Image Designer Archive
Thread: Poll: Do you think you would want crafting to be added to the ID profession?”
I don’t think the SWG team would be against it for sure. They are always eager to add “crafting consumables” to the game. One thing I would ask in return is, “Crafting is a particular playstyle. Do you think you would want crafting to be added to the ID profession?”
I agree crafting is needed and I like toget someverification that we all want it, for Kwee to use if she needs to prove itto get it for us.
With the following caveats, it would be ok
- resource quality doesn't matter. I didn't become an image designer to chase resources of high quality.
- no experimentation. Again, that's not what I bargained for when I became an image designer.
- no"specific" resources which may take weeks to shift in. So for example: it's ok to require "steel" but not "duralloy steel". For higher level stuff we could require something like "talusian fiberplast" - something that is specific, but is around all the time, and you don't have to wait for it to "shift in". I wouldn't be opposed to using specific materials, so long as those materials were always available.
I'm all for being a crafter, but I want to be the kind of crafter that smuggler is or a musician, not a doctor or armorsmith. I think as an entertainer profession, we don't want to spend our time chasing down rare resources with good stats. So I agree with crafting, but disagree with chaining image designers to their harvesters. If we had wanted to chase down rare and high-quality resources, we would have become weaponsmiths.
Gosh ,,why even bother,,why not just try to get some simple issues dealt with,,,hair bug,,neon hair colors and some new hairstyles,,simple things,,and one step at a time. The developers are having enough difficulty focusing on our issues now,,why confuse them even more.
There's nothing wrong with the idea,,I just dont see it happening in 2004.
I wouldn't mind crafting in ID so I can sell things like hairdo's, lipstick, etc on a vendor. But, I shouldn't have to use the same consumables if I'm doing the ID work directly.
I'm torn about the resource quality issue - if the image change isn't permanent then we get more repeat business then the OQ/DR should matter. If it is permanent then the quality of the resource shouldn't matter. Can't decide if I want decayable ID work since I like to spend time hunting instead of hanging around town.
-Lution
Master Image Designer.... still
On resources I like to see a combo of hunter stuff (hides and bone) and ID forage and/or fishing stuff, and not mining resources.
The ID forage/fishing stuff could give the buffs instead experimantion,Example: -50% faction plants. To me foraging and fishing are great fun.
I guess wigs will need wooly hides
I wouldn't mind the crafting. And as was mentioned earlier, would be nice to get some advertising out.
Of course I just started ID(read 3 days ago), got it from a holocron but have decided to keep it for awhile, if not on a permanent basis.
As for the specific resources, if anytthing, I think that the resources should be like planet specific materials and no more, like as mentioned above the taluisian fibreplast or endorian wooly hide etc. The items made, like the wigs or lipstick should be like spices, foods or powerups. You buy, for example, some lipstick. The lipstick will have 10 uses and then will be gone. Every hour the lipstick fades and then it has to be reapplied. Obviously the uses and the time are not specifically what i think, but numbers pulled out of thin air. Also, wigs should be one time uses and last until the next server reset or when the person logs out or until another one is applied, of course.
Gribardson, Tarquinas server