Items And Loot Archive

Thread: PvE is a joke now

BarrisAhazi
Sun May 01, 2005 6:50 pm
#1

Now that you can't loot anything good (except pearls incase you are a jedi) or new weapons that are almost the exact same as any other, PvE is pointless. Weapon caps need removed and Modifiers need to work again. Until then the loot system is in drastic need of fixing.
Liander
Sun May 01, 2005 7:32 pm
#2

you can loot the new jedi CA's that have jedi abilities on them.




~ ~ ~Cergo Freelight~ ~ ~
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canova
Mon May 02, 2005 7:45 am
#3






BarrisAhazi wrote:

Now that you can't loot anything good (except pearls incase you are a jedi) or new weapons that are almost the exact same as any other, PvE is pointless. Weapon caps need removed and Modifiers need to work again. Until then the loot system is in drastic need of fixing.





oh no please, don't bring back the 4000 max damage T21 and the 1000 mind fire dot lances lol, not now that PVP is fun again !!






I'es Calipija
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.......:::: Mayor of New Haven ::::.......
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Insidius
Mon May 02, 2005 8:02 am
#4

People whining about the loot's what ruined this game in the first place. Now you want the same thing to happen all over again?
Ardor_SW
Mon May 02, 2005 8:26 am
#5

i have to agree. PvE is boring and unrewarding now


people complained before bout the composite clones nowwe gotDPS-clones.


theres no reason for longterm play anymore as theres nothing to achieve.

people didnt get their above average weapons out of thin air, they worked

their way up to them. Anyone else could do same, given it depends on luck

to get exceptional weapons.

The CU system as it is, is simply unrewarding.


Id rathersee a few people with overpowered items on the servers thanall people

being same.



And it werent the items that ruined the game it was the attitude of the players.

"OMG the guy who got lucky looting something decent did roxxor me111!!!!11!

That has to be changed! Coz i only PvP and never loot anything...11!!1!!"

(dont take me too serious on this quote)

As well as the addition of ADKs which made those weapons permanent.


Im not arguing bout dots as they definitely were not balanced.
JediVolta
Mon May 02, 2005 9:37 am
#6

Pearls are a Joke to, I killed a Krayt and Got one, it was a FAIR Pearl.


FAIR?!?!?!


WTH? They always Dropped Premium. And I Killed alot to get that ONE Pearl.






_____________________________________________________________

Meaning of EXPLOIT - Pronunciation: [n]'eksployt, [v]ik'sployt
Definition:
1. [n] notable achievement; "he performed a great deed"
2. [v] use or manipulate to one's advantage; "She knows how to work the system"
3. [v] work excessively hard


canova
Mon May 02, 2005 9:59 am
#7






Ardor_SW wrote:

i have to agree. PvE is boring and unrewarding now


people complained before bout the composite clones nowwe gotDPS-clones.


theres no reason for longterm play anymore as theres nothing to achieve.

people didnt get their above average weapons out of thin air, they worked

their way up to them. Anyone else could do same, given it depends on luck

to get exceptional weapons.

The CU system as it is, is simply unrewarding.


Id rathersee a few people with overpowered items on the servers thanall people

being same.



And it werent the items that ruined the game it was the attitude of the players.

"OMG the guy who got lucky looting something decent did roxxor me111!!!!11!

That has to be changed! Coz i only PvP and never loot anything...11!!1!!"

(dont take me too serious on this quote)

As well as the addition of ADKs which made those weapons permanent.


Im not arguing bout dots as they definitely were not balanced.






why do you need the hope to loot something that will make you an invincible god to enjoy the game? and even only PVE? why don't you enjoy the game for itself? isn't it fun to go on a hunt with your friends to get some schematics for your new weapon or cool armor? isn't it fun to go PVP for the fun of it ? of the challenge? trying to combine and coordinate your different skills in group? testing your tactics?


there is still incentive to get the stuff that will allow you to have a super good armor or weapon, just not something unbalanced that would grant you an "I win" button.


And not everybody will be the same necessarily. The good ones will be those with the best weapons, yes, but what will make the biggest difference now is knowledge of combat system, good tactic, good coordination of roles, knowing your skills and professions, good improvisation in terrain exploitation etc...


Those uber loots did kill PVP in the old system, shrinking the population that would play PVP on a regular basis to a very tiny minority of players always fighting each other over and over again.


Sincerely I am not sure we should regret that.








I'es Calipija
.......:::: Elder Matron of the Insurgent Sisterhood ::::.......
.......:::: Mayor of New Haven ::::.......
.......:::: President & Founder of the Save Our Bantha Association S.O.B.A. ::::.......

The forum Rabid Weasel - Make Instant Travel Ship a vet reward !
Jasef
Mon May 02, 2005 10:23 am
#8


I only need to point out one problem in your post.

canova
Community Contributor
Posts: 369
Registered: 11-05-2004


People who have been playing for 22 months need something to do.




<-----------Roll it
Milgram
Mon May 02, 2005 10:51 am
#9

How are caps for weapon damages a good thing? The devs have gone from one extreme, ungodly weapons that break the game, to boringly average weapons that mean that everyone will be the same no matter what. Is there no middle ground? Honestly, I just don't understand how the devs think they can keep people playing when they buy the best weapon possible for 20k. Lol, you can't even do a slice lottery to try to get something above average. Oh well, whatever.




I'm With-Stupid n I-am With-I'm
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I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


Jaxus
Mon May 02, 2005 11:56 am
#10






Registered: 11-05-2004


People who have been playing for 22 months need something to do.







This isnt when a person started playing its when they posted on the forum for the first time. I didn't even visit the forum for months after I started playing.



"No honey this isn't just a game, it's my hobby"

Jaxus
Naritus Master Ranger
Xalya_Shadowalker
Mon May 02, 2005 1:09 pm
#11

I agree with the original sentiment of this post. Why bother to hunt Nightsisters or Krayts now? I don't find the mechanics of the new system fun at all. Sitting around waiting for a timer to finish so I can do my next attack, and playing snare-kite isn't my idea of fun. Before it took skill to solo high end mobs like Elders as a Master Rifleman, now its either not possible or god-awful boring. And even if I did solo a high-end mob, what happens? Oooh, a Nightsister lance with a worse dps than a crafter made vibro lance. Why did I waste those twenty minutes again?


Ooh, I got a CA... too bad those are near worthless now too. Oh hey, a piece of art! Yeah, pretty to look at, but I like being able to do things with my stuff. Oh wow, a crystal... tuned to crap. Krayt Scales? NS Shards? Geo Cubes? Krayt Tissue? All those do is mean the AS/WS has more unused experimentation points when they're done crafting. All I'm doing now is sitting in the DWB and killing DW Ghosts hoping for a Binary Liquid or PvPing. And even PvP wise its bland. Two damage types mean there isnt and strategy as far as choosing weapons, you just pick the highest DPS and go. Before if you were PvPing you had to decide between (for Rifleman) the DXR6b or the T-21. The T-21 would blow through PSGs, but was less accurate. The DXR6b would bypass PSGs and be more accurate, but usually hit for slightly less. The Jawa became unusable as people got stun armor and psgs.


As far as the 4000 damage T-21s go, I had a nice T-21, but I could still be beated 1 on 1. 400-1800 damage T-21 does an average of 1100 damage, so with HS3, it would do 1100 pvp damage. Well, then add in armor. 90% Energy to 110 damage. Synthsteak to 50 damage. Plus, it was inaccurate as hell so I would miss every other shot. Just because a weapon has a high damage doesnt mean its an I-win button. DoT weapons, were unbalancing once the DoT reached a certain point, but small dots under 100st made things more interesting.





X
alya Shadowalker

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ForceFielding
Mon May 02, 2005 2:56 pm
#12

PvE is a jokeI killed Nyax 3 times it was easy and got a crappy +3 SEA. Then I went to the Tusken Fort, 2 Observers the Witch Doctor and the Exutioner spawned right on top of me at once. Iwas like uh oh I will be dead which one to choose to run through to get away .. wellI just wound up kust killing them all at once in less than a minute and got no loot of course.


This game is such a joke now there is no random damage there are no dynamic accuracy modifiers. All the equipment is the same and it doesnt even matter anyway. They are really shoving PvP down out throats here and are doing whatever means necessary that PvP is a level playing field. If they really wanted PvP they would make it so you could loot what you kill though. Whats the point of running around griefing other players for small ammounts of cash.

Red9_Corran_Horn
Mon May 02, 2005 5:25 pm
#13






Xalya_Shadowalker wrote:

I agree with the original sentiment of this post. Why bother to hunt Nightsisters or Krayts now? I don't find the mechanics of the new system fun at all. Sitting around waiting for a timer to finish so I can do my next attack, and playing snare-kite isn't my idea of fun. Before it took skill to solo high end mobs like Elders as a Master Rifleman, now its either not possible or god-awful boring. You're joking right?? before the CU it took a conceal shot macro or a strafe macro and a bit of kiting. THAT i'd call god awful boring. And even if I did solo a high-end mob, what happens? Oooh, a Nightsister lance with a worse dps than a crafter made vibro lance. Why did I waste those twenty minutes again? and you're telling me that before the CU, the 10mins it took to take down a canyon krayt solo only to get scales or even an empty corpse was worth it? how about the HUNDREDS of useless NS lances with the pathetic DoTs? do you remember portions of heavy duty leather? i wonder, how many elders did you used to kill, and how many of them dropped worthwhile loot??


Ooh, I got a CA... too bad those are near worthless now too. try selling it, yuo'll probably still be able to make money off it if you tried Oh hey, a piece of art! Yeah, pretty to look at, but I like being able to do things with my stuff. Oh wow, a crystal... tuned to crap. how many crap tunes did you have before the CU? i dont think you can blame the CU for tunes Krayt Scales? NS Shards? before the CU, these were only used in RIS unless they were near-legendary. not sure about post-CU, but i doubt its worse Geo Cubes? Krayt Tissue? All those do is mean the AS/WS has more unused experimentation points when they're done crafting. i highly doubt you're a crafter. my weaponsmith friends are loving the new system, and loots are definitely helpful. they can reduce speed, reduce action costs and still maintain a high DPS. their problem is that they cant make it to a factory or harvestor without an escort. All I'm doing now is sitting in the DWB and killing DW Ghosts hoping for a Binary Liquid or PvPing. And even PvP wise its bland. Two damage types mean there isnt and strategy as far as choosing weapons, you just pick the highest DPS and go. Before if you were PvPing you had to decide between (for Rifleman) the DXR6b or the T-21. The T-21 would blow through PSGs, but was less accurate. The DXR6b would bypass PSGs and be more accurate, but usually hit for slightly less. The Jawa became unusable as people got stun armor and psgs. i have to agree with with the lack of weapon variants, but i think this is more than made up by weapon specials. before the CU, it was KD/dizzy and strafeshot (for jedi) or headshot (or non-jedi). thats on top of the DoT. now, i have half my toolbar with delay shots, damage shots, low-action cost shots, bleed shots, state shots... pvp is MUCH improved, and you dont need a killer DoT or weapon to win


As far as the 4000 damage T-21s go, I had a nice T-21, but I could still be beated 1 on 1. 400-1800 damage T-21 does an average of 1100 damage, so with HS3, it would do 1100 pvp damage. Well, then add in armor. 90% Energy to 110 damage. Synthsteak to 50 damage. Plus, it was inaccurate as hell so I would miss every other shot. Just because a weapon has a high damage doesnt mean its an I-win button. DoT weapons, were unbalancing once the DoT reached a certain point, but small dots under 100st made things more interesting. so you're complaining about your 1800 T21? i had a 545max T21. funnily enough, it was also mitigated by 90% armour and synthsteak. funnily enough it was also inaccurate as hell. so eseentially we have the same disadvantes, except you have over 3 times my damage capacity. so why are you complaining??




generally i would not engage in this sort of discussion, but this post really made it for me, i cant see any evidence that you have given the CU a true and fair trial and your arguments simply hold zero water in my opinion.




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