Image Designer Archive
Thread: To those MID who think the new ID Timer/XP gain isn't bad...
Sir_Voor wrote:
I would have a problem with that,asking a future customer to wait until your finished with your current customer is one thing, but asking him to wait until your finish Plus Timer time would become a big issue with me. Waiting for an timer between customers sounds very boring to me.
Syzygy-Gorath wrote:
- All timers would begin counting at commit.
- You would not be able to initiate another ID session until the timer had concluded.
- Timer lengths would need to be reduced across the board. (1 minute for non-master IDs, 30 seconds for master IDs for cosmetic changes; 2 minutes for non-master IDs, 1 minute for master IDs for body changes—this assumes no tent)
- Stat migrations wouldtime as per a body changefor the image designer, but would not take effect for 10 minutes for the client.(preferably more…but I'm still stuck on the possible abuse of fast changes)
As I said, it's problematic no matter how you do it. The question is, which way is less problematic to the majority of IDs, in the majority of circumstances. It is my belief that in general you will have more instances of requests for small changes than instances of queues; but that's based on my playstyle and my experiences. Perhaps this is something that needs to be polled.
Sir_Voor wrote:
With the current timer 99% of the time I use/play the time doing the ID on adverage, with the propossed timer 100% on the time you can't do any IDing.
Nevs wrote:
On the other hand, I wonder how many people who want the timer gone only wish that because they want to master it in 20 minutes and drop it again. I've only seen a handful of people going up ID with intentions of keeping it post here, and it is their input that I look forward to.
Sir_Voor wrote:
So with a post-ID timer, are you thinking it would start at commit and then would it keep you from "starting an IDs" or "commiting" again until the timer is up? I guess a timer that went from "commit" to "commit" is a fair good answer to this issue, it may be hard to code though.
Lunah wrote:I disagree. I rather do 1500 ID's without a timer than 200 ID's with. If we accept the timer, who knows what will be done to all the other professions? You think they will stop here? No of course not. They finaly will realize many professions are too easy to master, so instead of adding a bit of challenge they just put everyone and everything on a friggin timer that does nothing but annoy the entire playerbase.
And I have to disagree with you there too.
I would much rather have it be "XP Intensive Individual Sessions" [Higher XP/same timer] than "XP Grind Sessions" [Same XP/lower timer]. It's more 'fun' for me to do full body makeovers than a long series of monotonous individual changes to 'grind out' the xp.
Of course, at the same, I'd like for multiple changes to actually give more than "biggest change" for xp, making the long timer a bit 'easier' to deal with the longer session.
Hmm, an interesting though might be to change the timer to work as an incremental action up to the max of 5min/10min, but starting out at say 30 seconds for individual changes?
I'm hesitant to think it's all too possible/easy to achieve with the engine, given how we just get the 'best change' experience now... But I can hope
Message Edited by Nouva on 05-21-2004 02:12 AM
On the other hand, I wonder how many people who want the timer gone only wish that because they want to master it in 20 minutes and drop it again. I've only seen a handful of people going up ID with intentions of keeping it post here, and it is their input that I look forward to.
An established character? Go on to Shadowfire and ask who is Comet Cryptwalker? Garuntee you get a "Who?" reply. The day after the patch I was in Bestine. I met lots of new people by being friendly and sociable, something you probaly lack in terms of getting clients.
And you want me to stop my insulting tone? I would like the rest of you to (this is not just directed at you Bri):
Quit insultung me by being so arrogant as to believe we veterens had it easy.
Quit insulting me by saying it took me a night to master my profession when it was over a month.
Quit insulting me by being so arrogant as to believe your master bounty hunter profession should not take as long as my ID profession. They are ELITE professions.
You may all think I am rude, insulting and down right a B*TCH. Know what? Im not here to make nice nice. Im hear to tell you like it is. Kwee may have to be PC but I sure do not. My negativity only comes out of love for this profession. I am not afraid to speak about its problems. I dont take this patch and smile. The only good that came out of this patch IS the timer. The UI should have been in since day one. The color palette isn't something new, all the craft professions got thiers and we were still stuck with nothing. Holoemotes were obviously meant for droid engineers but were given to us out of pity. And stat mitigation? Did YOU ask for that? I became an ID to change people's looks not buff them. That is why I do not goto the tents, I do not support them. You think the devs gave you love this patch? You are fooling yourself. What was given was mandatory.