Image Designer Archive

Thread: 120 Hours Straight to master ID

Stormkraken
Fri May 14, 2004 3:04 pm
#1



That's none-stop grinding with a friend.


How can anyone stay sane, bydoing something repetative for 8 hours straight for 15 days?


Even the dreaded BH investigation line doesn't take this long to complete.



EDIT: Additional time sinks to the 120 hours,


  • If you don't have a second account, doing ID on self willnet half of the XP. There is no friend in the world that will grind 120 hours of ID with you.

  • I didn't take into account that 300 point per physical change every 5 minutes isn't available until much, much later in the ID skill tree. So you start the profession by doing minor cosmetic changes that will net you 250 points every 5 minutes when grinding with a friend.

Message Edited by Stormkraken on 05-16-2004 09:55 AM



Stormkraken Starstrider
Always Buying Panties! Paying 25,000 credits per pair!
SERIOUSLY, on the Radiant Server!
Thread Updated 04/06/04

Tressa
Fri May 14, 2004 3:36 pm
#2

Then spend a couple of months working on it gradually. It's mastering an advanced profession no matter how "unimportant" some people think it is next to the combat classes. I'm not surprised that 1 tree of Bounty Hunter can be done in less time then 4 trees of Image Designer.


As for staying sane...I was insane before so I wouldn't notice the change!


FS_Paith
Fri May 14, 2004 3:47 pm
#3

I agree, Almost impossible to find a person for you to grind on let alone grind it up to master now. I think they hit a grand slam with this nerf bat..




Rikko
"Wipe them out. All of them."
"I'm too tired of nerfing my video card abilities..."
Born in Beta Dec. 2002 - "It's so depressing."

Tressa
Fri May 14, 2004 9:23 pm
#4

From what I've read it sounds like they are still working on balancing the xp/time. I expect to see some tweaking in the next couple of weeks to reduce the time it takes to reach master.
FuschiaD
Fri May 14, 2004 10:00 pm
#5

If they would get rid of the timer completely, I think they would see a very nice balance. As it stands right now, ID xp flows at a rate of 2.42% of an average tailoring profession. (These numbers are based on the tailor grind). This is absurd.

However, the first time I mastered ID (out of four times total) I did not use a macro, I did it all by hand through the UI. And it took me a couple of weeks, casually grindinga box or two every couple of nights. It would have taken a hard grinder a couple of days. That's MUCH more in line with the going rate of professions these days. As it stands right now, it would take a person over TWO WEEKS to master ID if they did nothing but grind for 8 hoursa day. That is completely ridiculous. It's very unbalanced and it IS game breaking. Get rid of the timer.




~*~ F U S C H I A D A R K W A L K E R ~*~
Yes, I'm a respec Jedi. Get over it.
~*~ A V A D I H A L O N A - S O E P ~*~
Entertainer For Life - COMPNOR Eye Candy

"You don't really rank around here unless you've been flamed by Oben, trolled by Mono, set straight by Geen, got caught in a love triangle between Cherry and Anoq, had your house decorated by Kipera, hugged by Esin, fondled by Fuschia, had IG respond with something inane and nonsensical, or at the very least been (a.) asked "can I have your stuff" or (b.) been accused of being a Todd by any number of random Tarquinian posters." --TalonKarrdeTN/Tyndaleon


S_Thark
Sat May 15, 2004 2:01 am
#6

Well, the newbie experience at image designer is now utterly frustrating. Try to find 50 persons to get the second skill box of the entertainer skil, who will not go to the master image designer(s) who also hover in the tent. And the old Lekku-left, Lekku-right, Lekku-left becomes incredibly boring after the first few minutes. Especially since nothing happens as you grind ID, trying to level high enough to become at least remotely interested for the populace in general.


In the combat classes you at least are in combat actually fighting for your life while you level, as ID, you are sitting around somewhere and praying like hell that you find somebody to talk to and that god allmighty sends some more hopeless newbs your way, who will not go straight for the next master ID. If you are guilded you can at least participate in the guildchat, while boring yourself to death otherwise.


I would really recommend that the development team tried to grind image designer from scratch on a regular server, not knowing anybody, not having any friends. I guess most of the testing on TC and most of the feedback was done and given by IDs, who have progressed further in the skilltree. After such an emphasis being put into the new player experience, this neglect of requirements of new players is quite irritating.


To be fully correct here, the interface is great work, and I would really look forward to be able to use more of the newly implemented features, but I do not believe I will ever get there.





____________________________
Dr Sirrek Thark · Imperial Colonel · Head of Honor-Squad Praetoria (also in JTL Beta)
Tido Thark · Imperial 1st Lieutenant · 6.1% Force Sensitive
Codi Ita · Master Image Designer · Master Musician · Dancer (marvelous Twi'lek)
Codi' Ita · Master Tailor · Master Merchant (yes I got bored)


Lunah
Sat May 15, 2004 4:17 am
#7

I just finished my first box of hairstyle (10k), and it took me about4 hours, maybe more. It wasn't under ideal circumstances, so no doubt anyone who is more focussed probably can do it in half the time. I was lucky to have friends to talk to, but that also made me forget to press the commit button. Yes it is realy dull and boring, but it also means gaining master id now means something. It used to mean something before, and it will again. That in itself is actually a good thing.


Since I have done entertaining professions mostly, I am somewhat used to things taking a lot of time to progress. I know its possible to master dancer/musician in matter of days, but under normal playing conditions it takes you a lot longer. So what I do is just do one block of ID each day, and dance the rest of the time.


I think the devs are trying to steer us away from the idea that every profession has to be grinded into more the idea of actual play the profession. I'm just not sure if adding a timer is the right way to do it. For me, after a second day working on ID, I have to say that yes the timer is annoying, but it surely isn't impossible. At least for me not terrible enough to not wanting to continue. Of course I would be very happy if they would decrease the timer or remove it all together, but its at least not so much discouraging that I won't master it.


Perhapsthisway it will attrack people to your profession who actually wants to be one, who are dedicated enough to deal with the timer and perhaps may stick around much longer.






---
"I don't mind flying, but what you're doing is suicide!"


__Lil'_Lunatic_____________________________________
Master Entertainer/X-wing Piloteer


__Alunah_______________________________________
Smuggler/SA Privateer


Ret. Lunah Tyck, Imp Lt Colonel, Lowca, Commando/Tie
Jandir
Sat May 15, 2004 4:28 am
#8


"I think the devs are trying to steer us away from the idea that every profession has to be grinded into more the idea of actual play the profession."


Umm then why did they make master professions to unlock jedi. Sure they are fixing it but they did alot of damage doing that system for unlocking.

Message Edited by Jandir on 05-15-2004 04:29 AM



OMG PWNED WOOT LEET I AM SO UBER
Lunah
Sat May 15, 2004 4:44 am
#9







Umm then why did they make master professions to unlock jedi. Sure they are fixing it but they did alot of damage doing that system for unlocking.

Message Edited by Jandir on 05-15-2004 04:29 AM




I never liked that part about unlocking a jedi, tho I am also not very eager to obtain one. Tho how they envisioned it and how it turned out were quite different, hence the change that's coming now. Their intention was to have people try out new professions, to explore and don't get stuck on one or two professions, but it was never the intention to massgrind your way to jedi through 25 professions or so. They merely tried to encourage players to try something else, have them discover for themselves that they actually enoy beinga crafter as well as a combat profession, or entertainer etc. And to actualy play them, rather than grind through them.


Right now it's what most people do when they pick a profession, first grind to master then have fun. Tho some forget thata masteredprofession isn't necessary toenjoy the game.



Tho somehow they must have realized that somegrinding will always be part of it, or they never would haveallowed afk macroing. Perhaps they shouldn't.





---
"I don't mind flying, but what you're doing is suicide!"


__Lil'_Lunatic_____________________________________
Master Entertainer/X-wing Piloteer


__Alunah_______________________________________
Smuggler/SA Privateer


Ret. Lunah Tyck, Imp Lt Colonel, Lowca, Commando/Tie
Aynianu
Sat May 15, 2004 4:47 am
#10

They are halfing the timer anyway it would seem, should be ok then i think

Lunah
Sat May 15, 2004 4:59 am
#11






Aynianu wrote:

They are halfing the timer anyway it would seem, should be ok then i think






Only for the MID's, which in a sad way makes it even harder on the non masters.



---
"I don't mind flying, but what you're doing is suicide!"


__Lil'_Lunatic_____________________________________
Master Entertainer/X-wing Piloteer


__Alunah_______________________________________
Smuggler/SA Privateer


Ret. Lunah Tyck, Imp Lt Colonel, Lowca, Commando/Tie
Gavvot
Sat May 15, 2004 6:04 am
#12



FuschiaD wrote:
If they would get rid of the timer completely, I think they would see a very nice balance. As it stands right now, ID xp flows at a rate of 2.42% of an average tailoring profession. (These numbers are based on the tailor grind). This is absurd.
However, the first time I mastered ID (out of four times total) I did not use a macro, I did it all by hand through the UI. And it took me a couple of weeks, casually grindinga box or two every couple of nights. It would have taken a hard grinder a couple of days. That's MUCH more in line with the going rate of professions these days. As it stands right now, it would take a person over TWO WEEKS to master ID if they did nothing but grind for 8 hoursa day. That is completely ridiculous. It's very unbalanced and it IS game breaking. Get rid of the timer.





Interesting comparison.
Just currious, how many resource did you need to master tailor?
How many do you need to master ID?



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Just_Bri
Sat May 15, 2004 6:47 am
#13

I am right now sitting in the chilastria Theed tent... alone.



No IDs..



No customers...



Practicing on myself, since no one is willing to be a test subject. I think I have about another hour untill the next ID skill box on the entertainer tree, and then two more to go before I can even start on ID. Can someone please come talk to me, I am... bored.





____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

*Veela encourages you to adopt this sig
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