Image Designer Archive
Thread: 120 Hours Straight to master ID
Stormkraken wrote:That's none-stop grinding with a friend.How can anyone stay sane, by doing something repetative for 8 hours straight for 15 days?Even the dreaded BH investigation line doesn't take this long to complete.
I'm sure glad I mastered ID before the changes!
I can't believe how much time you need to put into ID. All you do is sit around doing nothing. This is by far the most boring skill I have tried to get so far. And on top of it you really have a disadvantage with a wookie. We can't do anything on ourself until after getting lvl 2 and then we get eyes for both working on lvl 3 and lvl 4 for ID under entertainer. At least with music you could hear something. The only thing you do with ID is read a book or watch TV with an egg times so you can push a button every 2 and 1/2 mins.
FuschiaD wrote:
Gavvot wrote:
Interesting comparison.
Just currious, how many resource did you need to master tailor?
How many do you need to master ID?Why is that at all relevant? That's not even an issue here. Personally, I would rather grind out a resource-intensive profession than subject a friend to sit and do nothing but click accept every 2 minutes for hours at a time. It's all about time consumption, and they went to the opposite end of the spectrum. My comparisons were SOLELY to determine the approximate grind time. How much it takes in resources is irrelevant.
Why is that relevant?
Resources take time and money to find and harvest. (No, it does not spawn in your backpack when you need it).
Even if you already have the resouces, crafting professions take time to grind, and a few mouse.
Go ahead, grind one. BTW, you can do it while waiting for you timer to end...
For the friend, hum, how can I say that, you don't need it, you gain xp on self-ID, just click accept every minute.
Boring? yes, but at least you have only 1 click every minute (not 2 minutes)...
They balanced ID to other prof, it is now as boring as most of them to grind. deal with it. (I made my choice and dropped entertainer).
As for the argument that "resources don't just appear" - agreed. You have to spend time harvesting, etc. But ID's have equal amounts of "wasted" time which is not "grinding" strictly speaking.
- Finding a victim (not everyone has a willing friend or 2 accounts
- Waiting for a customer to decide, long after the timer has run out
- Waiting for a customer to arrive (ID'ing self in the meantime for minimal xp)
- The victim flakes out and doesn't click exactly on time... goes out to walk the dog, blah blah -
In other words, there is plenty of "slop time" in ID, as in any profession. Is there an other profession that takes 60 hours, not total, but 60 hours in perfect conditions without any sort of time spent on peripherals?
I got that second skill box this morning then logged to sleep. I logged in again back in the tent in Theed this evening to work on the next box. Having just learned eye color, I switched from hair to that to give me some medium between waiting and having time to do something else... Still 50 exp per minute, but now about three minutes between clicks. While waiting for the timer, I tried playing some music.
I had to stop playing every three minutes so I could reopen the ID window for the next wait. I wasn't in the canteena so I was getting next to no exp for the music either. I tried talking to everyone who came in to do buisness with the Master ID that was there, but no one would talk to me. Not even say hi. I tried moving into the Cantena to ID myself while playing music, but I had to leave due to the blatent sexual references from the customers to the dancers, most of whom ( along with all of the musicians ) were AFK. Going back to the tent, I tried again to perform/ID at the same time, and managed to get enough musician exp for the next skill box of musician. I headed back into the Cantena again to try to get some training. It took about 15 minutes of waiting for a musician to return to the keyboard and do it.
After that I went back to the tent to practice on myself some more. I logged off after being unable to find out how to add someone to my ignore list via the holocron and shouting to the surounding players. No one would talk to me. I just want to cry now. Sony, can you please make the game fun? Please?
Ill be honest, holo told me to on my second account ![]()
Taking beyond forever to get any skill really even with a willing guinea pig ![]()
id rather grind out ws launch style again to be honest.
O and just-Bri its /addignore subjectsname
my list is over 200 now woohoo!
Message Edited by Stormkraken on 05-16-2004 09:58 AM
NJ62 wrote:As for the argument that "resources don't just appear" - agreed. You have to spend time harvesting, etc. But ID's have equal amounts of "wasted" time which is not "grinding" strictly speaking.
- Finding a victim (not everyone has a willing friend or 2 accounts
- Waiting for a customer to decide, long after the timer has run out
- Waiting for a customer to arrive (ID'ing self in the meantime for minimal xp)
- The victim flakes out and doesn't click exactly on time... goes out to walk the dog, blah blah -
In other words, there is plenty of "slop time" in ID, as in any profession. Is there an other profession that takes 60 hours, not total, but 60 hours in perfect conditions without any sort of time spent on peripherals?
If you wanna keep a comparison with other prof, I can go further too.
ID can do something usefull at novice entertainer, they can stat migrate at novice ID.
Find something usefull you can sell at novice artisan.
Try to build something at novice of any elite crafting prof that you could possibly sell at the price you charge for ID. (for info, if you wanna go DE or archi, you better master artisan first and if you wanna go armorsmith, you better take tailor too, and on most if not all those, you better have factories).
Beside, crafting take more than 1 click to grind most of the time, and does take time too.
True we can use several tools at once.
You can gain, slow, but still xp by self ID. Crafter still does need tresources to grind.
As for the waiting for customer, I think I should make a DE vs ID comparaison thread. True, you have to wait for him to decide, but you don't have to explain to him that with this haircut, he cannot wear that armor, and that if his skin is that color, then he cannot go anymore in a swoop, or that this hair color with that haircut will make him bold.
You also don't have (anymore) to explain to him what each color and each aircut or body change is.
I did try the self ID in a tent before dropping the whole entertainer. I think I can say that it is probably faster to reach novice ID from novice entertainer than novice TKA from novice brawler (yeah you can take uber buff and compo armor blablabla, but I'm talking realistic player here, not uber 10 elite combat prof mastered).
I agree that now it takes alot of time to master ID,
but I think the best way to solve this is not to reduce timer or increase xp, but to create some real interdepencies with other professions.
The whole entertainer tree are the only profession that doesn't require support from any other prof.
And now every other prof must rely on this one.
That is not fair, correct or balanced.
Make craftable stuff that increase xp, or lower speed, that is a good idea.
Yanno, I hate to be Cpt. Obvious, but the profession WON'T mean anything until the Jedi revamp. Let me rephrase it will not mean much to the many of us just doing it in hopes to unlock. What the timer is going to do is chase away the casual player. The grinders will still grind. I will not myself although I too am hoping to unlock my FSCS simply because my character is borked right now anyway. Just like holos borked characters and guilds everywhere. As posted somewhere else the interface is a cool idea, Removing the macro capability is awesome too. But the timer is overkill.
There will be meaning to the professions when hologrinding is done. Already some noob asking a question becomes irritating one any forum because one assumes they are hologrinders. Very few professions have any viable means of supporting lower level people to make any part of grinding enjoyable. All the true craft professions getting expirementation points must be ground out because it is the only way to remain viable in a player driven economy.