Image Designer Archive
Thread: Thoughts on Interior Decoration
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Just_Bri
Sat Jun 12, 2004 10:04 am
#1
In the SotP post, we got to talking about Interior Decoration, like so...
Warplex wrote:
18. JTL - Ability to dye/decorate spaceships
I'm sorry, this still doesn't jive with me, and a quick polling of my guild's other ID agrees with me. We have droid engineer's to paint droids. To paint houses, we (really should) have architects. To paint Vechials, we have master artisans (who make them). So how do you come to the conclusion that ship makers don't paint ships?
And then we got a little more into it, like so...
Just_Bri wrote:
Oh please yes! Give Image Designers the second and third rotation access as command line options and you would make me a very happy Image Designer. Give us new ART as well and I will take back every bad thing I have ever said about SOE. Oh, and I also agree, give the people making the furniture the option of coloring it, or let me buy coloring kits from them.
So Kwee said.....
Kwee wrote:
Start a discussion on itIf it's popular I"ll replace the JTL idea with it, logos are on the art content list anyhow
And here we are. What are you all's thoughts on the matter?
Message Edited by Just_Bri on 06-12-2004 01:09 PM
Syzygy-Gorath
Sat Jun 12, 2004 1:49 pm
#2
Reiella wrote:
We're not architects/Interior Designers.
As a profession, our focus is fixed specifically to character appearance, and I really don't see it as a "good idea" to start to tread on other professions toes in an attempt to expand our focus.
That's actually how this thread got started—I commented that customizing ships and such steps on the toes of the as-yet-nonexistant shipwrights, and that I'd rather see us get the sole ability to rotate items on the X and Y axises since at present only the Z axis can be rotated. It's a cool ability, it isn't stepping on any specific toes, and it satisfies some IDs yen to design more than just toons.
I'm in favor of it.
yosGalen
Sat Jun 12, 2004 6:38 pm
#3
That's actually how this thread got started—I commented that customizing ships and such steps on the toes of the as-yet-nonexistant shipwrights, and that I'd rather see us get the sole ability to rotate items on the X and Y axises since at present only the Z axis can be rotated. It's a cool ability, it isn't stepping on any specific toes, and it satisfies some IDs yen to design more than just toons.
I'm in favor of it.
I am thinking I don't understand quite what you mean here. Are you saying that only ID's should have the ability to rotate on other axes? If so, I disagree. Such an ability belongs to everyone just like the addition of move up/down. If not, then please clarify for me.
As for the desire to design more than just toons, anyone can be an interior designer, its just easier if you are and arch and can make alot the stuff yourself. However, many interior design items come from other professions - tailor, de, armorsmith, etc. not to mention loots.
Anara
Danzen
Sat Jun 12, 2004 8:00 pm
#4
I think it would be kool for ID to work with Architects for some new art for interiors, and perhaps holo-emotes for the home banners?
Just_Bri
Sat Jun 12, 2004 8:06 pm
#5
Yes, one can argue that the ability to rotate on all three axis could belong to everyone, but currently it doesn't. One could also argue that the ability to hold and activate a Lightsaber belongs to everyone, as it is no different than turning on a flashlight. You could also argue that Twi'lek should be able to move thier own lekku, seeing as those are muscular appendages. Once again, it doesn't. Sometimes realism has to be sacrificed for the sake of gameplay.
This is a prime oportunity for IDs to do something that no one else can do and perhaps give us a bit more scope. Since no one else can do it, it doesn't tread on anyone elses sphere of influence. And I think we all can agree that it is something that should be in the game.
Oh, just for the record, I personally am in favor of both of the other examples I gave being implimented, but alas, it isn't up to me....
Reiella
Sun Jun 13, 2004 12:19 am
#6
We're not architects/Interior Designers.
As a profession, our focus is fixed specifically to character appearance, and I really don't see it as a "good idea" to start to tread on other professions toes in an attempt to expand our focus.
As a profession, our focus is fixed specifically to character appearance, and I really don't see it as a "good idea" to start to tread on other professions toes in an attempt to expand our focus.
Plagvreugd
Tue Jun 15, 2004 4:24 am
#7
Well, I'm not a very great fan of interior decorating. Some of my friends would disagree, since I go to great lengths to make my house and cantina look pretty but the process of doing it is not very nice. The interface is hard and definitely not user-friendly. Only if the interface would improve would I be in favour of this idea.
And what's the big deal with being important to the rest of the galaxy? Why do we have to have some functionality in the new expansion? I'd rather see more art than new abilities.
Thewt of Infinity
Plagvreugd
Tue Jun 15, 2004 4:30 am
#8
Hmm... maybe my post turned out more negatively than intended. It's not that I don't like interior decorating, but I really feel there ought to be a new and improved interface other than /rotatefurxaxis 10, /rotatefuryaxis -80 et cetera
Thewt of Infinity
RyadhiMakkar
Tue Jun 15, 2004 7:52 am
#9
I like the idea of expanding the role of the ID into inerior design, but in a manner that wouldn't step on the toes of the artisans.
1.We could have the ability to change light color, wall color, curtains, floor, ceilings of structures. This wouldn't impair the architects and would add a great new service to the community. This ability should not include clothing since this is the tailors realm.
2. Custom paint jobs (permanent) on vehicles, including spacecraft. Being a big fan of nose art IRL, I'd love to see this in SWG. The other idea of symbology on spacecraft is good and would only have a minimal impact on the shipwrights. One idea is to have kill marks earned by the pilot, but only able to be added to the craft by an ID.
3. Rotations shouldn't be restricted to a prof, but available to the whole player community.
Atlantiss
Tue Jun 15, 2004 12:20 pm
#10
I'm for us IDs doing and getting more, but giving us X & Y axis rotation just seems daft. But this should be a function granted to the player-base as a whole.
I've got no idea what else we could do mind other than previously mentioned ideas like IDing vendors...
ZallusNuranxis
Tue Jun 15, 2004 1:35 pm
#11
I think you should be able to ID merchant vendors. Some of those ladies really need help and those guys need to lay off the McDonalds' Happy Meals
Maisland
Tue Jun 15, 2004 2:09 pm
#12
I totally agree. It seems to me that almost every vendor is too fat/skinny and/or ugly.
ZallusNuranxis wrote:
I think you should be able to ID merchant vendors. Some of those ladies really need help and those guys need to lay off the McDonalds' Happy Meals
Just_Bri
Tue Jun 15, 2004 2:53 pm
#13
Plagvreugd wrote:
And what's the big deal with being important to the rest of the galaxy? Why do we have to have some functionality in the new expansion? I'd rather see more art than new abilities.
Thewt of Infinity
Because if we do not have a game critical function, we do not get further Dev time. I am pretty sure you can look into RS's posts here in our forum for an official stance on that. This is after all the whole reason we were given stat migration. If we don't have a "real reason to exist", then the Devs will have no futher content for us. Ever.
Maisland wrote:
I totally agree. It seems to me that almost every vendor is too fat/skinny and/or ugly.
ZallusNuranxis wrote:
I think you should be able to ID merchant vendors. Some of those ladies really need help and those guys need to lay off the McDonalds' Happy Meals
This is something that will be implimented when the Dev's get back around to our profession sometime next year. TH has stated that we would probably get some kind of "vendor package" selection choices. We won't every be able to give them individual feature-level modifications due to the amount of data thet would be required to maintain.
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