I was told to post this here... put it in another thread originally....
Let us examine for a moment the experience gain as currently implemented on test for Image Design, beginning at base entertainer, and working up through Master Image Designer.
As it stands now, the tent does nothing to reduce timers (at least for base entertainer, which is all I could test.) This means that the smallest change takes two minutes per change, experience per change is set based on the timer, not on the number of changes made, and self-ID gains experience at half the rate of changing another person. Changes to cosmetic items (hair style, color, makeup) grant 100 exp on others, 50 on self. Changes to facial features (eye color, lip size, nose protrusion, etc.) require 5 minutes and grant 300 exp on others, 150 on self. Body changes take 10 minutes (oh ... my... god...) and grant 600 exp on others, 300 on self. Since this is the same exp rate per minute as facial changes, I ignore body changes in my analysis.
Thus, to maximize exp gain per minute, the beginner should do hair color/style/makeup for the first two boxes, then eye color or whatever they wish after that until master.
100 exp every 2 mins for first two boxes
300 exp every 5 mins for all the rest of the boxes
Assuming the aspiring ID always has unlimited access to a test subject and there is zero downtime....
The first two boxes require a total of 6000 experience.... (6000/100)*2 = 120 minutes or exactly two hours.
The next two boxes (needed by all master entertainers) require 25000 experience.... (25000/300)*5 = 417 minutes or approximatelysevenhours
Novice Box requires 10000 experience .... (10000/300)*5 =167 minutes or two and two thirds hours
Thus...with zero downtime under perfect conditions it takes:
9 hours to grind out ID for Master Entertainer
11 2/3 hours to grind to Novice Image Designer
Once Novice Image Designer is reached, it takes (10000+20000+30000+40000)*4 =400000 experience to master
At the same rate of gain, assuming the tents reduce the wait time in half (not yet working) this takes an additional....
(400000/300)*2.5 = 3333 minutes or about 55.5 hours
Thus, total time assuming perfect conditions, to grind from base entertainer to Master Image Designer would be over 67 hours. In reality, most of the grind will probably be on the Image Designer herself, doubling the time taken, and there will be downtime added. Theseare best case scenarios. The reality is it would take substantially longer than the best case, very likely as much as double or more.
I can't imagine that anyone would subject themselves to this. It would mean doing nothing but staring at the Image Design UI nonstop for 3 real days, not to mention the partner that has to stare at it too. The rate of gain, even for power grinding is simply glacial as currently implemented, and in reality, would spell the end ofthe profession if it went live (as Master IDs retire, they simply would not be replaced under these conditions.) I can't see anyone subjecting themselves to this process voluntarily, and I ground out ID without macros over several weeks.
Suggestions for Improvement
- Eliminate self-ID penalty entirely
- Remove wait time from ID interface and make it like doctors, current ID session finishes, you then have to wait on a timer to ID the next person
- Reduce wait timers substantially, perhaps to 1/2/3 minutes respectively. 10 minutes would still be reasonable for stat migration.
- Possibly allow multiple exp types per session to stack (i.e. max exp per session would now be 1000, 100+300+600)
In any case, something needs to be done to get this grind time into the realm of reasonability. An hour or two as it is now is of course ridiculous, but three days under perfect conditions is equally broken.