Items And Loot Archive
Thread: Why Cloak Camping Isn't As Bad As It Seems
Camping isn't cool, mmmmkay?
That being said, this is actually a really easy problem to take care of.
Simply put : When you have the Quest you are also give an Item of 'Great Power' that increases the potency of your hits against said Storm Lord by a really high factor . . like 8x lets say. This allows a single person with the QUEST (only do able once) to easily roll up with a friend or two and outdamage and complete and loot without bothering the Campers except for taking the thing away that they were camping. It also provides a really hard NPC for hard corps campers to camp regularly.
Problem solved. Everyone happy.
In my opinion the way to sort these things would be to give out a random WP for the Quest Boss. That way people wouldnt be able to camp the spawns and you would not have to wait 4 hours to be able to finish a quest.
Waiting around doing nothing is boring.
Either that or make the quest boss spawn as a white target for anyone but the quest holder. Might kill immersion a bit with 10 similar NPCs at the same spot, but so does 20 afk loot campers so ... ![]()
Summerflame wrote:
In my opinion the way to sort these things would be to give out a random WP for the Quest Boss. That way people wouldnt be able to camp the spawns and you would not have to wait 4 hours to be able to finish a quest.
Waiting around doing nothing is boring.
Either that or make the quest boss spawn as a white target for anyone but the quest holder. Might kill immersion a bit with 10 similar NPCs at the same spot, but so does 20 afk loot campers so ...
Summerflame wrote:
In my opinion the way to sort these things would be to give out a random WP for the Quest Boss. That way people wouldnt be able to camp the spawns and you would not have to wait 4 hours to be able to finish a quest.
Waiting around doing nothing is boring.
Either that or make the quest boss spawn as a white target for anyone but the quest holder. Might kill immersion a bit with 10 similar NPCs at the same spot, but so does 20 afk loot campers so ...
I agree, but by the same token the cloak drop should be guaranteed then, or made a quest reward. It would suck completely to only have one chance ever to get such an important item.
Actually I can tell you exactly how to stop this action it is very simple. Most people are getting the cloaks to either sell or give to their guild mates, and what SOE needs to do is make it to wear the cloak is only wearable by characters that have purchased the expansion.
Guilds are having a couple of people buying the expansion and getting cloaks for all their guild so everyone does not have to buy it just to get the cloak.
So there is my suggestion if you could only wear the cloak if you have the expansion it would all stop.
Summerflame wrote:
In my opinion the way to sort these things would be to give out a random WP for the Quest Boss. That way people wouldnt be able to camp the spawns and you would not have to wait 4 hours to be able to finish a quest.
Waiting around doing nothing is boring.
Either that or make the quest boss spawn as a white target for anyone but the quest holder. Might kill immersion a bit with 10 similar NPCs at the same spot, but so does 20 afk loot campers so ...
I personally prefer adding a few things to stop camping but the random WP works as well.
-Make the NPC white for non questers. Nothing will clear a camp faster than a non attackable mob
.
-If the above can't be done then make the cloak part of the reward for ALL players that finish the quest. Honestly speaking, most of the rewards in ToOW aren't that great. Might as well throw players a bone.
-Make the item no trade. End of story. Giving everyone a cloak for completion and making it no trade ends the drama.
-You get credit for the kill as long as you hit it (yeah it's cheesy) OR reduce the spawn timers to something managable (15 mins?). With the above changes in place, reduced timers would be a given.
It's not just the cloaks. For now, they are the hot topic. Eventually someone will find a mob that drops a Cube item that crafters need to make a schem or something, camp the heck out of it, and charge thru the nose for it. Mobs that drop warmly glowing items will become just as camped as cloaks are once everyones had their fill OR the devs fix it.
QFE, all boils down to greed. Make the cloaks no trade. End of story.
Benghaman wrote:
/BUMPETY BUMP
Dear Poster;
The Campers at the Jedi cloak drop areas dont get one thing.
They are F#$@#$ idiots.
PEOPLE!
Get your one cloak that you need, then MOVE THE HECK ON so that other people in the game may benefit from said cloaks.
Signed angrily;
-A Jedi who got shafted out of a cloak that could ACTUALLY help them.
I don't like campers.
However for the moment, providing those people camping aren't total prats, they are pretty useful for those people that don't have regular groups to join. There is no way I could complete that quest solo... none at all... CL90 ranged force attacks = impossible for my toon.
So, if there are always people there to join up with then I guess that's a good thing.
I absolutely do not agree with what was mentioned earlier about not trying to loot the cloak because you're not part of the 'campinggroup' though - if you have the quest you should have every right to attempt to loot the corpse.
There are some issues that could be attributed to SOE, but camping can never be one of them - thatissue is down to the morality of those camping. But like I said, not all camping is a bad thing.
Message Edited by AriesBH on 11-02-2005 11:33 AM