Image Designer Archive
Thread: ID need /diagnose Ability!!!
Client: "Stat migration"
all three receieved the error message and session aborted,
all 3 then said 'well i thought the 1 wound wouldn't matter'
Ani_cul wrote:
... I have to laugh 3 people in a row when asked if they had any wounding at all said no,
all three receieved the error message and session aborted,
all 3 then said 'well i thought the 1 wound wouldn't matter'
Why is this so funny, they were all in same group and seeing that chat themselves...
Ahnlida wrote:
It is a result of the "fix" on the perma-incap, I'm sure of it. But I really don't think they intended for it to be this extreme. I think this is a bug or an error in programming plain and simple. If I'm wrong.... well... I'm not quitting or anything dumb like that, but I'll have to learn to live on Tailor wages until someone on top gets some sense and gets rid of this moronic glytch.
I think you are right here. They tried to fix the perma-incap-bug from stat migrations and were only half-successfull on the first try. Since you could still get incapped when you recieved more wounds between setting the stats and finally getting that migratrion. So the devs added this "check" for wounds when the migration itself takes place.
When I found out how they "fixed" this part I sent in a request to change the wound-check so that it verifies if the set stats are all higher than the current wound-level and move the check to when the ID starts the migration.Maybe it's sufficent to just change the nature of the check since in 4 minutes you can get new wounds again... I have seen stranger things happening.
There should be an indication at the *beginning* of the session that a migration won't work because of wounds, but it should not say how much or what kind of wounds the customer has. That sort of information is nothing we need to know.
I am lucky enough to have taken Novice Medic since day 1 of my char. I always had it because I do a lot of solo, and used to hunt. Wanted to be able to heal myself. Because of this I have the option of /diagnose-ing anyone before a migration. If anyone on Starsider see's me in a salon, feel free to request that I diagnose a customer. I'm willing to for free and for anyone.
Because I have faith in the "popes of SWG" I don't think we have to worry about it for too long. We're not the only ones who are complaining about this by any means. No need to give us a /diagnose function. Though that is a pretty funny idea... Combat Image Designer. lol!
If we cant get a /diagnose, maybe they could allow stat migrates to actually heal wounds during the duration of the timer (4 mins). There can be a limit on how high the wounds can be before you have to find a medic or entertainer to get them healed. So, if you have wounds under say 50 or even 30, you are healed during the ID session. If they are over 30 or 50, you get a message saying "go find a healer, numbskull". Just a thought.
(edited: I nerfed the "bump" and brutally buried it in a deep hole in the back yard. How dare I...)
Message Edited by Odimodus on 02-15-2005 05:52 AM