Image Designer Archive
Thread: Image Designer Missions
Why bother dealing with customers who might not pay, if you can mission your way through the profession? Why bother interacting with people at master if you can make more money with missions?People say that it is hard to find an image designer now. Imagine how hard it would be if ID's were busy doing missions?
ANd finally, the issue of economics. In every MMO there are faucets and there are drains. Currently missions for combat types are the faucets. They bring the money into the economy, which trickles down through the artisans, healers, and others as the combatants purchase goods and services. Here you would be introducing a new faucet which would lead to inflation.
Okay, how about this instead ...
LaurnaRose wrote:
Wouldnt it be wonderful to have an Image Design Mission Terminal?
You would be sent to a select location to ID someone for X credits for a larger gain of XP.
Example:
Politician's Ball:
Vermik Vondeeger, Mayor of Tyrena, Corellia (okay I made it up), is hosting a grand ball. All of his staff needs new haircuts, and various other imaging alterations.
1275credits
150XP perCOMPLETED staff alteration. 75 XP per partial alteration.
When you get to the wp (at a camp outside the city or in one of the structures inside the city,either of which would act as a salon including timer restrictions), there will be anywhere from 5-10 staff members needing various alterations. Give each of them new hair cuts and whatever alterations they request. Of course they would have to request simple things such as hair color change, eye color change, cosmetic changes, ect so that the missions wouldnt have to be too skill specific.
With the completion of a tree, higher level missions would be available.
Missions would have to be based on these skills:
Nov Ent> 1-3k payout/150 xp per COMPLETED alteration/75 xp per PARTIAL alteration
Nov ID> 3-6k payout/300 xp per COMPLETED alteration/150 xp per PARTIAL alteration
this would allow some sort of income/xp gains for the leveling ID who just cant seem to find anyone to ID on but themselves, and allow for similar xp gains they would get by practicing on themselves, but allowing them to level in a manner that would not tie them down to a salon all day long, and a way to make money while they are leveling. However, it would render the missions basically useless other than for RP factors for higher skilled ID. This would also take less randomization of the mission spacifics, as if you did not have the skill to complete all of the requests, you would still get partial xp credit for the work you did do. IE: Bonna Novae, a Zabrak,needs a hair cut, color, green eyes, red lipstick, and a new tatoo, but you are only Ent ID II. Since you would obviously only be able to complete part of her requests, you would only receive half of the xp. However, a tatoo artist would be able to complete all of her requests and and get full xp credit.
Take into consideration also that each mission would have 5-10 customers that needed to be satisfied acting as the "lair" of the mission. In order for the ID to get paid, they would need to alter all customers images to the best of their abilities. This would deter from the "money" aspect of it. Spending 2 min on each customer (some may even ask for a stat migration taking 4m) for as many as 10 customers, that would be a max $/XP gain of 6k credits/3k xp in a minimum of 20 minutes. Anyone who has even attempted ID will know that the chances of getting requests for a SM every 4m w/customers who usually tip 10k is worth more than that. However, this would solve the problem of ID's who cannot work on themselves until eye color, ID's who are online during off hours, ID's who just have absolutely no luck finding customers, ID's who do not have friends or alt's to vicitmize, and ID's who just want to do a bit of RP within the galaxy.
It would not deter too much from the salon life as it is, but rather just add an element to ID that would be kind of neat and a way to make money during "slow times".
I must say, I would use this even as a M.ID between clients. As many ppl hoot and holler about there never being an ID online, I rarely get customers.
(I'm not mentioning parallel to entertainer missions because HAHHAHAHAHA).
NJ62 wrote:
ANd finally, the issue of economics. In every MMO there are faucets and there are drains. Currently missions for combat types are the faucets. They bring the money into the economy, which trickles down through the artisans, healers, and others as the combatants purchase goods and services. Here you would be introducing a new faucet which would lead to inflation.