Items And Loot Archive

Thread: Kill Stealing!!!!

Liander
Wed Feb 23, 2005 8:24 pm
#14






Bastilaa wrote:






Arialias wrote:

Ill attampt to kill steal anyone of the opposing faction that I can. On the other hand I wont do that to an Imperial. I have even asked other imps that were doing this to imps not to. They usually do it but ya can tell they would rather not..


This is a Galatic Civil War ya know. Who do people only think that only means PVP ano nothing else. This should be enforced on an economic front as well. Why let the enamy get the better weapons to kill you down the road with. If you have chosen to stay a civilian I am sorry. But ill also offer to grant them enough faction to join the Empire free of charge. And they will never have to worry about me KS'ing again..






Man you really are an Ass. KSing is BS doing it just shows your maturity level or rather lack there of. Its obvious that you forget this is a GAME to be played for fun and its a'holes like you that ruin it and force people to quit playing.



um...i hate to say it...but there is no such thing as a kill steal on a free roaming mob such as a krayt or elder or anything that can spawn randomly at any point. If the person is following you around and killing things that you start attacking then that is a different story...but all in all...if it spawns random...its who kills it gets it. I'm sorry that you don't agree with that...but thats the way the game works.





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Gilamu
Thu Feb 24, 2005 4:22 am
#15

How about this for a fix? First person to attack a creature locks it - he or she started the fight and therefore gets to finish it. That player cannot start another fight until the first one is finished.


Exceptions: groupmates can join in a fight, and if another creature aggroes on you, then you can fight back.


This would at least keep groups from attacking every krayt in sight just to lock them up, because each player would have a dragon breathing down his neck while fighting another one.




Gilamu ti'Caro

Imperial Colonel, Elder Ranger
Captain of my Fate, Master of my Soul
Slyve
Thu Feb 24, 2005 7:33 am
#16

Yes i think everyone on every server has this problem. If you think the dev's will fix it your nuts. Its all about the almighty dollar. Think about it. Ever since they have had this game live every time they notice that people are advancing to fast they nerf something to slow them down. Think about it. The longer it takes you to advance. The longer you play the game and the more money they make. I had a case where i was out hunting. I got to my first nest and was working on the critters that were there when i got there. Up comes another player and just destroys the nest. For the next 3 hours of my buff he followed me and kept killing my nest while i was killing the 1st wave of critters. This is a form of harrassment and when I reported him nothing was done about it. Why don't they fix this issue you ask. Probably the same reason they did solo group payouts to shy people away from advancing in solo group. In turn again to slow people down they have to play the game longer. Yes they might lose some cust over it but they don't care they make more money in the long run. So if your hoping the will fix this problem. I am sorry to say, but dream on.
Anderon
Thu Feb 24, 2005 2:42 pm
#17




Well Said Slyve.. It sure is obvoius to me.. And now 3 hr velnerability time on bases proves your point.. Like people don't have real lives outside Star Wars and must game 24/7. Back to Kill Stealing, yes our group is always followed around by an imp then alerting their group to come when we start a kill, stealing every animal we faught. They come mostly from the city parked outside the POI. And when we placed a camp to heal our group wounds, they drag dragons toour camp and leave. We had no chance and finaly gave up. We would gladly like to show up in force some day and teach them not to steel but they are hardly ever overt so they steal as cowards and laugh about it. One boldly stated "We own the grave yard, get out". Yes it is harrasment but it is warand right now the Imps do own the grave yard!


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Message Edited by Anderon on 02-24-2005 06:01 PM

aibo220
Thu Feb 24, 2005 6:10 pm
#18

With freedom comes a lack of security and safety.

If they take away KSing through any means it takes away our freedom ingame. I rather have the freedom.


But what the developers need to start doing is making more instanced dungeons like the Corvette. DWB, Geo Cave... Would've worked well as being instanced.



"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

Nnekk
Thu Feb 24, 2005 10:34 pm
#19

First player/group to hit a mob should be the only one/s able to loot the mob. The only exception is if the player/group invites them into the groupor otherwise "authorizes" them to engage the mob.



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


Actairr
Fri Feb 25, 2005 3:11 am
#20

Ok first my story. I am a doc/swordsman that was at the krayt graveyard and was KSed by some jedi, to remain nameless. So I added them to my friends list with a little note about what they did. A few days went by and I seen them at the graveyard again, this time with more jedi and guild members. So I waited and just as 3 or 4 dragons got on them I drove off and attracked as many dragons as I could (was 4 or 5) and pulled them right on top of the little buggers. You should have seen them all start running for their lives. I did feel bad for the innocents that I affected but I got my revenge. I was thinking, you want my dragon here have a whole family lol.

Now for anyone getting KSed at krayt graveyard, you can take my method or look at other parts of the planet like I did also and find other spots where they spawn. they are out there.
panino76
Fri Feb 25, 2005 4:41 am
#21






Actairr wrote:
Ok first my story. I am a doc/swordsman that was at the krayt graveyard and was KSed by some jedi, to remain nameless. So I added them to my friends list with a little note about what they did. A few days went by and I seen them at the graveyard again, this time with more jedi and guild members. So I waited and just as 3 or 4 dragons got on them I drove off and attracked as many dragons as I could (was 4 or 5) and pulled them right on top of the little buggers. You should have seen them all start running for their lives. I did feel bad for the innocents that I affected but I got my revenge. I was thinking, you want my dragon here have a whole family lol.

Now for anyone getting KSed at krayt graveyard, you can take my method or look at other parts of the planet like I did also and find other spots where they spawn. they are out there.





Well done, really



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Monci
Fri Feb 25, 2005 7:20 am
#22

This has always been a problem in SWG since way back when we were doing the holo grind, was almost impossible to get loots then, multiple AT's and pets out, was no way to out damge them was very disheartning. EQ2 has a lock system htat works well it seems, you make first strike on the target adn your the only one that can attack it unless in group and only person or group that can loot it.



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Gilamu
Fri Feb 25, 2005 3:54 pm
#23

I seem to have drawn the ire of the 1-star Entertainers Union Unfortunately, they have yet to answer my question: how does an afk entertainer block players from the atk entertainers? I've already explained that my first listening/watching preference is live players.


Please answer the question; don't just one-star me.




Gilamu ti'Caro

Imperial Colonel, Elder Ranger
Captain of my Fate, Master of my Soul
haristyles
Fri Feb 25, 2005 4:05 pm
#24

I've thought about the "locking in" option to prevent KS. All that will do is allow a player or group of players to run around in an area, tap each critter/npc once and lock them in for themselves/group. The players could tap the critter, kite it back to the other group, and the mondo damage doers could area attack multiple targets at once with no fear of losing them. A better option is to have more spawns in more places. Having 90% of the krayts spawn in the graveyard forces most players to go to a confined area which makes it easier for a group of uber-dmage guys to kill steal. If they had to ride 3km from one spawn to another, it may slow them down or stop them all together. Having only 5-10 elders spawn, although more spread out, but yet at mostly static spawns, causes the same problem.


More random spawns, further apart should help to minimize killstealing. It most likely will never be stopped but possibly can be limited by distance/numbers.




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Beladan
Fri Feb 25, 2005 4:18 pm
#25






haristyles wrote:

I've thought about the "locking in" option to prevent KS. All that will do is allow a player or group of players to run around in an area, tap each critter/npc once and lock them in for themselves/group. The players could tap the critter, kite it back to the other group, and the mondo damage doers could area attack multiple targets at once with no fear of losing them. A better option is to have more spawns in more places. Having 90% of the krayts spawn in the graveyard forces most players to go to a confined area which makes it easier for a group of uber-dmage guys to kill steal. If they had to ride 3km from one spawn to another, it may slow them down or stop them all together. Having only 5-10 elders spawn, although more spread out, but yet at mostly static spawns, causes the same problem.


More random spawns, further apart should help to minimize killstealing. It most likely will never be stopped but possibly can be limited by distance/numbers.






Not really - just do it like EQII. Locking the encounter prevents you from initiating another one until


1. You defeat the creature

2. You die

3. You yell for 'Help' breaking the encounter and opening it up to another player - but precluding you from getting any xp or loot for them killing it.


It's a very elegent and workable solution.
haristyles
Fri Feb 25, 2005 4:20 pm
#26

Is there a workaround where 5 guys can aggro 5 cretures, then group and area attack all 5 preventing others from attacking them. I've never played EQ but their solution sounds like a good one so long as you can't do what I'm questioning.




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