Items And Loot Archive
Thread: Cloaked Jedi Loot Farmers in the Death Watch Bunker
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JanuHull
Mon Aug 08, 2005 6:54 pm
#1
Nice job, Devs, brilliant move giving them this ability.
/boottothecollectiverednamehead
So, how many SBDs does it take to screw up a dungeon? The Kettemoor News Network will keep you posted.
/boottothecollectiverednamehead
So, how many SBDs does it take to screw up a dungeon? The Kettemoor News Network will keep you posted.
Vcardossk
Mon Aug 08, 2005 10:27 pm
#2
JanuHull wrote:
Nice job, Devs, brilliant move giving them this ability.
/boottothecollectiverednamehead
So, how many SBDs does it take to screw up a dungeon? The Kettemoor News Network will keep you posted.
If your nice one of them will pull agro for you. I've seen some smart people have defenders hit ai and tank them and once they all got past they'd just drag em and rezz em.
Oggat
Mon Aug 08, 2005 10:42 pm
#3
JanuHull wrote:
Nice job, Devs, brilliant move giving them this ability.
/boottothecollectiverednamehead
So, how many SBDs does it take to screw up a dungeon? The Kettemoor News Network will keep you posted.
Glad to know someone can survive the bunker.
SkeeSkee
Mon Aug 08, 2005 10:55 pm
#4
Oggat wrote:
JanuHull wrote:
Nice job, Devs, brilliant move giving them this ability.
/boottothecollectiverednamehead
So, how many SBDs does it take to screw up a dungeon? The Kettemoor News Network will keep you posted.
Glad to know someone can survive the bunker.
it's not that hard. I've done the DWB 5 times or so in the past couple of weeks. did one run with only SIX people and only one of us died once the entire time (and he was only killed by the Overlord). None of us used cloak or AI either. Just gotta have a good group that can follow orders and stick together.
Sena1
Mon Aug 08, 2005 11:46 pm
#5
Vcardossk wrote:
JanuHull wrote:
Nice job, Devs, brilliant move giving them this ability.
/boottothecollectiverednamehead
So, how many SBDs does it take to screw up a dungeon? The Kettemoor News Network will keep you posted.
If your nice one of them will pull agro for you. I've seen some smart people have defenders hit ai and tank them and once they all got past they'd just drag em and rezz em.
we had one guy on our server AI and tank like 13 sbds and we killed them one at a time while transferring him force. that works to. more work than we shoulda done, because someone had cloak and coulda easily avoided it
Message Edited by Sena1 on 08-08-2005 11:47 PM
Leiowyn
Tue Aug 09, 2005 5:51 am
#6
Sena1 wrote:
Vcardossk wrote:
JanuHull wrote:
Nice job, Devs, brilliant move giving them this ability.
/boottothecollectiverednamehead
So, how many SBDs does it take to screw up a dungeon? The Kettemoor News Network will keep you posted.
If your nice one of them will pull agro for you. I've seen some smart people have defenders hit ai and tank them and once they all got past they'd just drag em and rezz em.
we had one guy on our server AI and tank like 13 sbds and we killed them one at a time while transferring him force. that works to. more work than we shoulda done, because someone had cloak and coulda easily avoided it
Message Edited by Sena1 on 08-08-2005 11:47 PM
I think the original poster is complaining about the fact that a cloaker can camp the loot bins and remain unattackable. When a legit team goes in and enters these rooms you can have 50 + SBD's running around, wiping out the whole team, thereby making it impossible in some cases to get any further till the next server reset.
floggerSG
Tue Aug 09, 2005 6:54 am
#7
Leiowyn wrote:
I think the original poster is complaining about the fact that a cloaker can camp the loot bins and remain unattackable. When a legit team goes in and enters these rooms you can have 50 + SBD's running around, wiping out the whole team, thereby making it impossible in some cases to get any further till the next server reset.
Agree'd, this is a problem
Zutono
Tue Aug 09, 2005 7:00 am
#8
My team has run into the massive SBD spawn every time we've gone to the bunker. That said...it's short work with a good team to clear it up (less than 10 minutes and nobody dies).
For the record, the cloakers can only loot the chest until a rebreather spawns in it. Once that's the case, the chest doesn't spawn any loot at all until server restart. (usually only allows 5 loots before rebreather)
Oggat
Tue Aug 09, 2005 11:01 am
#9
Maybe they changed it.. again and again and again I am sure. We had an 8 x cl80 group under a squady with 2 Master docs and a Master CM and we were wasted in under 5 minutes.
BMorgn66
Tue Aug 09, 2005 11:20 am
#10
cause joo dont know what your doing, i run groups of 8 all the time
El_Oso_pardo
Tue Aug 09, 2005 11:45 am
#11
BMorgn66 wrote:
cause joo dont know what your doing, i run groups of 8 all the time
i went with two groups yesterday one was slaughtered and the other made it down and killed the overlord
Shamonue
Tue Aug 09, 2005 11:53 am
#12
That happened to my group the other day. We had 3 Jedi and 3-4 non-Jedi and when we got to the first room we noticed a cloaked Jedi, pulling aggro on us. Some may some it was a coincidence, but I asked him and he said he was doing it b/c he had something against our group leader. We all filed harassment tickets and I got a response, but it has yet to be dealt with.
So this can obviously be used for abuse.
**EDIT**
By the way we all died b/c of that guy's actions.
And if you're on Tarq,his name is Bostwain
So this can obviously be used for abuse.
**EDIT**
By the way we all died b/c of that guy's actions.
And if you're on Tarq,his name is Bostwain
Message Edited by Shamonue on 08-09-2005 06:09 PM
mxxpower
Tue Aug 09, 2005 11:58 am
#13
How many SBD's are suppose to spawn in that first room? I was there yesterday and there was 3 inthe first hallway
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