group up and kill lvl 90 krayts with 800 health bleeds
listen, I agree with you, but you're just complaining because you can't solo necrosis anymore, aren't you, Mr. "Dark Jedi Knight"?
So you're killing them with melee templates then? Or are you just assuming that my tactics are lacking and that's why I can't kill them?
Emouh wrote:
I tend to believe this is the intended goal of Devs. You shouldn't be able to solo everything unless you really know how to play your char.
Ronid wrote:
My melee guys can't solo them anymore.
the difficulty seems to be random some are nearly the same as pre-24 and others are just plain unbeatable...the odd thing I found was that assassins used to be ranged only...and now switch to melee almost immediately...they also havesome serious terrain negotiation mods to boot....and lets not talk about regen rates.
I calculated one assassin as having at least 280 skillpoints at use if the skills they used applied to normal player toons...
TheCapn2000 wrote:the difficulty seems to be random some are nearly the same as pre-24 and others are just plain unbeatable...the odd thing I found was that assassins used to be ranged only...and now switch to melee almost immediately...they also havesome serious terrain negotiation mods to boot....and lets not talk about regen rates.
I calculated one assassin as having at least 280 skillpoints at use if the skills they used applied to normal player toons...
i got 290 with all the afflictions they can do on you. AB,bleed, insane terain negotiation, and so on. the only way to be good any more is with a MSL now
Bishop3560 wrote:
The intention of the increased CL is indeed to bring players together and group up. Unfortunately, this at the disagreement of some other members. The best to obtain the items is to gather your friends and decide who gets what item.
MMORPG does not mean grouping....not everyone has the same playing hours or styles...the beauty about how this game used to be was you could group or go solo and have equal the fun...now it is down to group just to be able to do anything...right or wrong...that is the way SOE has decided to make it...
TheCapn2000 wrote:
Bishop3560 wrote:
The intention of the increased CL is indeed to bring players together and group up. Unfortunately, this at the disagreement of some other members. The best to obtain the items is to gather your friends and decide who gets what item.
MMORPG does not mean grouping....not everyone has the same playing hours or styles...the beauty about how this game used to be was you could group or go solo and have equal the fun...now it is down to group just to be able to do anything...right or wrong...that is the way SOE has decided to make it...
QFE...This especially applies with a Bounty Hunter or Jedi characters you would think...I miss being able to interact with people when I want to, but being able to hunt alone when necessary..Especially when the game is at the state it is =I...And I vote that it's "wrong"...
You mean "go ranged melee is borked" Even if a player knows how to play his char a melee still has a very hard time vs the new high lv mobs. And the loot is still crap for the time invested.
Emouh wrote:
I tend to believe this is the intended goal of Devs. You shouldn't be able to solo everything unless you really know how to play your char.
Ronid wrote:
My melee guys can't solo them anymore.