Items And Loot Archive

Thread: Question About SEA's (looking for fact, not speculation)

Ty-Kaz
Mon Aug 15, 2005 6:29 am
#1

Hey folks!


I have heard conflicting opinions, so it's time to put it to the forum-folk to answer this! Please allow me to give you a specific example to illustrate the question *LOL*


I have 1 slot left on my helmet. I have an AA with +9 polearm defense, +25 rifle defense, and +16 melee defense. I ONLY want the rifle defense. If I put it on, will the first mod stick, or the highest??


If anyone has actually tested this in the post-CU world, please let me know. I really don't want to waste any SEA's. Your help would be greatly appreciated!


Thank you in advance,




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Summerflame
Mon Aug 15, 2005 6:37 am
#2

Highest mod will stick.


Ive tested this on my own WS suit





----------[N*W]Weaponry (+2 and FS)----------
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{{{Angelic deliverer of Pboys pimp weapons{{{



Nakahs
Mon Aug 15, 2005 6:42 am
#3

The rifle defense +25 will stack cause it is the highest mod. And yes i tested it myself after CU. But i wonder why people still are not sure how it works about seas. So here a easy i think for everyone understandable explanation :


1) the highest mod will always!stack first.


2) if 2 slots left the 2 highest mods will stack. First the highest then the 2nd highest


3) if 2 mods have same bonus in numbers f.e. +10 weap assembly +10 armor exp and 1 slot left the one with the "A" (armor exp) at the beginning will stick not with the "W" (weap exp) cause then the alphabetical will work.


4) if u use a higher mod of the same bonus like a +15 rifle def AA on a armor that already has +10 rifle def on it the +15 rifle def will replace the +10 of the cost of 1 slot. If no slots left on that armor piece u cant use it.


greetings sha'kan






First Mandalorian on Infinity
whippet
Mon Aug 15, 2005 6:50 am
#4






Nakahs wrote:

3) if 2 mods have same bonus in numbers f.e. +10 weap assembly +10 armor exp and 1 slot left the one with the "A" (armor exp) at the beginning will stick not with the "W" (weap exp) cause then the alphabetical will work.





This is incorrect. If you had a peice of clothing with 1 socket left, and an attachment with 2 mods on equal value, the first listed mod on the attachment will be the one that sticks.


Eg - Shirt with 1 free socket, attachment, +10 weapon experimentation


+10 Armor experimentation


The weapon experimentation will stick as it is listed first. Alphabetical theory is myth.




Ty-Kaz
Mon Aug 15, 2005 6:57 am
#5

Thanks for the answers! I really appreciate it!




IAMACANADIANWHOLIKEDTHEOLDSWGSYSTEM
Ty-Kaz | Elder Something-Or-Other
IAMACANADIANWHOLIKEDTHEOLDSWGSYSTEM
Kaz | 12pt Structures Engineer
IAMACANADIANWHOLIKEDTHEOLDSWGSYSTEM
Adu Nubon | RIP
IAMACANADIANWHOLIKEDTHEOLDSWGSYSTEM
Maker of the first Firespray
IAMACANADIANWHOLIKEDTHEOLDSWGSYSTEM
IAMACANADIANWHOLIKEDTHEOLDSWGSYSTEM
VISIT: THE SWAMP | MUSEUM
IAMACANADIANWHOLIKEDTHEOLDSWGSYSTEM
The largest fine art museum.
IAMACANADIANWHOLIKEDTHEOLDSWGSYSTEM
Outside in Libertas Rori (3525 -1648)

IAMACANADIANWHOLIKEDTHEOLDSWGSYSTEM
IAMACANADIANWHOLIKEDTHEOLDSWGSYSTEM Kazber Inc (3336 -1556)
IAMACANADIANWHOLIKEDTHEOLDSWGSYSTEM
Outside Libertas Rori
IAMACANADIANWHOLIKEDTHEOLDSWGSYSTEM


Chim-nug
Mon Aug 15, 2005 11:12 am
#6

great post...thanks for the info
Oss_Wilum
Tue Aug 16, 2005 11:06 am
#7






whippet wrote:






Nakahs wrote:

3) if 2 mods have same bonus in numbers f.e. +10 weap assembly +10 armor exp and 1 slot left the one with the "A" (armor exp) at the beginning will stick not with the "W" (weap exp) cause then the alphabetical will work.





This is incorrect. If you had a peice of clothing with 1 socket left, and an attachment with 2 mods on equal value, the first listed mod on the attachment will be the one that sticks.


Eg - Shirt with 1 free socket, attachment, +10 weapon experimentation


+10 Armor experimentation


The weapon experimentation will stick as it is listed first. Alphabetical theory is myth.










lol, it would be if a tape was EVER looted like that. tapes' mods are displayed in alphabetical order.


A tape with:


+10 weapon experimentation


+10 armor experimentation


will never ever ever ever ever ever ever drop. only one like this:


+10 armorexperimentation


+10 weapon experimentation


i guess you're both right, but he's more right than you



-Excellion Khahi-
Dark Jedi

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


"Remember remember the 15th of November
And the NGE treason and plot.
I see no reason why the NGE treason
Should ever be forgot."


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pasledgehammer
Tue Aug 16, 2005 11:56 am
#8

I did some tests and seems the top mod will stick, nothing to do with alphabetical order.



Paulos-Ash - Dark Jedi

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whippet
Tue Aug 16, 2005 4:41 pm
#9

Alright bad example on the experimentation.


But many many tapes drop with equal mods and not alphabetical order, perhaps double experimentation ones don't but i have a bag full of other stuff all in any old random order of mods.


Its the first listed that will stick every time whentwo mods are the same.
Jocephus
Wed Aug 17, 2005 3:42 am
#10

Here is a followup question:


If I have 3 slotstotal on my piece of armor and I put on an AA that has 3 skill enhancements, then all 3 skills enhancements will stick right?


So, will my armor say it has 2 open slots or will it say that it has 0 open slots?


If it says 2 open slots, if I add another AA with 1 enchancement, will it just bump off the lowest skill enhancement on the armor or what?


pasledgehammer
Wed Aug 17, 2005 3:53 am
#11






Jocephus wrote:

Here is a followup question:


If I have 3 slotstotal on my piece of armor and I put on an AA that has 3 skill enhancements, then all 3 skills enhancements will stick right?


So, will my armor say it has 2 open slots or will it say that it has 0 open slots?


If it says 2 open slots, if I add another AA with 1 enchancement, will it just bump off the lowest skill enhancement on the armor or what?






Im pretty sure if u put a AA with 3 mods in a 3 socket peice of armor then they will all stick and you will have no sockets left.




Paulos-Ash - Dark Jedi

Stig'O - Owner of Stig'O's Commerce Loot - /way 3528 -1004 - Lok

Glad i didn't buy ToOW tbqfh
Mystix17b
Wed Aug 17, 2005 3:55 am
#12






pasledgehammer wrote:





Jocephus wrote:

Here is a followup question:


If I have 3 slotstotal on my piece of armor and I put on an AA that has 3 skill enhancements, then all 3 skills enhancements will stick right?


So, will my armor say it has 2 open slots or will it say that it has 0 open slots?


If it says 2 open slots, if I add another AA with 1 enchancement, will it just bump off the lowest skill enhancement on the armor or what?






Im pretty sure if u put a AA with 3 mods in a 3 socket peice of armor then they will all stick and you will have no sockets left.






Correct, it will use up 3 sockets and apply all three mods from the attachment.
-Relicc-
Wed Aug 17, 2005 3:56 am
#13






pasledgehammer wrote:





Jocephus wrote:

Here is a followup question:


If I have 3 slotstotal on my piece of armor and I put on an AA that has 3 skill enhancements, then all 3 skills enhancements will stick right?


So, will my armor say it has 2 open slots or will it say that it has 0 open slots?


If it says 2 open slots, if I add another AA with 1 enchancement, will it just bump off the lowest skill enhancement on the armor or what?






Im pretty sure if u put a AA with 3 mods in a 3 socket peice of armor then they will all stick and you will have no sockets left.







This is correct. The slots on a piece of armor or clothing are for mods, not for attatchments. 3 slots = 3 different skill-mods.



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