Image Designer Archive
Thread: Alternatives to the timer; how can we improve
Lunah wrote:
Many of us don't like the timer, few of us like the timer and some think it is even a must. As I see it, the timer was merely an easy way to make this profession appear harder than it actualy is. After novice ID we still only have 400k of xp to gain to reach Master. Compared to other professions that isn't a whole lot. So if the timer would be removed, gain would probably too easy. The timer was set in place to prevent making it easy, but it is a heavy penalty for both the grinder and the casual player. Once the Master ID will have the timer removed it only adds pressure on the non master IDs.
So instead of stating that we hate the timer, lets try and come up with a solution that makes the profession hard to achieve but still enjoyable.
I prefer the route of increased xp required to level. However, with each new level the ID should also receive more xp per session. A timer could still be used but at a largely reduced amount, and reduced more as the ID gains skill.
What is your suggestion?
Well, this whole timer business is a prime example of how the devs create one borked system to correct for another borked system that they introduced earlier but won't fix...buffs!!!
Think about it...If you couldn't get buffs& had to use your existing mind power (without the frills bug) it would take you a reasonable amount of time to master ID...maybe 2-3 weeks. But once you were master you could do complete makeovers in a reasonable amount of time even without buffs.
Kwee wrote:
Hey I didn't say anything about their attitudes, I've just said that art and UI resources are majorly tied up with the Space Expansion right now.
As for timers, I still think we can work with them, but that even 2 minutes is too long.
Not that this will affect me asking for lowered timers, but as a side note I have seen some advantage of timers, with most customers willing to look at a few more options if they have some time left on the timer after we're done
Kwee wrote:
"You still have a fair number of options once you're a Novice ID though, including more hair colors, eye colors, etc. I wasa Novice ID for 2 months and Novice Tailor for 7. Not an ideal place to be but you still have a lot to offer"
Kwee, this sounds as if you are content with the options avaialbel to IDs at that level at least. How about the Entertainers IDing their way up the ranks to the ID profession? I realize that you are not the entertainer corrispondant, but the two are so closely linked. I just this morning got enough exp for the fourth ID box in the Entertainer tree.
Number of satisfied customers: Zero
Number of paying customers: Zero
Something needs to change. At all levels there ought to be something worthwhile for an Entertainer or an ID to offer through the UI. The ID or Entertainer ought to ba able to use the ID ability on someone other than themselves.
Just_Bri wrote:
Kwee wrote:
"You still have a fair number of options once you're a Novice ID though, including more hair colors, eye colors, etc. I wasa Novice ID for 2 months and Novice Tailor for 7. Not an ideal place to be but you still have a lot to offer"
Kwee, this sounds as if you are content with the options avaialbel to IDs at that level at least. How about the Entertainers IDing their way up the ranks to the ID profession? I realize that you are not the entertainer corrispondant, but the two are so closely linked. I just this morning got enough exp for the fourth ID box in the Entertainer tree.
Number of satisfied customers: Zero
Number of paying customers: Zero
Something needs to change. At all levels there ought to be something worthwhile for an Entertainer or an ID to offer through the UI. The ID or Entertainer ought to ba able to use the ID ability on someone other than themselves.
I know there's not much to do before Novice ID. Honestly, that's just not something that came up when I've prepared any docs for the devs based on community input b/c those who post here are typically at least Novice ID's. It's definitely a little empty on the Ent branch. Any new content we ever get I have to push for it to be added to the ID tree, that's what I represent as you say. When I was an ent I did find a lot of business for hair color and eye color, but now people wanting changes are mostly interested in the new colors which only start at Novice ID. I'll keep it at the back of my mind if we ever get loads of new art content added, but when we got the latest things for example I was told they wanted them all to be Novice ID on up.
ToppDog wrote:
Buffing should only be a slight boost to all your stats, but they are overpowered to the point that they are relied upon for everything (which, by the way, is EXACTLY what the devs want because they believe in interdependancy above all else, as the lead dev admitted to right here in our own forums). But now they are trying to override the advantages of the overpowered buffs by introducing artificial timers to counteract the speed gain recieved by getting the buffs in the first place.
I find it rediculous that now I can do an adjustment that only uses up 47 mind points to do, but I have to wait 4 whole minutes to do it in.
Buffs are absolutely out of whack. There should not be buffs in any game that provide 3x increase in every stat for nearly 3 hours.Readily available buffs at that. Most MMORPG's stay with the system of having buffs increaseany statby afew percent... 10, 20, 50 even. They're usually costly and last perhaps half an hour, and the game's better for it. And these meager percentages do matter in performance. SWG is the only one where buffs are an absolute staple, way overpowered compared to an unbuffed player, and every player is always dosed up on every buff imaginable, if they're to even be remotely competitive.
2) Graduate the Timer so that it increments with additional changes up to a maximum [ie, starts at 30 seconds, increments up to a max, 5min]. Leave stat migration unaffected [or at least, a length of time so as to minimize cheese 'ploits of the stat migration system].
3) Give us something to 'do' while waiting out the timer [both the client and the ID].
EnigmaAB wrote:
How about the timer occurs *after* the change? Much like using a stim or a buff does to medics/doctors. Not entirely realistic, but it makes it a bit more palatable.
EnigmaAB wrote:
How about the timer occurs *after* the change? Much like using a stim or a buff does to medics/doctors. Not entirely realistic, but it makes it a bit more palatable.
EnigmaAB wrote:
How about the timer occurs *after* the change? Much like using a stim or a buff does to medics/doctors. Not entirely realistic, but it makes it a bit more palatable.
EnigmaAB wrote:
How about the timer occurs *after* the change? Much like using a stim or a buff does to medics/doctors. Not entirely realistic, but it makes it a bit more palatable.
EnigmaAB wrote:
How about the timer occurs *after* the change? Much like using a stim or a buff does to medics/doctors. Not entirely realistic, but it makes it a bit more palatable.
CM_Ronin wrote:
EnigmaAB wrote:
How about the timer occurs *after* the change? Much like using a stim or a buff does to medics/doctors. Not entirely realistic, but it makes it a bit more palatable.
Personally if I'm going to have a timer I'd rather have it while I'm with the customer than after. At least then I'm interacting with the customer (or talking at them haha) and have the potential to sell them more features