Items And Loot Archive

Thread: Painting Schematic from Chu-Gon Dar Cube NO TRADE????

raindog_mx
Tue Nov 01, 2005 9:23 am
#14






Souljah67 wrote:

I'm a Jedi and was playing around with the cube and ended up making a Mustafar Painting Schematic #3 and its NON TRADABLE and requires Master Architect???? What is the point of having non trade on a schematic??????? How is this crafter friendly.... first off the cube combos are just pure luck and when you actually get something you can't trade it WHAT'S THE POINT DEVS?????


Can this be changed DEVS??????


Crest Cloudwalker




Agree there is no logic on that.
Honestly, I think this is a mistake made when they changed theMustafar items from no tradable to biolinkable(they must forgot to change it), I would make a post in the "on live" issues thread, with a quotation of the SOE guy who anounced 95% of the items would be tradeable and open a ticket in game, and hope Tiggs read it soon.



Dessin
Elder Creature Handler

vendor : 4599, -4823 , Mos Eisley.

helkish
Tue Nov 01, 2005 11:11 am
#15

LMAO. I think the dev team has to review some of the non tradeable loot in TOW. I was reading in another tread where some guys looted a non tradeable Old Republic PSG (requires Armorsmith to use it ) from Doombringer.


ROFL, their answer will be "Works as intended". Meaning use a /respec to Armorsmith because you can't trade or sell it.


I can kind of understand that the economy, well especially on my server, is gotten way out ofcontrol and the dev want to correct it. But I don't think this is the answer.


For example check the Chilastra Trade Forum and search for Doombringer DP-23. Some guy tried toautionthe riflefor min: 80million / incr: 8 million / buy out: 160 million ( this guy got major flamed btw ). Also, the price of jetpacks before TOW was 85 million, now because you can fly over the lava with it, 105+ million ( and climbing ). Does this mean my Desert/Lava Skiff (non tradeable btw) are worth at least 20 million?








HELKISH
Emperor's Hammer [EH]
-Chilastra-
Phendrena
Tue Nov 01, 2005 11:38 am
#16



ItemCreator wrote:


raziviWH wrote:

This is how I understand the devs thinking on the Cube and non-trade schems. Just a theory:

The quest to GET the cube is non-combat, so anyone...including a lvl 1 crafter can get it. Can only get glowy items through killing things. Combat folks kill things and learn combo recipes of the cube by experimenting, thus realizing they cannot make schem items or trade them. So, they go back out and get the items they used to make those schems and then go find the necessary crafter, give the crafter the glowies, and have the crafter make the schem and then the item for the combat person. In essence, the devs' attempt to maintain a purpose for crafters in-game since the crafters have been screwed by loot out-preforming crafted items since RotW.

Again, just a theory. But a sound one.
Raz-


Yep, nice theory. But as a CL1 crafter I'm not going to spend $30 on an expansion to do one quest to get a crafting cube. The last thing I need right now is to become a crafting machine for combat characters, which is what its beginning to sound like.



Well, i did buy it and i went got the cube, i'm highly unlikely to actually go back ot mustafar and i'm extremely unlikely to be able to kill anything to get the glowy items. It stinks tbh that crafters got the shaft once again, always shafting the crafters while keeping the combat professions happy. OI, SOE, give us crafter 300+ more perma schematics for new clothing, buildings, weapons, vehicles, decorations etc and perhaps we might be happy.

Limited use? Non-tradeable? Who was smoking crack when these ideas were considered good?
Fools!





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gilpax
Tue Nov 01, 2005 12:08 pm
#17

Non tradable shems wasn't very bright since crafters can't get the glowy things by themselves and now the combat classes experimenting is for nothing usefull too.



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Terv
Tue Nov 01, 2005 12:24 pm
#18

Is this being changed?



Oh and where do you start the quest to get the cube?





-TERV-
Terv Co. 12pt Weaponsmith
Elder Master Smuggler
Wp 2002 -6380
Dant. Agro Outpost


Souljah67
Tue Nov 01, 2005 12:53 pm
#19

The quest for the cube starts in Mensix Facility in the middle part where there is a lava rock in the middle room its huge... its the doctor in that room



Crest Cloudwalker
-{Dark Elder Jedi}-
PAX Imperius
Traie
Tue Nov 01, 2005 7:53 pm
#20






MuonJunky wrote:


The cube combinations are listed on a post in the game guides forum so you cant really make a mistake unless its a new combo but this painting one has been listed for quite a few days.






Not everyone reads the forums or has the listed memorized/printed out/bookmarked.



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lspiderl
Tue Nov 01, 2005 9:05 pm
#21

ok been searching around and cant find it can someone PLEASE tell me whats needed to make this painting schem



gggggggggggggggggggggMeiling//Medic
gggggggggggggggggggggYen-Meiling//Trader//Structures
ggggggggggggggggggggg-1282 -1895 talus pheonix
gggggggggggggggggggggin loving memory of the real meiling
gggggggggggggggggggggborn aug 2002 died august 2002
ggg|||||[z]WXgggggggggggggggggggggggg)
b4 making comments about my typing and spelling please read this http://eqiiforums.station.sony.com/eq2/board/message?board.id=Vox&message.id=18536
oadamy
Tue Nov 01, 2005 9:15 pm
#22

Dimly glowing spool of wire - storm lord
Dimly glowing recording rod - prophet
Faintly glowing chance die - storm lord minions
Mustafar Painting Schematic #3




Faintly glowing Chemical Antidote - razor runner trooper
Dimly glowing Ammo Box - Vansk
Dimly glowing Shisha - Lislot Bloodscar (-1550 393?)
Mustafar Painting Schematic #1





___________________________________
Adman Fin-lei
MPistoleer/MSmuggler/CM
Shadow Dragon
Ender70
Wed Nov 02, 2005 7:53 am
#23

yes this is completely idiotic on their part, if they wanna make crafters needed more the schems need to be tradable.



Aerho Todney:Master CH/Master Rifle
- Honoring and Remembering Creature Handlers and our Beloved Pets -

Damuck Toadney:Master Master BH/Master Carb
Souljah67
Wed Nov 02, 2005 11:36 am
#24

Can we get an official response from a DEV Corrospondant or CSR because this makes no sense to anyone playing this game and would like to know what your reasoning behind the no trade on schematics is?



Crest Cloudwalker
-{Dark Elder Jedi}-
PAX Imperius
Terv
Wed Nov 02, 2005 11:57 am
#25

THey said 95% was tradeable, why for all that is holy...would schems be the 5% that are no-trade?...this game makes puppies sad...



-TERV-
Terv Co. 12pt Weaponsmith
Elder Master Smuggler
Wp 2002 -6380
Dant. Agro Outpost


Oreet
Wed Nov 02, 2005 12:12 pm
#26






Terv wrote:
THey said 95% was tradeable, why for all that is holy...would schems be the 5% that are no-trade?...this game makes puppies sad...





it is suposedly the reason for crafters to buy the expansion, but lets just say that the cube didn't convince me to buy it for my crafter.
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