Image Designer Archive

Thread: To those MID who think the new ID Timer/XP gain isn't bad...

Stormkraken
Wed May 19, 2004 10:43 am
#1

Please drop one level 4 box from your ID skill tree (also drop the excess ID XP if you would please), and then work you way back up to Master Image Designer again.


Please share your experience after you have done this little exercise.



  • How long did it take you?

  • Did you have any fun while doing it?

  • Did anyone help you?

  • Did you receive as many ID request without your MID title, as you did with the title?

  • Would you do it again?

Thank you for your time and participation.



In light of fairness, I shall drop my one level 4 box from my Doctor (Elite Profession) skill tree, including the excessive XP, and then work my way back up again. I will share my experience with you in a couple days.




Stormkraken Starstrider
Always Buying Panties! Paying 25,000 credits per pair!
SERIOUSLY, on the Radiant Server!
Thread Updated 04/06/04

Stormkraken
Thu May 20, 2004 3:26 am
#2

To make this moreenticing, I willdropped MasterWound Treatment Speed AND Master Doctor Medicine Crafting in fairness of it all.


But where are the MID claiming the ID Timer and XP isn't bad for newbies?

Why isn't anyMIDwilling to take this exerciseto provetheIDprogression isn't bad?

Why are all the MIDwho saythe system is working as intended, got their MID before the 8.1 patch?



Stormkraken Starstrider
Always Buying Panties! Paying 25,000 credits per pair!
SERIOUSLY, on the Radiant Server!
Thread Updated 04/06/04

ChewGoBack
Thu May 20, 2004 5:39 am
#3

self bumpage is bad mmmkay



Gimble
M*A*S*H
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Disable ratings for a happier life!


Cirroco_Una
Thu May 20, 2004 5:53 am
#4


I don't know about others but I for one, while still thinking the new timer is good, DO think the exp should be increased, but, I also am not going to drop my master title just because you want me to understand what it's like.

Also keep this in mind, whatwe Master IDer's think isn't going to make a difference, what makes a difference is what the DEVs and Kwee think, stop trying to get us to understand and start talking to them instead.



- - -

Shiya Zin - Imperial Inquisitor - Star Sider

Cirocco Una - Master Image Designer - Chimaera

Rowena Skye - Rebel Gun Slinger - Kettemoor
Lunah
Thu May 20, 2004 5:56 am
#5

Cirroco:


If we don't gain the support from the Master IDs it will be unlikely to change for us. So I do understand what point he's trying to make.





---
"I don't mind flying, but what you're doing is suicide!"


__Lil'_Lunatic_____________________________________
Master Entertainer/X-wing Piloteer


__Alunah_______________________________________
Smuggler/SA Privateer


Ret. Lunah Tyck, Imp Lt Colonel, Lowca, Commando/Tie
Sir_Voor
Thu May 20, 2004 5:58 am
#6

I have an 4-4-4-1 IDer on the test center, and I do agree the XP gain is an big issue, butI also feel the timer is good for us and the two issues should not be considered the same issue. Requireing someone to do 1500+ IDs to become master is not right no matter if there is a timer or not. But requireing someone to do 200 - 400 IDs at 2mins each is about right.







[`M Sir VOOR N`\

Lunah
Thu May 20, 2004 6:01 am
#7

I disagree. I rather do 1500 ID's without a timer than 200 ID's with. If we accept the timer, who knows what will be done to all the other professions? You think they will stop here? No of course not. They finaly will realize many professions are too easy to master, so instead of adding a bit of challenge they just put everyone and everything on a friggin timer that does nothing but annoy the entire playerbase.





---
"I don't mind flying, but what you're doing is suicide!"


__Lil'_Lunatic_____________________________________
Master Entertainer/X-wing Piloteer


__Alunah_______________________________________
Smuggler/SA Privateer


Ret. Lunah Tyck, Imp Lt Colonel, Lowca, Commando/Tie
Syzygy-Gorath
Thu May 20, 2004 6:21 am
#8






Lunah wrote:

I disagree. I rather do 1500 ID's without a timer than 200 ID's with. If we accept the timer, who knows what will be done to all the other professions? You think they will stop here? No of course not. They finaly will realize many professions are too easy to master, so instead of adding a bit of challenge they just put everyone and everything on a friggin timer that does nothing but annoy the entire playerbase.


Many other professions are already on a timer—medics can only heal but so often, entertainers can only flourish but so often, marksmen and brawlers can onlyattack but so often…the difference lies in two things: 1) all of these other timers are post-action rather than pre-action, and 2) the timers are much more bearable in their length.




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Sir_Voor
Thu May 20, 2004 6:40 am
#9






Syzygy-Gorath wrote:



Many other professions are already on a timer—medics can only heal but so often, entertainers can only flourish but so often, marksmen and brawlers can onlyattack but so often…the difference lies in two things: 1) all of these other timers are post-action rather than pre-action, and 2) the timers are much more bearable in their length.




So with a post-ID timer, are you thinking it would start at commit and then would it keep you from "starting an IDs" or "commiting" again until the timer is up? I guess a timer that went from "commit" to "commit" is a fair good answer to this issue, it may be hard to code though.








[`M Sir VOOR N`\

Syzygy-Gorath
Thu May 20, 2004 6:49 am
#10






Sir_Voor wrote:





Syzygy-Gorath wrote:



Many other professions are already on a timer—medics can only heal but so often, entertainers can only flourish but so often, marksmen and brawlers can onlyattack but so often…the difference lies in two things: 1) all of these other timers are post-action rather than pre-action, and 2) the timers are much more bearable in their length.




So with a post-ID timer, are you thinking it would start at commit and then would it keep you from "starting an IDs" or "commiting" again until the timer is up? I guess a timer that went from "commit" to "commit" is a fair good answer to this issue, it may be hard to code though.




Well, both implementations (pre and post) are problematic for ID. With pre-timers you run into problems with small changes ("Make me as tall as possible! Oh, and as muscular!") With post-timers you run into problems with queued customer. Now, post-timers would not have been a huge problem under the old system—but now that we're in charge of migrating stats queues are a very real possibility. So, if modifying the timer is to be the answer there would have to be some changes made:


  • All timers would begin counting at commit.

  • You would not be able to initiate another ID session until the timer had concluded.

  • Timer lengths would need to be reduced across the board. (1 minute for non-master IDs, 30 seconds for master IDs for cosmetic changes; 2 minutes for non-master IDs, 1 minute for master IDs for body changes—this assumes no tent)

  • Stat migrations wouldtime as per a body changefor the image designer, but would not take effect for 10 minutes for the client.(preferably more…but I'm still stuck on the possible abuse of fast changes)

The problem with this is that it still doesn't address the time-per-box issue of a 4th tier taking exactly four times as long as a 1st tier. So in actuality, we're still talking about another total XP gain system overhaul to get it right.

Message Edited by Syzygy-Gorath on 05-20-2004 09:49 AM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Sir_Voor
Thu May 20, 2004 7:14 am
#11






Syzygy-Gorath wrote:





  • All timers would begin counting at commit.

  • You would not be able to initiate another ID session until the timer had concluded.

  • Timer lengths would need to be reduced across the board. (1 minute for non-master IDs, 30 seconds for master IDs for cosmetic changes; 2 minutes for non-master IDs, 1 minute for master IDs for body changes—this assumes no tent)

  • Stat migrations wouldtime as per a body changefor the image designer, but would not take effect for 10 minutes for the client.(preferably more…but I'm still stuck on the possible abuse of fast changes)




I would have a problem with that,asking a future customer to wait until your finished with your current customer is one thing, but asking him to wait until your finish Plus Timer time would become a big issue with me. Waiting for an timer between customers sounds very boring to me.








[`M Sir VOOR N`\

Vicotnik
Thu May 20, 2004 8:07 am
#12






Sir_Voor wrote:



I would have a problem with that,asking a future customer to wait until your finished with your current customer is one thing, but asking him to wait until your finish Plus Timer time would become a big issue with me. Waiting for an timer between customers sounds very boring to me.






But what's the difference between a between customers timer and the current timer? The waiting is boring in either case.



--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Sir_Voor
Thu May 20, 2004 8:21 am
#13






Vicotnik wrote:




But what's the difference between a between customers timer and the current timer? The waiting is boring in either case.





With the current timer 99% of the time I use/play the time doing the ID on adverage, with the propossed timer 100% on the time you can't do any IDing.


P.S. I don't think what he is talking aboutis what I call ancustomer timer,to me with an "customer timer" the customer's ID does bo take effect until the timer is up. which I don't like the idea of ether.








[`M Sir VOOR N`\

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