Items And Loot Archive

Thread: It's time to bring the prices of things into reality!!!

DarkDemonKnight
Sat Jul 23, 2005 4:13 am
#14

interesting



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pizzathehut67
Sat Jul 23, 2005 10:42 am
#15

You also have to understand the amount of work that goes into crafting... that 400K suit of armor you speak took only 10 minutes to craft. But the armorsmith who made it probably spent 5 hours running around to survey, sample, and collect all of the best resources he could get. Did you even know that composite armor requires specific hides and metals from certain planets? How often does amazing "whosawhatsit" steel spawn on talus... and how often do you need to check for it? I have found, as a crafter, that the prices for player crafted goods are fair given the work it requires to make them. I should say make them well... but any crafter will tell you just how rough the early days can be and just how much time they spent getting their resource needs under control.



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UofMFan
Sat Jul 23, 2005 11:50 am
#16






pizzathehut67 wrote:

You also have to understand the amount of work that goes into crafting... that 400K suit of armor you speak took only 10 minutes to craft. But the armorsmith who made it probably spent 5 hours running around to survey, sample, and collect all of the best resources he could get. Did you even know that composite armor requires specific hides and metals from certain planets? How often does amazing "whosawhatsit" steel spawn on talus... and how often do you need to check for it? I have found, as a crafter, that the prices for player crafted goods are fair given the work it requires to make them. I should say make them well... but any crafter will tell you just how rough the early days can be and just how much time they spent getting their resource needs under control.





I can see where you are getting at, however you failed to include how many suits of armor can be made because of that 5 hours worth of work. I highly doubt only enough resources are gathered to create "just 1" suit. The way you wrtoe makes it look as if 5 hours are put into every suit of armor made. If thats was the case then 400K would be to low.
UofMFan
Sat Jul 23, 2005 1:12 pm
#17

I threw 400K out there cause I dont know the average price on every server. On mine its around 700K
Imperial-Zerg
Sat Jul 23, 2005 1:42 pm
#18

Here's my story of how I became a millionare.


In Novemeber of 2004 I was in coronet. I was just standin there minding my buissness when a rich dude pulls up and starts talkin to me. He then asks me if there was anything in the game I wanted and i said "sure a million credits" and then I laughed. Sure enough he gave it to me. With that puny 1 million credits I turned it into 2 million, then 3, then 4, etc by mining and selling Radioactive Energy. Now I am hovering above 10 million credits most of the time. Sure, it took me a few months to turn a million into 10, but I eventually did it! Therefore, with these newsbs getting 4 mill for their BARCS, I'm sure if they were smart they could build up and survive in this super exspensive economy.





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uberchief
Sat Jul 23, 2005 2:04 pm
#19

350k on sunrunner abouts

the ecomnomy is mainly overinflated cause of no way to take credits OUT of the economy. in RL company gets money...makes product..makes cash returns cash. it all jsut changes hands but not one credit is lost except in mining in maintence and what 2-3mil a year or so per one toon?. you can make that in a day if your lucky.

the most i had ever so far in one year of playing was 20mil...started as a crafter. made like 5mil or so then got outfitted for fulll combat/ light PvP. when i got past 10mil i bought htings. i like to collect so naturally those with a desire to force us to pay rediculoslly high price for a hologram or...something like a krayt skull made me poor. the economy is essentially a laundering of goods and credits to different people rich get richer poor get richer give to rich to get what they want and it goes around...and around...and areound

(tired pay no attention to my rambling)



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vaterg
Sat Jul 23, 2005 2:19 pm
#20


wasnt flameing ur 400K amount..heck i would rather be paying the 700K thats on ur server..better then 1 million for composite and 1.5+ million for factional armor.


Message Edited by vaterg on 07-23-2005 02:23 PM



*edited by admin*
UofMFan
Sat Jul 23, 2005 2:33 pm
#21






vaterg wrote:


wasnt flameing ur 400K amount..heck i would rather be paying the 700K thats on ur server..better then 1 million for composite and 1.5+ million for factional armor.



Message Edited by vaterg on 07-23-2005 02:23 PM




I know you werent...just explaining where I came up with 400K lol
KeyToHades
Sat Jul 23, 2005 3:24 pm
#22






Zeldar21 wrote:

Its like real life, rich ppl stay rich and poor ppl stay poor or become rich. Its very easy to make money.




I will have to, with respect, disagree with this statement. The economy in this game is no different from that of real life in certian aspects. The economy will continue to divide itselfas it does in reality. The fact of the matter is that the rich get richer and the poor get poorer.


There are unfortunatley staple players on each galaxie's economy that direct the flow of thier entire profession for thier galaxy. I, for example, play on Chilastra where a fellow named Settin is one of the 3 top, if not the top, weaponsmith on the server. Luckily Settin manages a good shop and keeps the enonomy fairly stable, you will never hear me complan about him or his business practices unless they suddenly swing wildly. However say if he were to bump the prices on histop stat DL44 XT & Advanced Laser Rifles by an additional 750,000. This directly places anyone without that available credit amout out of the range for this weapon for that visit. When they return for this weapon, assuming they do, they will be that extra 750k behind the standard they should have for thier work to put towards all other purchases. Since there are those elite galaxy icons, that one will see daily transacting for millions on the relevant trade forums, who can afford these costs these weapons (as can anyone they take in as thier beneficiary of any sort of generosity) these weapons WILL sell. In effect these weapons would likley not go down in price and competing weaponsmiths who are able to offer comparable weapons will also discover they can sell at these prices and thus increase them. The bar has just been raised at that point. Anyone who sells materials professionally at this point is allow to adjust thier prices to thier WS, AS, etc. and so on and so forth this raises the bar for obtaining the raw materials for crafters making it more difficult for new crafters to "break-in" to the economy....


There are a very few resolutions to this situation, none of which are beneficial to most players:

-New crafters manage to break-in to the economy and are willing to sell thier goods for lower than the economy standard. (We can dream.)

-Economic paralysis sets in where the top few on the server will eventually control most economic flows and things will settle at the point where they still dominate new crafters but are spendy enough to keep what little new player growth there is stifled. (most likley)

-We all loose interest in this game as something newer and with more glitter comes along before the economy is trashed and SOE loses a player base.


The economy is the whim of the player-base and if people don't feel that things should change then they won't. It's nothing inherently wrong with the system, it's the inherent greed in the players. *shrug*


As for me, I'll just keep playing in my own little world where our guild is all the bigger the world needs to be and all is for free.



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tamer_bourne
Sat Jul 23, 2005 3:54 pm
#23

there are countless farmers, chinese and russian mostly that sell money on ebay, ige, etc If you look on these sites you see hundreds of mil are sold weekly. Not much really to be done, try looting some good stuff and take advantage of it. Like say looting a lightsaber experimentation +10 ca then auctioning it for 30 mil +


and so on





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OhBuggah
Sat Jul 23, 2005 5:01 pm
#24






UofMFan wrote:



OK, the days of doing 32K Janta/Mokk missions are over!! No more making a million credits in a hour. And yet the prices of loot is still 5 mill for this 10 mill for that or higher. Its time to get realisitic. The majority of people are NOT rich anymore. 400K for a suit of armor (or hiher), 3 million for a weapon (or higher), 250K for a crate of food.....its stupid!!! And no Im not saying this cause I dont have money...I have plenty from pre CU...but I am tired of seeing lower level people in hunting groups dying left and right because they cant afford to buy anything because they got into the game after the CU. Not to mention the pre CU filthy rich buying up anything and everything on the auction forums. And what the hell is 4 million for a BARC??? Good grief its nothing but a glorified swoop. Its not faster, its not more decay resistant, its doesnt handle better...all it has is a place for your feet and a different seat.


For those of you who think having a fat bank account makes you something,here is a news flash for you...NO ONE SEES IT!! Therefore no one knows, and no one gives damn.


If there is anything in this game that needs to be nerfed its the prices of things. The devs tried to balance the economy, but just like everything else they try to fix they only did a halfass job on it.


That's all for my rant.


Let the flames begin from the rich and greedy!!

Message Edited by UofMFan on 07-22-2005 08:25 PM





This is not true. I've never seen a non-Krayted weapon sell for 3 million. On Starsider off-the-shelf weapons are sold for the price of two gurk missions. For a full suit of armor you'd have to run 10 gurk missions.


Not sure what the OP is talking about. Sure, the best of the best armor/weapons cost millions -- but those are made with rare enhancers from loot drops. But you don't need the best of the best to function in this game.


vaterg
Sun Jul 24, 2005 12:31 am
#25


ur saying 400K for a suit of armor is to high, were being butt screwed for over 1 million a set on my server and thats not factional armor. the problem is everything is based on quality as well, there are only a few armorsmiths that make exceptional armor and everyone else makes low protection stuff. of course everyone is going to rather have the better armor and when you only have a few armorsmiths willing to take the time to do it, prices are going to be high. and that goes with most other crafting professions. if u have only a few people makeing the best stuff there is no competition and they can charge at will. As for paying a zillion dollars for a looted item, that is just crazy. There is no reason to be paying 15 million plus for a black sun helmet or 15 million plus for a banes heart crystal. no crystal is going to make u that uber of a jedi, the devs made sure of this with all there loot nerfs. but as long as people are putting there items on the trade forum and people are willing to outbid each other prices will never come down, and as much as the devs screw with this game high prices are one aspect that will probably stay the same no matter what


P.S. On the other hand i'm starting to think people are just stupid and lazy, someone on my server just paid 20 million for a Sith Remote from the village quest.


Message Edited by vaterg on 07-23-2005 12:46 PM



*edited by admin*
Wookus
Sun Jul 24, 2005 9:56 pm
#26

I agree... the economy is kinda screwy, but there's nothing that can be done to bring it into line. It is, sadly, "working as intended". There's just no rhyme or reason. Something like a Firespray, that is sick rare, goes for LESS than it is probably worth, but loot posters that are relatively simple to get somehow sell ridiculouly high (for the effort involved, at least).


Vendor Search has made it even worse, because prices are being set based on who on the server is charging the MOST for any given item. Thats just plain idiocy. All the kiddies will say "Why shouldn't I charge whatever i can get for it?", and that is where the whole economy starts to unravel. The idea of a competitive market goes out the window, and eventually, the whole thing collapses in on itself. You wind up with a handful of extremely rare items that have value, and everything else becomes "not worth the effort" (Think soj's, for you old D2 heads out there). Who is going to go out and loot a schem for a bottle that only sells for 55k (only... LOL,,,,) when in the same time, you can get this piece, which some kiddie is selling for 1.5 mil?


Player run economies are the worst idea in MMORPGs. With no disrespect intended, there are too many people who don't understand the concept of how money, the value of a dollar, and economics work, controlling prices in a horrifically selfish and irresponsible manner. These people also SCREAM BLOODY MURDER when you price competitively and undercut their market.


SoE COULD fix this problem instantly by turning up drop rates, and therefore present people with an alternative to the bazzar/vendors. Using our bottle from before, it costs 55k because it'll take most of a day to loot the schem. FOR A BOTTLE!!!! A NONSENSE DECORATION!!!! I can understand people wanting to be re-imbursed for their efforts, but there is the REAL problem in a nutshell... drop rates are too low.


I'm no millionaire, I started playing after all you old schoolers made your millions off missions that are no longer available, but i have never wanted for anything. I just resent that your "economy" has made parts of this game like a frickin JOB. If i was interested in making money in my spare time, I'd go out and get a third job, not play a game.


Oh, and for all you out there who want to flame away, my old man is an economics professor.... I've had dinner with guys you only hear about on the news. If SWG was America, we'd be on the brink of total economic devastation right now. Imagine a world where a $15,000 car sells for ten times that. That economy is doomed to destruction, nd so is ours unless some kind of controls are placed on it.





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