Image Designer Archive
Thread: Top Issue
I'm TKA new to melee droping all ranged because its boring and pistol is so broke and the only thing worth useing.
I have noticed the 2.5x modifier on rifles i think its good personally but its tolaly unfair that its only for riflemen. Melee have it hard too so we need the bonus but I think they have it backward.
Example:
Rifleman +1.5x
Carbine +2x
Pistol +2.5x
As it is now i don't notice hardly any bonus for hiting a pistoleer and only a slight differance against a carbin. Pistoleers get defencive modifers already and to be honest a rifle man has a better chance in melee at least his gun is big and can block with it, whats a pistol gonna do he should get cut in half on the first strke.
I love your corespondants solution, make cover 2.5 x prong 2x ect... do the same for carbines but lower, and none for pistols. THis would go along way to balance the fact, and it is a fact that all guns are 100% accurate from 64 m after the marksman tree. However rifles still miss alot up close, and that is the only ranged accuracy defect across the board.
ilcoz
Almost forgot, the "rifleman only get one shot " this is VERY TRUE i can't stress this enough. I dable in rifle becasue i like the mind bleed.
I go prone and start attacking a mountain squill, so i get three shots off and he starts coming so i go to knees he gets close i'm tka so i switch to melee but before i get the rifle down it hits me.
Mout, squills hit for about 350, and i take 700 while holding the rifel i was shocked, but like i said i'm tka and wiht un armed toughness i take 150 from the squill so i heal and beat it to death but the point is rifle men need some help,
One other thing i though of was if /peace while using rifle in pve instantaly ended combat as long as the enemy haden't hit you yetthat way you could move reposition and attack again kind of like a sniper stalking its pray.
Also (since I'm writing anyway), I'd like something to stop an enemy from running up on us. Riflemen need long ranges so it would be good to add a Cover Fire to Novice Rifleman, yes Suppression Fire works pretty good, but at riflemen I want something more reliable, Cover Fire should have a better success rate, plus it would let me free up a few skill points on the marksman tier. Covering others is what riflemen do.
And lastly one heavy damage rifle would be great, with weapons out there that start at 700 damage plus and go well into the 1500+ range, something with a max near 1000 doesn't seem unreasonable.
Xian-Thariuz wrote:
Well I've read the top issue, and I know this issues is being pushed but since I think it is the most important issue for riflemen I wanted to post. We need an increase for the optimum range of rifles. Personally I'd like to be able to attack from the 150m range, but 90m-100m would be at least acceptable, at a 55m optimum I'm shooting an NPC for 200 points he's shooting me with a pistol for 185-215, they shouldn't even be able to hit me at range, and 64 limit is way too short, It is after all a rifle. Platform problems or not I hope this is reworked, it's the top issue in my book.
Also (since I'm writing anyway), I'd like something to stop an enemy from running up on us. Riflemen need long ranges so it would be good to add a Cover Fire to Novice Rifleman, yes Suppression Fire works pretty good, but at riflemen I want something more reliable, Cover Fire should have a better success rate, plus it would let me free up a few skill points on the marksman tier. Covering others is what riflemen do.
And lastly one heavy damage rifle would be great, with weapons out there that start at 700 damage plus and go well into the 1500+ range, something with a max near 1000 doesn't seem unreasonable.
200? what are you using a cdef? i dont even hit that low with my laser on autofire...
and of all things im worried most about... is not getting a speed cap.
Eaca wrote:
I really wish these novice rifleman/marksman would quit posting. Sure, commando's get guns that do 1000+ minimum damage. These weapons are also limited use items. They have charges. Flamethrowers, while doing 500-800 damage unsliced, which sounds like a lot better than ours, they only get 45 speed to shoot them with, where as we get 90 to shoot ours.
And I really wish people that think they know it all would stop posting. Where in my post did I say I want rapid fire? hell give me 45 secs to shoot on one select rifle I'll take it for 1000+ xp for an unstacked single shot, goes along with the one shot, one kill thing.
well accually if I do the math... my t21 has a min of 140. Since it is heavy AP, against someone wearing light armor my base would go up 50% or 70 so my base damage against a person would be 210.
And I can't remember ever hitting for less that 200 on any mob...
Go Heavy AP!
And don't forget there is an automatic 1.5x mulitplier on all damage. So the VERY minimum a 140-min damage weapon could do against an enemy WITHOUT taking AP/AR and resists into account is 210.
But I'm not going to disagree with the original poster, because my T21 has min damage 120+, so conceivably I could get a non-special shot off against a foe of equal AP/AR for 180-190.
Shrik wrote:well accually if I do the math... my t21 has a min of 140. Since it is heavy AP, against someone wearing light armor my base would go up 50% or 70 so my base damage against a person would be 210.
And I can't remember ever hitting for less that 200 on any mob...
Go Heavy AP!
Yea that's what I said in my post, unless your using a T21, I'm using a laser rifle the T21 is to slow for me at current.