Image Designer Archive
Thread: Poll: Do you think you would want crafting to be added to the ID profession?”
NJ62 wrote:
Crafting may be a good way to deal with a merchant interface idea, if the crafted items are non-functional on normal people. As it stands now, in order to dress vendors, one must hand the vendors an outfit. SO handing a vendor a wig would be easy, and it would prevent the need for a large and invovled interface where the ID designs the vendor and the merchant himself has to accept. Fake eyebrows, beards, etc would also work.
As I see it, it wouldn't need to be all that large OR involved of an interface, especially if it were a part of the new ID interface we so badly want. Besides, if the DEV's need to delve into our interface to add this, their much more likely to look into other similar problems in the process, and that pretty much pushes Vendor Customs and new ID interfaces into the publish. What it'll do to the TIMING of said publish, well.... we can't ALWAYS be put off, can we?
Oooo, someone one stared Kwee!, s/he is going to pay for that ![]()
Agree that ID's crafting should not be complex like artisan's crafting, nor do I think it should be as simple as Scout's camps. Mainly be camps are skill level based and skill level in ID does not really matter. That is one reason why I suggest "ID forage/fishing" being one of the resources required. ID forage/fishing would also help limit the supply andcould vary the qualtiy without us doing experiments or try deferent combos of resources.
Message Edited by Sir_Voor on 02-03-2004 12:30 PM
I actually think crafting would be a nice fleshing out (pardon the pun) of ID, giving you (us? I'm only novice) another product to sell and another way of advertising.
Of course, I still think ID's should get the registration and stuff that master dancer/musician get, and that would be a boost in the same direction.
Crafting may be a good way to deal with a merchant interface idea, if the crafted items are non-functional on normal people. As it stands now, in order to dress vendors, one must hand the vendors an outfit. SO handing a vendor a wig would be easy, and it would prevent the need for a large and invovled interface where the ID designs the vendor and the merchant himself has to accept. Fake eyebrows, beards, etc would also work.
Potential problem: hair is all well and good, but how do you add height, weight, etc? I would say maybe we could have "weight loss drinks" that shrank weight by a specified amount (i.e. 10% of entire slider bar), etc. This could be applied to just about any feature. Color changes to eyes or hair or spots or lip color, we can sell "dye." The biggest problem would be with spot pattern changes and freckles. What sort of product woudl change spot alignment, and how would the client know what spot pattern the product had?
Besides the "spots" issues, though, crafted items may be an answer to the argument that the ID/vendor interface would be difficult.
Why this way? For iders who really dont wanna craft , its possible to make a living and do iding like they were used to. They can choose to sell "simple" craftable products or even do the disquise kits. So everybody gets a piece of the pie.
Jasmijn & Idany
NJ62,
I think i didnt explain it well enough. It would be "easy" to implement normal Iding interface for vendors. Every merchant with hiring IV could accept the id changes. For this he has to be in a party like usual.
So it would go like this:
Ider gets vendor id request from Merchant. Merchant accepts party. Vendor radial menu (or maybe easier to implement merchant radialmenu with names of the vendors) gets an option with image design. Ider makes change for hair or body or tattoo. Merchant accepts.
Reuse would be optimal for the devs as the whole system around iding would stay the same for vendors.
The "only" thing the devs need to do is enable /disable option for hiring IV for vendors and an option on the radial menu (including a function to make it possible)of the vendor and a function to seperate char-iding from vendor iding for the merchant.
The wigs and makeup items would be totally new and there for harder to implement since routines and algoritms need to be written for this.