Image Designer Archive

Thread: Alternatives to the timer; how can we improve

ToppDog
Wed May 19, 2004 6:39 pm
#14






Lunah wrote:

Many of us don't like the timer, few of us like the timer and some think it is even a must. As I see it, the timer was merely an easy way to make this profession appear harder than it actualy is. After novice ID we still only have 400k of xp to gain to reach Master. Compared to other professions that isn't a whole lot. So if the timer would be removed, gain would probably too easy. The timer was set in place to prevent making it easy, but it is a heavy penalty for both the grinder and the casual player. Once the Master ID will have the timer removed it only adds pressure on the non master IDs.


So instead of stating that we hate the timer, lets try and come up with a solution that makes the profession hard to achieve but still enjoyable.


I prefer the route of increased xp required to level. However, with each new level the ID should also receive more xp per session. A timer could still be used but at a largely reduced amount, and reduced more as the ID gains skill.


What is your suggestion?





Well, this whole timer business is a prime example of how the devs create one borked system to correct for another borked system that they introduced earlier but won't fix...buffs!!!


Think about it...If you couldn't get buffs& had to use your existing mind power (without the frills bug) it would take you a reasonable amount of time to master ID...maybe 2-3 weeks. But once you were master you could do complete makeovers in a reasonable amount of time even without buffs.


Buffing should only be a slight boost to all your stats, but they are overpowered to the point that they are relied upon for everything (which, by the way, is EXACTLY what the devs want because they believe in interdependancy above all else, as the lead dev admitted to right here in our own forums). But now they are trying to override the advantages of the overpowered buffs by introducing artificial timers to counteract the speed gain recieved by getting the buffs in the first place.


I find it rediculous that now I can do an adjustment that only uses up 47 mind points to do, but I have to wait 4 whole minutes to do it in.


Kwee
Thu May 20, 2004 12:20 am
#15

Hey I didn't say anything about their attitudes, I've just said that art and UI resources are majorly tied up with the Space Expansion right now.


As for timers, I still think we can work with them, but that even 2 minutes is too long.


Not that this will affect me asking for lowered timers, but as a side note I have seen some advantage of timers, with most customers willing to look at a few more options if they have some time left on the timer after we're done




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Veldcath
Thu May 20, 2004 12:24 am
#16




Kwee wrote:

Hey I didn't say anything about their attitudes, I've just said that art and UI resources are majorly tied up with the Space Expansion right now.


As for timers, I still think we can work with them, but that even 2 minutes is too long.


Not that this will affect me asking for lowered timers, but as a side note I have seen some advantage of timers, with most customers willing to look at a few more options if they have some time left on the timer after we're done





I'd came to that conclusion based on your comment to Voor about the 'rolodex'... That it sounded like we weren't going to get any new features out of the devs.


Most of the customers I've been working with so far (guildies, all, mind) are actually looking through lots of options, timer or no. So I'm fine with reduced timers. And I've been doing this outside of tents, (but in a cantina). Odd thing, though. I seem to recall 2-minute timers when sitting in the cantina UNLESS I start doing more complex alterations, then it goes up to 5.


-V
Kwee
Thu May 20, 2004 12:33 am
#17

They will do more for us in the future, but it is always weighed against how much time is available and how much bang for the buck they can get.




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Cdapolito
Thu May 20, 2004 3:23 am
#18


Electro has nailed it it seems... The Docs/Medics have their timers and they nor their clients complain, the code is already in the game, they just need to add the tags. That frees me up to chat with NEW clients (which are really hard to see through the giant blue UI) while i wait for my timer to expire. It frees the client to go on about his business with having to sit there like a lump. Also even while i ground ID i thought that the XP cap should have been higher (i got lucky... have a Guildmate who is a Twi Master Smuggler... Muoun and a Lek'ku change.. still took my 4 days of power grinding)


Itolia Rapo

Retired MBH, MID / Master Tailor

Ethos Guild of Caritas City, Dantooine, Bloodfin Galaxy




Itolia Rapo
Master Tailor, Roleplayer, and HELPER
(I'm just a glutton for punishment)


Galaxy City, Dantooine
Just_Bri
Thu May 20, 2004 3:32 am
#19

Kwee wrote:


"You still have a fair number of options once you're a Novice ID though, including more hair colors, eye colors, etc. I wasa Novice ID for 2 months and Novice Tailor for 7. Not an ideal place to be but you still have a lot to offer"



Kwee, this sounds as if you are content with the options avaialbel to IDs at that level at least. How about the Entertainers IDing their way up the ranks to the ID profession? I realize that you are not the entertainer corrispondant, but the two are so closely linked. I just this morning got enough exp for the fourth ID box in the Entertainer tree.



Number of satisfied customers: Zero


Number of paying customers: Zero



Something needs to change. At all levels there ought to be something worthwhile for an Entertainer or an ID to offer through the UI. The ID or Entertainer ought to ba able to use the ID ability on someone other than themselves.





____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

*Veela encourages you to adopt this sig
Kwee
Thu May 20, 2004 7:01 am
#20






Just_Bri wrote:

Kwee wrote:


"You still have a fair number of options once you're a Novice ID though, including more hair colors, eye colors, etc. I wasa Novice ID for 2 months and Novice Tailor for 7. Not an ideal place to be but you still have a lot to offer"


Kwee, this sounds as if you are content with the options avaialbel to IDs at that level at least. How about the Entertainers IDing their way up the ranks to the ID profession? I realize that you are not the entertainer corrispondant, but the two are so closely linked. I just this morning got enough exp for the fourth ID box in the Entertainer tree.


Number of satisfied customers: Zero


Number of paying customers: Zero


Something needs to change. At all levels there ought to be something worthwhile for an Entertainer or an ID to offer through the UI. The ID or Entertainer ought to ba able to use the ID ability on someone other than themselves.






I know there's not much to do before Novice ID. Honestly, that's just not something that came up when I've prepared any docs for the devs based on community input b/c those who post here are typically at least Novice ID's. It's definitely a little empty on the Ent branch. Any new content we ever get I have to push for it to be added to the ID tree, that's what I represent as you say. When I was an ent I did find a lot of business for hair color and eye color, but now people wanting changes are mostly interested in the new colors which only start at Novice ID. I'll keep it at the back of my mind if we ever get loads of new art content added, but when we got the latest things for example I was told they wanted them all to be Novice ID on up.






Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Sundown6
Thu May 20, 2004 3:20 pm
#21






ToppDog wrote:


Buffing should only be a slight boost to all your stats, but they are overpowered to the point that they are relied upon for everything (which, by the way, is EXACTLY what the devs want because they believe in interdependancy above all else, as the lead dev admitted to right here in our own forums). But now they are trying to override the advantages of the overpowered buffs by introducing artificial timers to counteract the speed gain recieved by getting the buffs in the first place.


I find it rediculous that now I can do an adjustment that only uses up 47 mind points to do, but I have to wait 4 whole minutes to do it in.






Buffs are absolutely out of whack. There should not be buffs in any game that provide 3x increase in every stat for nearly 3 hours.Readily available buffs at that. Most MMORPG's stay with the system of having buffs increaseany statby afew percent... 10, 20, 50 even. They're usually costly and last perhaps half an hour, and the game's better for it. And these meager percentages do matter in performance. SWG is the only one where buffs are an absolute staple, way overpowered compared to an unbuffed player, and every player is always dosed up on every buff imaginable, if they're to even be remotely competitive.




Reiella
Thu May 20, 2004 3:26 pm
#22

1) Graduate the Experience gain so that there's an xp benefit to doing multiple changes [this will stunt the "pain" of the timer a little bit at least].

2) Graduate the Timer so that it increments with additional changes up to a maximum [ie, starts at 30 seconds, increments up to a max, 5min]. Leave stat migration unaffected [or at least, a length of time so as to minimize cheese 'ploits of the stat migration system].

3) Give us something to 'do' while waiting out the timer [both the client and the ID].



Master Image Designer
Master Dancer
Teras Kasi Student (Brawler 4400)
Novice Fencer (Fencer 1010)
Third Asteroid on the Right
CM_Ronin
Thu May 20, 2004 5:34 pm
#23






EnigmaAB wrote:
How about the timer occurs *after* the change? Much like using a stim or a buff does to medics/doctors. Not entirely realistic, but it makes it a bit more palatable.









EnigmaAB wrote:
How about the timer occurs *after* the change? Much like using a stim or a buff does to medics/doctors. Not entirely realistic, but it makes it a bit more palatable.









EnigmaAB wrote:
How about the timer occurs *after* the change? Much like using a stim or a buff does to medics/doctors. Not entirely realistic, but it makes it a bit more palatable.









EnigmaAB wrote:
How about the timer occurs *after* the change? Much like using a stim or a buff does to medics/doctors. Not entirely realistic, but it makes it a bit more palatable.






GENIUS!!!!! That is the perfect solution, im not being sarcastic Im serious this way those customers who just want small little changes wont have to worry about it at all, and the grind to ID would still be an accomplishment. Plus you wouldnt have to stare at a darn timer box and not able to chat while the timer refreshed. ALSO My biggest concern is the Master Image Designers being penalised time on themselves. I think that should be taking out immediately. I dont mind having to take time in between customer orders but just as long as those customer orders I do have can be real quick changes, that would be superb!


Awesome idea EnigmaAB






EnigmaAB wrote:
How about the timer occurs *after* the change? Much like using a stim or a buff does to medics/doctors. Not entirely realistic, but it makes it a bit more palatable.







~~~ Signature Start~~~
Very Important NGE Thread Regarding Veteran Transitions.

NGE Thread. Do you agree with me?

Experience the Greatest Star Wars Saga Ever told...?Julios!
Kwee
Thu May 20, 2004 7:28 pm
#24






CM_Ronin wrote:





EnigmaAB wrote:
How about the timer occurs *after* the change? Much like using a stim or a buff does to medics/doctors. Not entirely realistic, but it makes it a bit more palatable.









Personally if I'm going to have a timer I'd rather have it while I'm with the customer than after. At least then I'm interacting with the customer (or talking at them haha) and have the potential to sell them more features







Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

CM_Ronin
Thu May 20, 2004 9:32 pm
#25

Yes, but I have had numerous customers who just needed a quick hair color change or eye color change for a wedding or they are waiting for a shuttle and browse my features there. Besides the timer isnt holding you back from trying to tell your customers about other features, you have to show them all of the changes and then you submit the final piece and then they like it they accept it. They are already at your will anyways you make your own timer. I still say keep a small timer on stat migration so that way you can try and haggle some other things for customers, but the timer is the Dev's answer to our profession being to easy to master not making our profession more sociable because it is one of the most social aspect inclined professions there is, and we really had no problems in that area before. You can still spout out a few charming words to the customer to keep them around, but forcing them to waste 2-10 minutes of their time is horrendous, and I dont know self IDing for masters shouldnt take anytime we dont need xp anymore anyways and we sure as heck dont need to socialize with ourselves.



~~~ Signature Start~~~
Very Important NGE Thread Regarding Veteran Transitions.

NGE Thread. Do you agree with me?

Experience the Greatest Star Wars Saga Ever told...?Julios!
CM_Ronin
Thu May 20, 2004 9:40 pm
#26

quick little tidbit. It seems to me the timers were supposed to have a subsequential time penalty on the Image Designer to avoid mastering the profession at extreme rates, but it is also implieing that penalty on the customer the time penalty should be for the ID and the ID alone, I understand when a dancer,musican, or doctor buffs you its both of you suffering the penalty but you are getting an actual bonus statistic which will enhance your abilites in combat. Image Designing just changes the way you look, and as I stated before we should be trying to make mastering Image Design more of an accomplishment and not have our profession hated and avoided. People would rather look ugly then waste ten minutes of time on a hairstyle change. Also a lot of the community is starting to hate our profession, and that is something we should avoid. I never really wanted to wear my Master ID title because it would interrupt my roleplaying, or combat missions or something. Now I am afraid to because of the verbal backlash we will and are suffering. They are tarring and feathering nice and polite Image Designers outside the Coronet Tents. Something Must be Done!



~~~ Signature Start~~~
Very Important NGE Thread Regarding Veteran Transitions.

NGE Thread. Do you agree with me?

Experience the Greatest Star Wars Saga Ever told...?Julios!
Page 2 of 3