Image Designer Archive

Thread: Poll: Do you think you would want crafting to be added to the ID profession?”

Syzygy-Gorath
Tue Feb 03, 2004 12:56 pm
#14

Ooh, a rash of one stars. Real mature. Stars added as necessary (except to myself, of course…heh)


One other note on crafting: please no quality requirements or experimentation, also, in-person changes should not require crafted consumables.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Darkagent101
Wed Feb 04, 2004 12:07 am
#15






NJ62 wrote:

Crafting may be a good way to deal with a merchant interface idea, if the crafted items are non-functional on normal people. As it stands now, in order to dress vendors, one must hand the vendors an outfit. SO handing a vendor a wig would be easy, and it would prevent the need for a large and invovled interface where the ID designs the vendor and the merchant himself has to accept. Fake eyebrows, beards, etc would also work.


As I see it, it wouldn't need to be all that large OR involved of an interface, especially if it were a part of the new ID interface we so badly want. Besides, if the DEV's need to delve into our interface to add this, their much more likely to look into other similar problems in the process, and that pretty much pushes Vendor Customs and new ID interfaces into the publish. What it'll do to the TIMING of said publish, well.... we can't ALWAYS be put off, can we?





Also, the advanced things (like weight, height, etc.) should NOT be changeable by items. If we make EVERY ID skill doable by items, then we will effectively make this a crafters profession. We don't want this. We want craftables to ENHANCE our profession, not REPLACE it.



Charina and Carshea
Sunnrunner and Test Center
Sir_Voor
Wed Feb 04, 2004 1:27 am
#16


Oooo, someone one stared Kwee!, s/he is going to pay for that


Agree that ID's crafting should not be complex like artisan's crafting, nor do I think it should be as simple as Scout's camps. Mainly be camps are skill level based and skill level in ID does not really matter. That is one reason why I suggest "ID forage/fishing" being one of the resources required. ID forage/fishing would also help limit the supply andcould vary the qualtiy without us doing experiments or try deferent combos of resources.


Message Edited by Sir_Voor on 02-03-2004 12:30 PM







[`M Sir VOOR N`\

miralin
Wed Feb 04, 2004 1:28 am
#17

I actually think crafting would be a nice fleshing out (pardon the pun) of ID, giving you (us? I'm only novice) another product to sell and another way of advertising.


Of course, I still think ID's should get the registration and stuff that master dancer/musician get, and that would be a boost in the same direction.





Miralin Darkmist
Owner of Moe's Cantina | Dancer | Warrior Princess

Story Link!
NJ62
Wed Feb 04, 2004 1:32 am
#18

Crafting may be a good way to deal with a merchant interface idea, if the crafted items are non-functional on normal people. As it stands now, in order to dress vendors, one must hand the vendors an outfit. SO handing a vendor a wig would be easy, and it would prevent the need for a large and invovled interface where the ID designs the vendor and the merchant himself has to accept. Fake eyebrows, beards, etc would also work.


Potential problem: hair is all well and good, but how do you add height, weight, etc? I would say maybe we could have "weight loss drinks" that shrank weight by a specified amount (i.e. 10% of entire slider bar), etc. This could be applied to just about any feature. Color changes to eyes or hair or spots or lip color, we can sell "dye." The biggest problem would be with spot pattern changes and freckles. What sort of product woudl change spot alignment, and how would the client know what spot pattern the product had?


Besides the "spots" issues, though, crafted items may be an answer to the argument that the ID/vendor interface would be difficult.





n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Idany
Wed Feb 04, 2004 2:17 am
#19

Crafting: i am all for. Depending on the items crafted quality-based or not.

- Make-up - not quality based. No specific resources. low level skill. Crate producable. Fades

- Pet-paint - not quality based/ No specific resources. low level skill. Crate producable. Fades

- Wigs - not quality based. No specific resources. low level skill. Crate producable. Wig disappears after

taking it off or after server up (so Limited reuse).

- Disquise kits - quality based.


Types of disquise kits:


NPC-faction-disquise - not visable (works like maskscent) Crate producable. Fading time depends on quality and experimentation. no specific resources.


Toon-look-alike-disquise - Menubased options of races and premade chars (imp officers, pirates, clowns ec.). Other people see a real disquise.Time based / waiting period like muon gold. This way it s no use for grievers (other games implemented disguise this way too) High quality influences time or maybe even the menu options.


ID-interface as it exsist now for vendor and customer changes but only when the vendor-owner has hiring IV.


Limited vendor changes by Merchant by buying Make-up and wigs. (Hiring IV). For vendors it shouldnt fade.


ID-foraging/fishing : no. Most of the IDers arecitypeople not being able to defend themselves. They rush on their bikes or by shuttle to a certain destination in the hope not to see any red dots.


Why this way? For iders who really dont wanna craft , its possible to make a living and do iding like they were used to. They can choose to sell "simple" craftable products or even do the disquise kits. So everybody gets a piece of the pie.


Jasmijn & Idany

Kwee
Wed Feb 04, 2004 6:15 am
#20

Yipes!!! Don't worry, I don't think anyone is suggesting everything we do be turned into crafting. We are just asking for a few craftables, much like musicians make instruments If they even suggested that they'd be in big trouble!!




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

NJ62
Wed Feb 04, 2004 8:50 am
#21

Let me explain about vendors and craftables:


My goal was to use craftables to get around a potential problem that might come up - namely that it will be difficult to have an image designer interface for a vendor. Who clicks accept? Who sees the change? Therefore, I suggested that craftables be used to change vendor appearance, because then the vendor interface would work the same as "hiring" - namely that the merchant himself hands the vendor the item - whether lipstick or a weight gain potion.


These vendor-craftables would be permanent. But they would also be usable only on vendors, and not on player characters. The craftables which I suggested for vendors were not meant to replace actual image designing, because the craftables, again, only work on vendors. For regular player characters, that's a different matter entirely.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Idany
Thu Feb 05, 2004 2:34 am
#22

NJ62,


I think i didnt explain it well enough. It would be "easy" to implement normal Iding interface for vendors. Every merchant with hiring IV could accept the id changes. For this he has to be in a party like usual.


So it would go like this:


Ider gets vendor id request from Merchant. Merchant accepts party. Vendor radial menu (or maybe easier to implement merchant radialmenu with names of the vendors) gets an option with image design. Ider makes change for hair or body or tattoo. Merchant accepts.


Reuse would be optimal for the devs as the whole system around iding would stay the same for vendors.


The "only" thing the devs need to do is enable /disable option for hiring IV for vendors and an option on the radial menu (including a function to make it possible)of the vendor and a function to seperate char-iding from vendor iding for the merchant.


The wigs and makeup items would be totally new and there for harder to implement since routines and algoritms need to be written for this.






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