Items And Loot Archive
Thread: Bio-Linked Items, death of all that trade with looted items & quest rewards?
It's not just that the quest reward weapons have really good stats(proton carb, katarn knuckler), it's that in some cases they are the best weapons in the game for their class with their high dps and low action cost. If these items are tradeable, some players will acquireenough so that they may never have to purchase a crafted weapon again or they can simply use an ADK on the weapon.That's kind of a slap in the face of a crafter like me who has spent 16 months and hundreds of hours collecting resources to make the best weapons possible. Now all a player has to do is spend fifteen minutes running a quest mission and I'm out of a job.
In the old system, there were looted weapons that were way better, sometimes by a factor of 2 or 3, than anything that could be crafted, but they were so rare that they didn't really affect the crafters. Without bio-linking or some other system to limit the number of quest reward weapons a player can accumulate, there's no reason a MBH would ever buy a crafted weapon since the Proton carb is better than anything we can build.
i do think that biolinking is one of the most moronic ideas ever. so i drop a prof and cant use that armor, now it's wall waste.
how is it that we got by for 2 years with out that, yet now it's manditory....
Baccana wrote:
anyone else see a DO NOT TRADE Trade Window comming for Smugglers.. ala.. enchanters
WoW
Already there -you can't trade or even show Bio-Linked items in a Trade window - it pops right back out and tells you no.
i have a biolinked Trando Hunting Lance (wicked cool, with skulls), that i can drop.BUT....
My Junti mace is NOT biolinked but i cannot drop nor trade it. I can only put it in my bank, or run around with it....as a rifleman![]()