Image Designer Archive

Thread: Poll: Do you think you would want crafting to be added to the ID profession?”

Sir_Voor
Tue Feb 03, 2004 10:27 am
#1






4. Would SOE ever consider adding a crafting element to Image Design? Suggestions made by the community in the past include makeup (lipstick and eye shadow), wigs, and buffing salon products (e.g. massage lotion, mud mask, eau de toilette).


I don’t think the SWG team would be against it for sure. They are always eager to add “crafting consumables” to the game. One thing I would ask in return is, “Crafting is a particular playstyle. Do you think you would want crafting to be added to the ID profession?”


We would certainly like to expand our businesses, visibility, usefulness, and money-making potential. We feel the ability to sell one time use makeup, buffing spa products, and possibly wigs would fulfill these wishes. The ability to make such products appear out of thin air (like we do with our other abilities) would probably be welcomed by many, but would be odd… As for whether we want to craft? Most of us would welcome the opportunity, some would prefer the items just appear without any crafting. Many musicians will never craft an instrument, but the profession is glad the opportunity is available and has benefited overall.




I agree crafting is needed and I like toget someverification that we all want it, for Kwee to use if she needs to prove itto get it for us.








[`M Sir VOOR N`\

Sir_Voor
Tue Feb 03, 2004 10:29 am
#2

Yes, I want crafting to be added to the ID profession.







[`M Sir VOOR N`\

Icet-Windwalker
Tue Feb 03, 2004 10:49 am
#3

Me too!


Baby...Oh yeah....Use your lipstick...slow...oh yeah



Icet
NJ62
Tue Feb 03, 2004 10:49 am
#4

With the following caveats, it would be ok



  1. resource quality doesn't matter. I didn't become an image designer to chase resources of high quality.

  2. no experimentation. Again, that's not what I bargained for when I became an image designer.

  3. no"specific" resources which may take weeks to shift in. So for example: it's ok to require "steel" but not "duralloy steel". For higher level stuff we could require something like "talusian fiberplast" - something that is specific, but is around all the time, and you don't have to wait for it to "shift in". I wouldn't be opposed to using specific materials, so long as those materials were always available.

I'm all for being a crafter, but I want to be the kind of crafter that smuggler is or a musician, not a doctor or armorsmith. I think as an entertainer profession, we don't want to spend our time chasing down rare resources with good stats. So I agree with crafting, but disagree with chaining image designers to their harvesters. If we had wanted to chase down rare and high-quality resources, we would have become weaponsmiths.





n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Jaela
Tue Feb 03, 2004 11:05 am
#5

Gosh ,,why even bother,,why not just try to get some simple issues dealt with,,,hair bug,,neon hair colors and some new hairstyles,,simple things,,and one step at a time. The developers are having enough difficulty focusing on our issues now,,why confuse them even more.


There's nothing wrong with the idea,,I just dont see it happening in 2004.


Kwee
Tue Feb 03, 2004 11:06 am
#6

Yes!! I would love to craft some ID goodies I certainly hope if we ever get some they willrequirecasual crafter resources




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Luti0n
Tue Feb 03, 2004 11:11 am
#7

I wouldn't mind crafting in ID so I can sell things like hairdo's, lipstick, etc on a vendor. But, I shouldn't have to use the same consumables if I'm doing the ID work directly.


I'm torn about the resource quality issue - if the image change isn't permanent then we get more repeat business then the OQ/DR should matter. If it is permanent then the quality of the resource shouldn't matter. Can't decide if I want decayable ID work since I like to spend time hunting instead of hanging around town.


-Lution


Master Image Designer.... still


Sir_Voor
Tue Feb 03, 2004 11:22 am
#8

On resources I like to see a combo of hunter stuff (hides and bone) and ID forage and/or fishing stuff, and not mining resources.


The ID forage/fishing stuff could give the buffs instead experimantion,Example: -50% faction plants. To me foraging and fishing are great fun.


I guess wigs will need wooly hides









[`M Sir VOOR N`\

Syzygy-Gorath
Tue Feb 03, 2004 11:30 am
#9

Bah…one more crafting toll I'll have to carry. Oh well. I'm all for it—being able to place things on vendors means a good chance for being able to advertise on the map, means more visitibility, and I'm very interested in that. So, as n'Jessi said, as long as I don't have to go hunting for Plexite Amorphous Gemstone (oh wait, I do…darn) it sounds good to me.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

JuJutsu
Tue Feb 03, 2004 11:30 am
#10

I do not want crafting added to ID
Gribardson
Tue Feb 03, 2004 11:47 am
#11

I wouldn't mind the crafting. And as was mentioned earlier, would be nice to get some advertising out.


Of course I just started ID(read 3 days ago), got it from a holocron but have decided to keep it for awhile, if not on a permanent basis.


As for the specific resources, if anytthing, I think that the resources should be like planet specific materials and no more, like as mentioned above the taluisian fibreplast or endorian wooly hide etc. The items made, like the wigs or lipstick should be like spices, foods or powerups. You buy, for example, some lipstick. The lipstick will have 10 uses and then will be gone. Every hour the lipstick fades and then it has to be reapplied. Obviously the uses and the time are not specifically what i think, but numbers pulled out of thin air. Also, wigs should be one time uses and last until the next server reset or when the person logs out or until another one is applied, of course.


Gribardson, Tarquinas server




Gribardson
Commissar of the Steel Legion
Mayor of Mos Springfield, Tatooine, Tarquinas
"Backin' the play, of whoever will pay."
Panthu
Tue Feb 03, 2004 11:49 am
#12

I do want crafting.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

theshuuji
Tue Feb 03, 2004 12:31 pm
#13

Though I am not fond of crafting. (I dropped tailor for a reason ) I do think it would be nice to have some craftable items for us to use. So I'll vote yes.


Of course, then I'd have to become a master merchant and put up my own little shops for beauty products all over the place. Good bye musician



Drakig Ejabe - Chilastra
I make people pretty
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