Image Designer Archive
Thread: Poll: XP gain what should it be? **Dev help wanted**
Honestly I'm reserving judgment on how the XP system works since it's not working properly right now - everything is getting 25 xp per 2 minutes. When it's functioning properly, I'll be trying to find out:
- still 25% exp on self?
- Does xp depend on what you change or don't change?
- Does xp depend on level?
Personally I think the timer as implemented is detrimental to the ID who just needs a "quick touch up" (i.e. lip color, eye color, etc) and is much more useful for the full makeover (Indeed when I was playing around with the interface the first 2 times, I barely noticed the time tick by, but when I wanted to do a lip color change, it was torture). Ideally the 2 minute timer should run after accept is hit, sort of like wound treatment, and you can't give another offer for 2 minutes (but you can start work on the next client). That way the "quick change" customer will not be left waiting, but the 2 minutes (or whatever arbitrary time frame) will still cap the experience gain. I can just imagine the irate customer telling me "I just wanted a lip color change, how long will this frickin take?"
At first I was not a fan of the 2 minutes timer, But after thinking about I Like IT! ![]()
It gives/forces you and the customerto wait, thus giving time to do a proper ID, not just a quicky. Also it gives you time to socialize!!!! which to offten does not happen. So I Think I'm going to be a big fan of it, but it's to soon to tell for sure.
NJ62 wrote:
I think something around 7 hours is actually very reasonable
I like it too, I just pick 10 as a Bench Mark to start, but I think 7-hours would be nice. I'm not sure how many XP an stat mig should give, sense I have not done one yet
So for now I'll just adjust my chart to make it easyer/harder at different levels.
Kwee wrote:
I just emailed queries about the exp system, how it's supposed to be working. Will go ahead and ask about who gets what where too![]()
Personal preferences
- Constant timer. Constant xp. Really it doesn't matter whether you're doing something physical or what. Cosmetic changes can turn into the physical tweaks.
- After the minimum, longer time = more xp, up to a cap (think like scout xp). This makes sure that a casual ID isn't penalized for spending extra time on a client, but will not affect the progression of a pure grinder.
Syzygy-Gorath wrote:
My biggest concern regarding XP gain is still that novices have some useful role to fill. Without it, they won't get clients or XP and will be forced to grind, but won't be able to under the new system. I have always argued, and will continue to argue, that low-level IDs need more functional content before we can change XP gain on them. It's totally unfair to ask someone who only has a couple colors and styles to wait for enough casual clients—when let's be honest, people don't want less than fourth-tier IDs, if not masters—to get the XP they need to master. We're punishing the casual players to spite the hologrinders if we think otherwise.
/agreed
This was my biggest concern from some of my other posts about this subject, which I never articulated.
One solution is to remove the self-ID penalty -- that way novices don't need to find people who actually WANT the basic hair-dos at character creation.
Don't forget thathologrinding will end in less than 2 months, sotry to avoid Hologrind Defense as any justification for xp gain changes.