Image Designer Archive

Thread: Top Issue

pyclone
Wed Oct 01, 2003 10:58 am
#1

I'm TKA new to melee droping all ranged because its boring and pistol is so broke and the only thing worth useing.


I have noticed the 2.5x modifier on rifles i think its good personally but its tolaly unfair that its only for riflemen. Melee have it hard too so we need the bonus but I think they have it backward.


Example:


Rifleman +1.5x


Carbine +2x


Pistol +2.5x


As it is now i don't notice hardly any bonus for hiting a pistoleer and only a slight differance against a carbin. Pistoleers get defencive modifers already and to be honest a rifle man has a better chance in melee at least his gun is big and can block with it, whats a pistol gonna do he should get cut in half on the first strke.


I love your corespondants solution, make cover 2.5 x prong 2x ect... do the same for carbines but lower, and none for pistols. THis would go along way to balance the fact, and it is a fact that all guns are 100% accurate from 64 m after the marksman tree. However rifles still miss alot up close, and that is the only ranged accuracy defect across the board.


ilcoz




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
pyclone
Wed Oct 01, 2003 11:02 am
#2

Almost forgot, the "rifleman only get one shot " this is VERY TRUE i can't stress this enough. I dable in rifle becasue i like the mind bleed.


I go prone and start attacking a mountain squill, so i get three shots off and he starts coming so i go to knees he gets close i'm tka so i switch to melee but before i get the rifle down it hits me.


Mout, squills hit for about 350, and i take 700 while holding the rifel i was shocked, but like i said i'm tka and wiht un armed toughness i take 150 from the squill so i heal and beat it to death but the point is rifle men need some help,


One other thing i though of was if /peace while using rifle in pve instantaly ended combat as long as the enemy haden't hit you yetthat way you could move reposition and attack again kind of like a sniper stalking its pray.




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Xian-Thariuz
Mon Jan 26, 2004 10:26 am
#3

Well I've read the top issue, and I know this issues is being pushed but since I think it is the most important issue for riflemen I wanted to post. We need an increase for the optimum range of rifles. Personally I'd like to be able to attack from the 150m range, but 90m-100m would be at least acceptable, at a 55m optimum I'm shooting an NPC for 200 points he's shooting me with a pistol for 185-215, they shouldn't even be able to hit me at range, and 64 limit is way too short, It is after all a rifle. Platform problems or not I hope this is reworked, it's the top issue in my book.

Also (since I'm writing anyway), I'd like something to stop an enemy from running up on us. Riflemen need long ranges so it would be good to add a Cover Fire to Novice Rifleman, yes Suppression Fire works pretty good, but at riflemen I want something more reliable, Cover Fire should have a better success rate, plus it would let me free up a few skill points on the marksman tier. Covering others is what riflemen do.

And lastly one heavy damage rifle would be great, with weapons out there that start at 700 damage plus and go well into the 1500+ range, something with a max near 1000 doesn't seem unreasonable.
irulual
Mon Jan 26, 2004 10:03 pm
#4

Buddy, the last two ideas are good..... however.....


If you're hitting NPCs for 200 points..... well, you're either not much of a Rifleman, or you need a better toy.



- Deft Aklin -

"I don't have a cool sig because I'm too busy playing the game to make one." -Deft's player


Eaca
Mon Jan 26, 2004 10:53 pm
#5

I really wish these novice rifleman/marksman would quit posting. Sure, commando's get guns that do 1000+ minimum damage. These weapons are also limited use items. They have charges. Flamethrowers, while doing 500-800 damage unsliced, which sounds like a lot better than ours, they only get 45 speed to shoot them with, where as we get 90 to shoot ours.
dimmu-borgir
Mon Jan 26, 2004 11:14 pm
#6






Xian-Thariuz wrote:
Well I've read the top issue, and I know this issues is being pushed but since I think it is the most important issue for riflemen I wanted to post. We need an increase for the optimum range of rifles. Personally I'd like to be able to attack from the 150m range, but 90m-100m would be at least acceptable, at a 55m optimum I'm shooting an NPC for 200 points he's shooting me with a pistol for 185-215, they shouldn't even be able to hit me at range, and 64 limit is way too short, It is after all a rifle. Platform problems or not I hope this is reworked, it's the top issue in my book.

Also (since I'm writing anyway), I'd like something to stop an enemy from running up on us. Riflemen need long ranges so it would be good to add a Cover Fire to Novice Rifleman, yes Suppression Fire works pretty good, but at riflemen I want something more reliable, Cover Fire should have a better success rate, plus it would let me free up a few skill points on the marksman tier. Covering others is what riflemen do.

And lastly one heavy damage rifle would be great, with weapons out there that start at 700 damage plus and go well into the 1500+ range, something with a max near 1000 doesn't seem unreasonable.






200? what are you using a cdef? i dont even hit that low with my laser on autofire...



and of all things im worried most about... is not getting a speed cap.




Dimmu Borgir

I art in thine base

Slaying thine doodz

Xian-Thariuz
Tue Jan 27, 2004 10:14 am
#7

Now for all the geniuses out there, I can hit for upwards of 1000+ hp, but you're telling me if you use NO specials you've never hit an NPC for 200! If you say never your a liar unless your a master with a T21 with over 200 min, which we all can't be and I have not yet seen a new version T21 with a min of 200 and even them. At any rate that's my point you should never be in the situation where No special of rifle to No special of a pistol is equaling you a rifle distance NEVER. Get informed before you run off at the mouth and if you aren't or not sure ask first.
Xian-Thariuz
Tue Jan 27, 2004 10:20 am
#8



Eaca wrote:
I really wish these novice rifleman/marksman would quit posting. Sure, commando's get guns that do 1000+ minimum damage. These weapons are also limited use items. They have charges. Flamethrowers, while doing 500-800 damage unsliced, which sounds like a lot better than ours, they only get 45 speed to shoot them with, where as we get 90 to shoot ours.





And I really wish people that think they know it all would stop posting. Where in my post did I say I want rapid fire? hell give me 45 secs to shoot on one select rifle I'll take it for 1000+ xp for an unstacked single shot, goes along with the one shot, one kill thing.
Shrik
Tue Jan 27, 2004 10:23 am
#9

well accually if I do the math... my t21 has a min of 140. Since it is heavy AP, against someone wearing light armor my base would go up 50% or 70 so my base damage against a person would be 210.


And I can't remember ever hitting for less that 200 on any mob...


Go Heavy AP!





Shrik'Anor
Master Rifleman
Master Creature Handler
Resource Dabbler
WayneInAustin
Tue Jan 27, 2004 10:27 am
#10

And don't forget there is an automatic 1.5x mulitplier on all damage. So the VERY minimum a 140-min damage weapon could do against an enemy WITHOUT taking AP/AR and resists into account is 210.


But I'm not going to disagree with the original poster, because my T21 has min damage 120+, so conceivably I could get a non-special shot off against a foe of equal AP/AR for 180-190.






____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Xian-Thariuz
Tue Jan 27, 2004 10:34 am
#11



Shrik wrote:

well accually if I do the math... my t21 has a min of 140. Since it is heavy AP, against someone wearing light armor my base would go up 50% or 70 so my base damage against a person would be 210.

And I can't remember ever hitting for less that 200 on any mob...

Go Heavy AP!






Yea that's what I said in my post, unless your using a T21, I'm using a laser rifle the T21 is to slow for me at current.
Xian-Thariuz
Tue Jan 27, 2004 10:45 am
#12

At any rate, the other info was all incidental yes with no specials my laser rifle has and does shoot for less than 200 at optimal range ever once in a while, that's irrelavant and off point. The point was I feel the optimum range should be increased for rifles in general because I don't feel I should be able to be shot by a pistol at all while I am at optimal or if I do it should be for very little damage, am I to understand you guys are against that? I read some 2 people said they disagree.
WayneInAustin
Tue Jan 27, 2004 10:51 am
#13

There have been NUMEROUS posts on this subject over the months, and no clear resolution. Apparently some believe the game engine itself can't support more than 64m, and that was a common belief for a while until it was discovered that combat medics could throw poison up to 80m. I don't think the devs ever explained that one, but I could be wrong.


Lets imagine that they COULD increase our range by, say, an additional 20-40 yards even. This could possiblybring a big-time nerf on us. We could then Kite anyone without fear of damage. This would almost be likemaking conceal shot work in PvP -- so I don't think it will happen.


I think this is one of those "Be careful what you ask for" issues.




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Page 1 of 2
Previous Next