Image Designer Archive

Thread: Alternatives to the timer; how can we improve

Lunah
Wed May 19, 2004 5:22 am
#1

Many of us don't like the timer, few of us like the timer and some think it is even a must. As I see it, the timer was merely an easy way to make this profession appear harder than it actualy is. After novice ID we still only have 400k of xp to gain to reach Master. Compared to other professions that isn't a whole lot. So if the timer would be removed, gain would probably too easy. The timer was set in place to prevent making it easy, but it is a heavy penalty for both the grinder and the casual player. Once the Master ID will have the timer removed it only adds pressure on the non master IDs.


So instead of stating that we hate the timer, lets try and come up with a solution that makes the profession hard to achieve but still enjoyable.


I prefer the route of increased xp required to level. However, with each new level the ID should also receive more xp per session. A timer could still be used but at a largely reduced amount, and reduced more as the ID gains skill.


What is your suggestion?



---
"I don't mind flying, but what you're doing is suicide!"


__Lil'_Lunatic_____________________________________
Master Entertainer/X-wing Piloteer


__Alunah_______________________________________
Smuggler/SA Privateer


Ret. Lunah Tyck, Imp Lt Colonel, Lowca, Commando/Tie
Shmook
Wed May 19, 2004 5:47 am
#2

I think this thread is a good idea Lunah... I think the xp levels should also be changed but the timers still need to be eliminated completely. I'm in favor of keeping the "natural" timers that existed in the game before the patch (as well as those that exist for the medical community): the mind pool hit. How about increasing the mind pool hit to force a natural regenration in between designs? As ID's move up the skill tree, they would naturally have less of a pentaly to their mind pool as do the doctors/medics?


Whatever the fix, though, I'm against these completely "artificial" barriers to make the profession more difficult / respectable, if you know what I mean. I'm definately in favor of something that seems more natural in game play. Other characters already have to wait to be healed for their docs to get back up in stats so it wouldn't be that much of a leap for them to wait for ID's in between sessions. The difference would be that customers would no longer have to sit and wait to push a button thus removing some of the animosity that currently exists in our customer base. I also think this would even things out a bit between the existing masters and those working on master. There is still a tilt in favor of master but no more than exists in the medical field.


Just my two cents! Actually, I'm giving this one away for free because I'm not a Master yet and I need the xp



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Wydoo's Droidworks
781 -5255
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Kwee
Wed May 19, 2004 6:36 am
#3

Unfortunately mind didn't work as a natural slow down as between spices and buffs people were able to get a zero mind hit for some of the modifications. Excellent thread. I would go by the assumption that the timers are here to stay though, and would love to hear ideas that still incorporate timers.




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

EnigmaAB
Wed May 19, 2004 7:14 am
#4

How about the timer occurs *after* the change? Much like using a stim or a buff does to medics/doctors. Not entirely realistic, but it makes it a bit more palatable.





Shala Darkdust


Equable_Dischord
Wed May 19, 2004 7:39 am
#5

Like I outlined in this thread: http://forums.station.sony.com/swg/board/message?board.id=image_designer&message.id=18921


Whereas I don't have a problem with the timer itself, I don't have any idea why a novice/prerequisite profession should be so time consuming and difficult to stick with; not when others can be banged out within a timeframe of a day or two. This timer and the ridiculously unreasonable amount of time it demands will prove to benefit only two sorts of people:



  1. The present Image Designers, who will now be able to corner the market and create their own nifty little elite caste of people.

  2. People who have the time to invest 8-10 hours into a game and don't mind killing a few days.

Yes, I am pursuing Master Entertainer because my holocron told me to. And before I draw looks of disgust from the purists out there, I'll say this: I mastered Creature Handling for the heck of it. I mastered Teras Kasi solely by melee fighting, even the combat points. Yes it was difficult. I could have used grenades for easy combat experience but I chose not to. Do I think that future players should have this ability stripped of them? Absolutely not. Heck, my brother has a pre-nerf Rancor and can grind out any ranged skill he wants with relative ease. His loophole shouldn't be removed, either.


Regardless of whether or not people are disgusted with holo-grinders, the fact remains that we too are simply learning/seeking a profession - just like you did. You're only annoyed that holo-grinding killed the economy that you had the run of. Selfish? Sure, you're entitled to it. Proud? Again, you have the right to it. But this does not give you any special entitlements. But then again, what is the ratio of those who mastered it without the benefit of food, buffs and macros to those who did it in 30 minutes? I am apt to believe that you are the extreme minority here.


Now if they insist onkeeping the timers, thenI suggest that the timers should start out relatively low - increasing with degree of difficulty towards mastery. It just makes sense. If I grind on myself, then 50 points leading to 1000 then 5000 and so on is nasty looking math. Either that or up the experience gain significantly.


Yes, I can make an Entertainer and be 0/4/4/4 within 8 hours. That isn't much time, granted - but then again it is something that can be done at a constant clip; your experience depending on your flourishes and your audience. And I agree that profession mastery should be hard work, but not so much that it detracts from this wonderful game.


I really feel bad for those who want to learn the art for the sake of wanting to do it. Me?I just need to get master Entertainer. There's really no incentive to master ID unless you're holo-grinding. At least, none that I can see at this point.

Shmook
Wed May 19, 2004 8:53 am
#6


I'm not sure I agree with you Kwee, if they can program the timer in the first place, then they certainly can program a bigger mind hit, particularly since it was already in place. Also, I've said in another thread that I think every profession has some degree of grinding. I think the desire to make ID a hard profession to attain from the ID's point of view was to bring more respect to the profession. I think this has not happened and has only cause more ridicule from those that we sought respect from in the first place.


So I can only gather that the timers (along with the loss of macros) is to stop hologrinders. I think it's odd that this profession would be singled out for this while what could be viewed as professions with similar issues (medics and docs) are allowed to continue as before. I think instead of the draconian measures they have in place, they should make the xp changes that you have noted before, institute a huge mind hit, and remove the timers. Just like with docs or medics, brandy only helps so much. We should be striving to be any more of a difficult profession that the medical ones, in my opinion.


I still think there are better alternatives though so I hope others will post. At this point, anything is better than what we have, IMHO.


Thanks,


Shmook





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Wydoo's Droidworks
781 -5255
~1000m from Coronet Starport
Electro
Wed May 19, 2004 9:17 am
#7

Game Design Problem

Image Design is too easy to grind. Under ideal conditions (using musician mind buffs, spice and food and a quickly looping macro) it can be mastered in around 2 hours, even less with a willing partner. This is out of line with other professions, cheapens the sense of achievement for those who want to retain the profession, and lowers the respect in which the profession is held by the player community in general.


Possible Solutions


  1. Greatly increase experience needed to master the profession to increase the time taken. This appears to be a reasonable, scaleable approach though it punishes those people who do not power-grind morethan the grinders.

  2. Limit the experience that can be gained within a certain time span either through timers within the interface. This would provide guaranteed time constraints but introduces other serious problems for actual profession practioners.

  3. Limit the experience that can be gained by adding a "been image designed" state to a player character that lasts for some period of time to stop self/partner-grinding. At first glance this is appealing, though it may be difficult to code since nothing like this exists in the game currently.

  4. Limit the experience that can be gained by adding a "has done image design" state to the image designer in the same way that doctors have a "have recently healed" state to restrict the number of times they can heal/buff per minute. This is a reasonable, balancedapproach that provides guaranteed time constraints without being unduly burdensome on profession practitioners.Couldbe refined so that higher level image designers would have to wait less timeto Image Design again, similar to how it is handled for medics/doctors.

  5. Eliminate using macros for Image Design, forcing player to manually interact with the game. At the bare minimum this would add substantial time to grinders while having almost no impact on the true practioners of the profession. Could be included with any of the above even though dedicated grinders can circumvent using illegal external programs.

  6. Use some combination of 1-5.

The solution that SOE originally chose was to combine 2 and 5. The most burdensome choice possible for practioners and the most likely to force grinders to AFK and illegal use an external program to grind the profession.


The decision they should have made was simply to do number 4. No muss, no fuss. Add a "has done Image Design" state with a one minute duration (regardless of the players location, tent, middle of nowhere, who cares) so that the /image command cannot be used again until the timer expires. Issue a "you are ready to do Image Design again" system message to the player when the timer expires.

BaraccusKeth
Wed May 19, 2004 9:23 am
#8



I agree that the timeris a bad thing and should be taken out. I have a suggestion about an increased mind hit, would it be possible for them to implement a hit to mind that is proportional to your current mind or to your base focus stat, without spice or buffs? more advanced changestake a bigger hit, but have the degree of the hit grow smaller depending on your current skill, so a basic change will take a smaller proportion of your mind at higher levels than it would at lower, but more advanced changes would still give a larger hit. this will completely remove benefits of buffs and spice for the grinding purpose so you can't get to the point of a 0 mind hit for changes. maybe as a benefit for master you could have the hit be 0 or almost 0 since there is no need to stop grinding at that point.



Silme of Sunrunner
Master Image Designer, Master Entertainer, Master Musician
Celega Bain of Starsider
Master Image Designer, Dancer

Veldcath
Wed May 19, 2004 10:15 am
#9

As I mentioned in another post, one suggestion would be 'advancement quests'.


"To advance, pass this test: go find A and give them a hairstyle they like."

"Prove to me that you can Craft me a B with a C stat of D or higher."

"Find and kill X F's and I'll teach you Unarmed 3."

Another idea could be a limit on number of levels that can be trained in a day. I'd make this global. You can train three levels. Get one level of ID and two levels of TK... or three levels of ID. Or however many.


Removal of the macros certainly puts a kaibosh on grinding. And this was already done.


Post-work timers... "You can't ID again for another 49 seconds." - someone mentioned this previously and I like it. Timer starts could be varried by type of operation, so doing someone's face would be a 1-minute pause after completion, holo-emotes at two minutes,migrating stats could be a five-minute pause. But it wouldn't require either (or both) parties to the ID session to sit at the lousy (but verynice)window, which is one of the biggest gripes I read.


Increasing XP payout as levels go up. This happened under the old system. It does not happen now, from everything I've read. There is NO other profession that doesn't get at least a LITTLE more XP when doing things their next level allows. Except for in specific cases, I mean. Like in Armorsmith, I found it quicker to make Mabari Armorweave to gain XP than to move up to Ubese. Or in the old ID system, there were specific things you'd grind until you got another specific thing.


The first idea is truely mine, all the rest are gathered/compiled/paraphrased from other people in other discussions.


-V
PlasticBabyOracle
Wed May 19, 2004 11:50 am
#10

how about this as a solution... make image designers RESOURCE DEPENDENT... have the current timers as the base time for changes without makeover kits. the players can then make kits to reduce the amount of time it takes to do an image design (or maybe they have a choice to experiment on decreased timer ORincreased xp). This will cut down the amount of time it takes to get through the ID trees, but will require the player to actually use some amount of skill... and there will be less grumblingby customers, since the ID's will actually have an expense when doing a makeover...


i'm not an image designer, but i've played as one in the past. anyone thing this could work?





__________________________________________________
Arvedui Orthaeus, Master Droid Engineer / Blademaster

The picture is of happiness, the story not. Happiness is a garden walled with glass: there is no way in or out. In Paradise there are no stories, because there are no journeys. It's loss and regret and misery and yearning that drive the story forward, along its twisted road.
-Margaret Atwood "The Blind Assassin"
Tushai
Wed May 19, 2004 1:36 pm
#11






Kwee wrote:


Not that this will affect me asking for lowered timers, but as a side note I have seen some advantage of timers, with most customers willing to look at a few more options if they have some time left on the timer after we're done






And another side note...

This is assuming you HAVE other options to offer in the first place. Or that your customer doesn't say, "New eyebrows, too? Sure, what the heck?!...Say, those look neat ...Oooh! Can you make 'em bright red? No? Never mind then, I'll wait in line for that Master ID."





MIGHTY TAYS'TI
Tissue Emporium
Quality BE additives for Chefs and Tailors
-1059, -5628 Tatooine, 2km south of Bestine Starport

Kwee
Wed May 19, 2004 1:44 pm
#12






Tushai wrote:





Kwee wrote:


Not that this will affect me asking for lowered timers, but as a side note I have seen some advantage of timers, with most customers willing to look at a few more options if they have some time left on the timer after we're done






And another side note...

This is assuming you HAVE other options to offer in the first place. Or that your customer doesn't say, "New eyebrows, too? Sure, what the heck?!...Say, those look neat ...Oooh! Can you make 'em bright red? No? Never mind then, I'll wait in line for that Master ID."





You still have a fair number of options once you're a Novice ID though, including more hair colors, eye colors, etc. I wasa Novice ID for 2 months and Novice Tailor for 7. Not an ideal place to be but you still have a lot to offer





Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Just_Bri
Wed May 19, 2004 2:40 pm
#13

I have already posted a number odf ideas in other threads for improving the profession, but I will type them again here.



The first being the subject of the clock. If the timer is here to stay, fine. But please don't force us to subject our customers to enforced viewing of a clock. If the clock was put into place to somehow "enable" an RP opportunity, I believe the Image designers can do just as well without it. If the timer must stay, put it as an "after the fact" thing like the crafters have.



The second point I have is the inability of many aspiring image designers to get customers. I can only go by personal experience, but I have yet to complete an ID session on anyone who was not specificly assisting me in practice sessions. I cannot believe that I am alone in this issue. It stands to reason and logic that because others have the same limited options that I do, they also cannot complete an ID session in non-practice conditions. The potential solution I had for this was to allow anyone who was IDing to ID at the same "level" as thier party leader. The existing UI could support this, all that would be required is some additional back end coding and a few pop-up text boxes. It could work like this:



Novice entertainer opens the ID UI - the server does a check and sees that the Entertainer is 3-3-2-3. Next the server checks and sees that the Entertainer is in party with a Novice ID paery leader, 1-2-1-1. The server unlocks all options at the Novice ID's level of ID -1-2-1-1.


The Entertainer changes the eye color of the client, an option easily allowable at the entertainers "level". Upon hitting commit ( which was pressable from the instant the ID opened the UI ) the sever sees that this was a change that did not require the ID's assistance. The Entertainer gets the notmal 300 experience and 100% of any fee that the customer was charged. Once commit is pressed, the server checks to see that commit was pressed in the tent ( or salon ). It seems it was, so the server starts a 2.5 minute timer, and locks out the /imagedesign command for that length of time.


2.5 minutes elapse,during which theEntertainerhas stepped out of the tent. S/he hasfinished buttering up the next client andopens the UI. The changes made are a different setting tothe hair style , and also a change tothe haircolor. But wait! S/he has chosen a har style and color that is on the Novice ID's pallette! Once the commit butten is pressed and the change accepted the ID gets a popup box that says "Soandso needs your help with an Image design session on Suchandsuch. The charge is 500 credits. Would you like to assist?" [Yes/No] The ID presses yes, and 15% of the charge is credited to the ID along with some Apprentice exp. The Entertainer gets 85% of the 500 credits and the normal amount of exp for whatever change was made. The sever checks and sees that the change was made outside the tent, and so starts a 5 minute lockout of the /imagedesign command.


Along comes another Novice entertainer, and asks to join the group. The ID accepts and promptly sees a popup box that says "Joethearmorwearingentertainer needs your help with an image design sessionon Joethearmorwearingentertainer. The charge is 0 credits. Would you like to assist?" [Yes/No] The ID promptly presses No and then nearly as promptly removes Joe from the party for trying to take advantange of the system.



I believe setting it up like that could solve many of the frustrations that aspiring IDs have along with preventing posible exploitation of the system. It would also not agitate the ID's customers, which is paramount in any service related occupation.





____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

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