Image Designer Archive
Thread: Is anyone worried about publish 9?
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Beery
Tue Jun 22, 2004 4:52 pm
#1
I just saw that publish 9 is intending to make ID easier to master. Is anyone worried, as I am,that players with no real interest in the profession will start to learn justenough to do stat migrations if it's made easier? Personally, I don't thinkthe difficulty isthat bad right now - it could be worse, and I thinkit needs to be somewhat difficult in order to dissuade people who are not committed. What will be bad is if every leet group has a character who has NoviceID and who gives away stat alterations for free, undercutting our ability to make $$ and filling our ID tents with crowds ofleet dudez. I'm already seeing this happen to some extent - every time I visit the ID tent it has a group of people waiting for their friends to change stats for them. If the grind is made easier, I think the problem will get worse.
Maybe stat change should be a master skill? Or at least further up the tree.
NJ62
Tue Jun 22, 2004 4:59 pm
#2
Ummm... I'm not sure what you mean.
As it stands now, the xp has been increased for stat migrations only (unless there has been miraculous news of which I am unaware). This means that the entertainer boxes of ID (before novice ID) will take the exact same amount of time as before. So someone will get to novice ID in the same amount of time.
As for making it easier, well the grind to master will still be over 40 hours total using the increased xp for stat migrations, hardly a walk in the park.
In terms of making stat migrations higher up - well that's problematic because then it would be very hard for lower-level IDs to make money or gain xp.
Beery
Tue Jun 22, 2004 5:03 pm
#3
Hmmm. I guess I misunderstood how the XP speed was going to work. For some reason I thought it was an across-the-board speed-up.
Valaxis
Tue Jun 22, 2004 5:29 pm
#4
I don't know any of the details about the ID changes in publish 9, but...
I think if they made it easier to master it would actually cause prices to go DOWN, not up, because there would be more competition. People who mastered it just for money would either have to work with prices lower than regular IDs (I know in Bria there's actually an ID union that has set prices) or they wouldn't get business from anyone but the super-rich, and if there were tons of IDs it wouldn't be a take what's there because it's the only ID on the entire planet deal, anymore.
In essence, I don't think there's really much to worry about... Serious IDers are unlikely to raise their prices, and to be honest I as a MID really HATE stat migrating so even if people DID do it just for the money they'd be offering a service few high-end IDs want. Don't quote me on that though... maybe some people like doing it and I just don't understand the uber coolness to stat migration, hehe 
I can't remember what you actually posted about, so I probably didn't answer any questions, but thats my two cents on IDs and publish 9.
Reiella
Tue Jun 22, 2004 6:50 pm
#5
Beery wrote:Hmmm. I guess I misunderstood how the XP speed was going to work. For some reason I thought it was an across-the-board speed-up.
Right in a way... Sorta
It's faster for Image Designers because Stat Mig is available at Novice ID. And it was improved.
raygellenbeck
Tue Jun 22, 2004 6:57 pm
#6
Berry,
If you stop and think about it, the last nerf only hurt the honest players. This is a reprint from another thread I posted in...
Here's the really funny irony of the situation and a shining example of "sometimes it's better to leave things alone as your fix may only hurt and serve no help whatsoever..."
1. Now the only people breezing through ID are people using 3rd party mouse-clicking applications. Legal users are penalized with having to spend hours at the keyboard due to addition of timers and removal of legal, macro-able ID commands.
2. ID's that *can* perform Stat Migrations turn off their titles, hide, or outright refuse requests. Great move there as well. Throw a community-critical function into the hands of a group that not only doesn't want to do it, but now hates the attention/harrassment that came with it. Brilliance! Example: I saw an ID at coronet SP waiting on the shuttle one night (very late). I commented "you're a brave person leaving your title on." They IMMEDIATELY changed from "Master Image Designer" to "Novice Brawler" and /tell'ed me "thanks, I'd forgotten to take it down, whew!" ROFLMAO, is THIS what the geniuses envisioned, cause that's what's actually happened...
So, someone remind me how the ID patch helped? Legal players now have more suffering, only cheaters with 3rd party programs breeze through to Master ID (only to still turn around and drop it), and now folks can't get their stats migrated without annoying the hell out of what few ID's turn their titles on to be found! Wow, now THERE'S some GREAT changes to help the community for sure...
Xrool
Tue Jun 22, 2004 9:34 pm
#7
raygellenbeck wrote:
Berry,
If you stop and think about it, the last nerf only hurt the honest players. This is a reprint from another thread I posted in...
Here's the really funny irony of the situation and a shining example of "sometimes it's better to leave things alone as your fix may only hurt and serve no help whatsoever..."
1. Now the only people breezing through ID are people using 3rd party mouse-clicking applications. Legal users are penalized with having to spend hours at the keyboard due to addition of timers and removal of legal, macro-able ID commands.
2. ID's that *can* perform Stat Migrations turn off their titles, hide, or outright refuse requests. Great move there as well. Throw a community-critical function into the hands of a group that not only doesn't want to do it, but now hates the attention/harrassment that came with it. Brilliance! Example: I saw an ID at coronet SP waiting on the shuttle one night (very late). I commented "you're a brave person leaving your title on." They IMMEDIATELY changed from "Master Image Designer" to "Novice Brawler" and /tell'ed me "thanks, I'd forgotten to take it down, whew!" ROFLMAO, is THIS what the geniuses envisioned, cause that's what's actually happened...
So, someone remind me how the ID patch helped? Legal players now have more suffering, only cheaters with 3rd party programs breeze through to Master ID (only to still turn around and drop it), and now folks can't get their stats migrated without annoying the hell out of what few ID's turn their titles on to be found! Wow, now THERE'S some GREAT changes to help the community for sure...
While I don't disagree with a word you said, I do have to say that my MID on Flurry welcomed this change. He was a MID since early July last year, and had no purpose until the ID changes. But that was just me, like I said, I agree with you about most ID's out there.
Reiella
Tue Jun 22, 2004 9:52 pm
#8
raygellenbeck:
Well. While I may not disagree with the intent. There's some fault.
The argument of "by removing in game macroing you only encourage people to seek out out of game macroing[cheat]" isn't a valid one for balance considerations [which would include experience rate imo]. Efforts should be made by SoE to stamp out those who cheat and prohibit those cheats from being possible. There was a problem with ID being far too grindable with the in game engine. That was 'resolved'. I also think you're alot less likely to see folks [especially the Jedi in the time-lapse between Publish 8.1 and Publish 10] using those third party apps to grind through ID, simply as those Jedi-grinders probably don't want to lose all their efforts by having their account banned/character deleted/other punishments for cheating.
I do agree that IDs going into hiding is frustrating. I'm one of them, but then again I'm building Fencer now and don't particularly want to explain to folks when I'm in the middle of Dantooine that I don't want to take a shuttle to Coronet to fix up their stats.
Well. While I may not disagree with the intent. There's some fault.
The argument of "by removing in game macroing you only encourage people to seek out out of game macroing[cheat]" isn't a valid one for balance considerations [which would include experience rate imo]. Efforts should be made by SoE to stamp out those who cheat and prohibit those cheats from being possible. There was a problem with ID being far too grindable with the in game engine. That was 'resolved'. I also think you're alot less likely to see folks [especially the Jedi in the time-lapse between Publish 8.1 and Publish 10] using those third party apps to grind through ID, simply as those Jedi-grinders probably don't want to lose all their efforts by having their account banned/character deleted/other punishments for cheating.
I do agree that IDs going into hiding is frustrating. I'm one of them, but then again I'm building Fencer now and don't particularly want to explain to folks when I'm in the middle of Dantooine that I don't want to take a shuttle to Coronet to fix up their stats.
GStruepp
Tue Jun 22, 2004 9:55 pm
#9
Well said.....
raygellenbeck wrote:
Berry,
If you stop and think about it, the last nerf only hurt the honest players. This is a reprint from another thread I posted in...
Here's the really funny irony of the situation and a shining example of "sometimes it's better to leave things alone as your fix may only hurt and serve no help whatsoever..."
1. Now the only people breezing through ID are people using 3rd party mouse-clicking applications. Legal users are penalized with having to spend hours at the keyboard due to addition of timers and removal of legal, macro-able ID commands.
2. ID's that *can* perform Stat Migrations turn off their titles, hide, or outright refuse requests. Great move there as well. Throw a community-critical function into the hands of a group that not only doesn't want to do it, but now hates the attention/harrassment that came with it. Brilliance! Example: I saw an ID at coronet SP waiting on the shuttle one night (very late). I commented "you're a brave person leaving your title on." They IMMEDIATELY changed from "Master Image Designer" to "Novice Brawler" and /tell'ed me "thanks, I'd forgotten to take it down, whew!" ROFLMAO, is THIS what the geniuses envisioned, cause that's what's actually happened...
So, someone remind me how the ID patch helped? Legal players now have more suffering, only cheaters with 3rd party programs breeze through to Master ID (only to still turn around and drop it), and now folks can't get their stats migrated without annoying the hell out of what few ID's turn their titles on to be found! Wow, now THERE'S some GREAT changes to help the community for sure...
Neige
Wed Jun 23, 2004 2:03 am
#10
- there are cheaters in every games. SOE MUST take step to block mouse-clicking, or worse windows macroing application. Their actual policy is only encouraging honest players to consider such means.
- for my part i never turn down my master title, and every /tell gets an answer, be it "se you at xxx in 15 minutes" to "see you tomorrow" if i'm not avaliable (badge tourism can get you in some faraway places).
Beside i charge 20k except for wookiees and rebels who get my special 50% discount, and newbies that pay what they can spare. I love credits and being an ID is a way to get Filthy Rich, Fast and easilly.
Beery
Wed Jun 23, 2004 2:10 am
#11
"- there are cheaters in every games. SOE MUST take step to block mouse-clicking"
I agree. If I understand how mouse clicking software works, perhaps if the ID window appeared in a randomized position on the screen? Seems that would stop any program where mouse positioning and clicking software was in play.
Beery
Wed Jun 23, 2004 2:19 am
#12
"ID's that *can* perform Stat Migrations turn off their titles, hide, or outright refuse requests. Great move there as well. Throw a community-critical function into the hands of a group that not only doesn't want to do it, but now hates the attention/harrassment that came with it."
A similar thing is happening to the other entertainer classes. When entertainers got the ability to buff, I was against it - it seemedyet another concession to the leets who, in my opinion are ruining the atmosphere of the game. So anyway I wasone of the first to refuse to do it - I just found the whole thing annoying. Now I go into the cantina and hardly anyone wants to do it. I found myself making up an excuse the other day, saying that I didn't know how. I don't know if it's the same reason for IDs refusing to do stat migration, but I just get fed up with the incessant "is anyone buffing?" calls from leets.
One thing I'm noticing - seems now leets are always in our tents, and always have a leet pal who has learned enough of ID to do stat migration.
Chrisjgh
Wed Jun 23, 2004 6:05 am
#13
I have no earthly idea what u guys mean when u say ids that can do stat migrations becouse heres a little news 4 u A NOVICE ID CAN DO THEM I'm a novice idon Gorath ( excuse my spelling) and i can do um i dont think of it as a nusince ( excuse my spelling again) i think of it as a way to make money generly i charge 10k for a stat migrate and sometimes people give me more than that i think the people that r complaining r just mad becouse they actualy have to spend credits to have there stats migrated
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