Image Designer Archive
Thread: Top Issue
Anyway yes I would like a longer range, because although my 200 shots are unlucky ones, the pistol shots are pretty consistent, but like I said before the post is not about that. The only valid point really was WayneInAustin and kiting issue, which could be addressed not by decreasing the current accuracy when running but maybe by slower running with the rifle out, but who knows I am of two minds on this subject, I would like a longer range because things can run up on top of you fairly quick when you're still but at the same token once they're on top of you your only option is to run and shoot or you're dead and I wouldn't want that hampered, I guess the best would be a more reliable way to stop aggressors in their tracks and keep them from getting on top of a rifleman at least.
Fedacorr wrote:
The game can technically support longer than 64m ranges. But, the devs have said it doesn't work properly, by which I suspect they're referring to loading issues, as things further away than that may not be able to 'see' you until attacked, etc, for purposes of not sending data to/from client/server until within 'range'.
They've been pretty adamant that ranges will NOT be deliberately increased beyond 64m for weapons, and that the greater ranges sometimes available area bug. (T21 can shoot some things at 65, for instance... large targets give you a slight range increase, which, after all, is logical enough)
and yet.. no explanation for the fact that combat medics can RELIABLY throw poisons/diseases 80m +, and Large Turrets recently had their ranges increased from 70m to 80m.
tell me again how it's a technical issue?