Image Designer Archive

Thread: Poll: player-placeable tent or terminal?

Syzygy-Gorath
Wed May 26, 2004 7:49 am
#1

Would you rather:


  • Be able to place a player-city ID salon tent

OR


  • Be able to place an ID terminal in any player owned structure

Please list any pros and cons you can think of.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Syzygy-Gorath
Wed May 26, 2004 7:53 am
#2

I'd prefer a terminal.


Tent


  • Pros


    • Limits the number of ID locations to limit the number of "empty tent" problems

    • To an extent evens the field for IDs in terms of presentation

  • Cons


    • "Gates" IDs who are not members of player communities

    • Some feel tents are ugly and unconducive to a pampering ID experience

Terminal


  • Pros


    • Likely easier to implement

    • Allows IDs to use current salons etc with minimal changes

  • Cons


    • Could be overused (every house is a salon, woo!)

    • Doesn't provide any inherent mechanism for map registration




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Just_Bri
Wed May 26, 2004 8:17 am
#3

I was in the middle of writing this up:






As per Kwee's request I am submitting this for your approval:


We have been informed by the Dev team that they intend to release Player city placeable tents to the galaxies in a future publish. I have proposed an alternative that I believe may be of more economy of Developer resources, and more desirable to the ID community at large. That alternative being a craftable ID terminal like the ones already seen inside the public ID tents. Hypotheticly this terminal would enable the structure it is placed in ( be it house, PA hall, or pavilion ) to function as the city tents do now. Now we need your oppinions.


The issue at hand is tent vs. terminal.



The Pros to the tent


All tents would hypotetically have the same external appearance, allowing easy identification by the playerbase.


If tents were placeable civic structures, any ID could operate out of any tent.


The Cons of the tent.


All tents would hypotetically have the same external appearance, reducing the customisation options, and perhaps ( undetermined ) reducing the ID's ability to personalize the space.


If tents were placeable civic structures, ID's would be unable to deny entry to other members of the player base, for whatever reasons they may have to do so.


If tents were placeable civic structures, smaller communities may not feel them as justified against the limit to structures placeable in the player community, or simply may not qualify to have one.



The pros of the terminal


If the terminals ( for which the art has already been done ) were programmed to be dropped in player housing, it would dramaticly expand on the customization and personalization options available to the owning ID.


If the terminal were used, it would allow the structure's administrators to deny entry to any individual they chose, for whatever reason. Untill recently, this may not have been considered nessissary. However, since publish 8.1 some IDs have been having problems with abusive customers.


Use of the terminals would allow IDs who already have makeshift salons set up in thier houses to continue to opperate out of those structures. By makeshift I mean salons that do not have the functionality of the NPC city tents. I am not implying that these salons are in any way shoddy or haphazard.


As they would be placed in structures that could be set at-will to private, it could disrupt some IDs from operating out of structures that they and thier customers are not on the permission lists for. This item could also go into the minus catagory.


As the terminals would be craftable, it would require an Artisan or perhaps arucitect to construct them, and would require that they be purchased or bartered for from those professions. This also could go into the minus catagory.



The Cons of the terminal


As they would be placed in structures that could be set at-will to private, it could disrupt some IDs from operating out of structures that they and thier customers are not on the permission lists for. This item could also go into the plus catagory.


As the terminals would be craftable, it would require an Artisan or perhaps arucitect to construct them, and would require that they be purchased or bartered for from those professions. This also could go into the plus catagory.


Please raise any points I may have overlooked, and cast your vote for tent or terminal. My own vote is for Terminal.





____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

*Veela encourages you to adopt this sig
Just_Bri
Wed May 26, 2004 8:23 am
#4

Another point I just thought of, but I lack the ability to edit:



The terminals would function by dropping them in houses. This means that if the house was empty the interior would not be loaded and the existance of the terminal would not register for things like appearance on the planatary map. If any player entered the structure, the terminal would load with the rest of the furniture and so the planitary map could take note of it.



This could be viewed as both a pro and a con. It does not change my vote.





____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

*Veela encourages you to adopt this sig
Syzygy-Gorath
Wed May 26, 2004 8:47 am
#5

Some additional thoughts on terminals versus tents:


  • Terminals will not show up on /find salon

  • Terminals could be added to a vendor category (exempted from the 0-item advert removal) to allow of global advertising

  • Image Designers could be given a "Change Sign" option akin to that given to Merchants to allow for salon-unique signs (incorporating the holographic squiggle that the current tents use)



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

FuschiaD
Wed May 26, 2004 9:22 am
#6

I would like to have ID terminals that are placeable in player city cantinas, and give ID's the ability to place the cantina as well as dancer/musician/chef.




~*~ F U S C H I A D A R K W A L K E R ~*~
Yes, I'm a respec Jedi. Get over it.
~*~ A V A D I H A L O N A - S O E P ~*~
Entertainer For Life - COMPNOR Eye Candy

"You don't really rank around here unless you've been flamed by Oben, trolled by Mono, set straight by Geen, got caught in a love triangle between Cherry and Anoq, had your house decorated by Kipera, hugged by Esin, fondled by Fuschia, had IG respond with something inane and nonsensical, or at the very least been (a.) asked "can I have your stuff" or (b.) been accused of being a Todd by any number of random Tarquinian posters." --TalonKarrdeTN/Tyndaleon


Just_Bri
Wed May 26, 2004 9:42 am
#7






FuschiaD wrote:

I would like to have ID terminals that are placeable in player city cantinas, and give ID's the ability to place the cantina as well as dancer/musician/chef.







I wouldn't have a problem with this as long as the terms could also still be placed inside non-civic structures. I personally don't much care to work out of a potentially crowded single room facility, but I would not wish to impede those who chose to do so.



____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

*Veela encourages you to adopt this sig
Sir_Voor
Wed May 26, 2004 10:06 am
#8

I'd alsoprefer a terminal.


Tent


  • Pros


    • easy identification by the playerbase

  • Cons


    • Too Small
    • Boring (little if any decorating ability for looks or RPing)
    • Some feel tents are ugly and unconducive to a pampering ID experience
    • It's a tent not a Salon
    • Uses city lot spaces

Terminal*


  • Pros

    • Likely easier to implement
    • Allows IDs to use current salons etc with minimal changes

    • For most players it would not require more lots

    • Can be placed outside of a player city

    • A town can have more then one Salon

  • Cons


    • A town can have more then one Salon
    • Doesn't provide any inherent mechanism for map registration (See note below)





Terminal* = I invesion Terminal more as declaring a house as a salon, with that you would get a ID sign outside (like marchents have) and placed on the world map. And someday I like to see a terminal in NPC ID tents that players for a small fee can advertize their salon, including waypoint, hours, and if currently IDing and give waypoint to that location if diferent then salon. in chase they are IDing for a party.







[`M Sir VOOR N`\

Luti0n
Wed May 26, 2004 10:08 am
#9

Can I be a pill and suggest a 3rd option? A droid with an ID module so we can be mobile with our profession... As far as people finding where an ID is, I would expect that with either the tent or station we'd register like entertainers do in cantinas so the cantina shows up as active. But I'd much rather be able to do what I need to do, where ever. Doctors aren't limited to where they can buff so why should we be limited to where we can ID?


-Lution
Syzygy-Gorath
Wed May 26, 2004 10:36 am
#10






Luti0n wrote:

Can I be a pill and suggest a 3rd option? A droid with an ID module so we can be mobile with our profession... As far as people finding where an ID is, I would expect that with either the tent or station we'd register like entertainers do in cantinas so the cantina shows up as active. But I'd much rather be able to do what I need to do, where ever. Doctors aren't limited to where they can buff so why should we be limited to where we can ID?


-Lution






I would support a droid module for time reductions, but not for stat migrations—I still maintain that migrations are exploitable as-is and having them be available anywhere would only make it that much worse.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Just_Bri
Wed May 26, 2004 10:37 am
#11






Luti0n wrote:


Snip Snip


Doctors aren't limited to where they can buff so why should we be limited to where we can ID?


-Lution






Many Doctors view this as a problem of sorts. There is ongoing discussion in some of the medical forums on way to turn the NPC medical centers back into places you can go to get wounds healed rather than simply places to go to AFK grind. Wether we should have droid modules I think perhaps is a conversation bestkept for another day. Once we see what solutions theydevise to problems we may also encounter, we should then open that "pandora's box" ourselves. Sorry for getting off topic, please continue.



____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

*Veela encourages you to adopt this sig
Numtini
Wed May 26, 2004 11:02 am
#12

I would prefer a terminal.


A building for player cities isn't really useful because player cities are ghost towns. I'd rather sit in the Cantina in Theed with my tag up and run into the tent as needed than sit in an empty player city.




Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
Luti0n
Wed May 26, 2004 1:03 pm
#13

Ok ok... so no droid, I'd rather have a module I can put in my house. I don't have any free lots left.... well unless I can miracuously unlock Jedi without ever giving up any of my ID skills.


-Lution

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