Image Designer Archive
Thread: ID Top Ten Concerns Runesabre Answers Inside :)
SWG-Runesabre wrote:6/ ID = Only Way to Migrate Stats
There is of course much player concern over Image Designers now being the only way to migrate stats (from both players and Image Designers).a) Why was this decision made?
b) Would you consider slowing down the current method of doing stat migration (a frequently voiced suggestion) to increase incentive to visit an ID instead of removing it completely?It has been my goal since taking over as Lead Designer to ensure all professions in SWG provide a vital game function suited for their profession and play style. While I agree the Image Designer profession is an incredibly unique and creative profession, I felt it needed more tie-in with game mechanics so the general playerbase would view the Image Designer as an important profession in the SWG universe like I personally do and not merely a novelty profession that could easily be ignored if one should choose to.At the same time, I didn't want to turn the Image Designer into yet another class that buffs or crafts items and certainly wasn't going to suddenly force Image Designers to be a necessary group member for PvE or PvP activities. The game mechanic I was looking for needed to be something befitting an Image Designer. I originally was planning on turning them into the Decorator of the Universe and give them the ability to create and place interesting house decorations, paint droids and vehicles and other interior and exterior decoration type functions. It didn't feel right so that idea was scrapped. After thinking a while about it, Stat Migration fit the bill perfectly. Image Designers are all about personal modifications and stat migration fit right into that. It was also something that most players don't do on a frequent basis but still most players probably eventually alter their stats at some point, so it was a great game mechanic to tie the Image Designer into and create a broad market and demand for the Image Designer profession.Stat Migration was given soley as a function of the Image Designer for much the same reasons as I gave to answer #5; to ensure the goal of the new changes are met and not circumvented from the start by players simply migrating their own stats to avoid having to interact with another player.
Point taken but the biggest problem you have is the 10 minute wait that the ID has to sit around for while not being able to help any other customer. Because of the forced 10 minute wait you annoy the customer that has to sit there, you annoy the ID that is kept from doing anything else for 10 minutes and you drive up the price for such a basic ability that everyone has had the ability to do because the ID cant afford to sit there and charge 5k to wait around for 10 minutes.
SWG-Runesabre wrote:
Stat Migration was given soley as a function of the Image Designer for much the same reasons as I gave to answer #5; to ensure the goal of the new changes are met and not circumvented from the start by players simply migrating their own stats to avoid having to interact with another player.
Message Edited by Kwee on 05-12-2004 05:59 PM
SWG-Runesabre wrote:
6/ ID = Only Way to Migrate Stats
There is of course much player concern over Image Designers now being the only way to migrate stats (from both players and Image Designers).
a) Why was this decision made?
b) Would you consider slowing down the current method of doing stat migration (a frequently voiced suggestion) to increase incentive to visit an ID instead of removing it completely?
It has been my goal since taking over as Lead Designer to ensure all professions in SWG provide a vital game function suited for their profession and play style. While I agree the Image Designer profession is an incredibly unique and creative profession, I felt it needed more tie-in with game mechanics so the general playerbase would view the Image Designer as an important profession in the SWG universe like I personally do and not merely a novelty profession that could easily be ignored if one should choose to.
At the same time, I didn't want to turn the Image Designer into yet another class that buffs or crafts items and certainly wasn't going to suddenly force Image Designers to be a necessary group member for PvE or PvP activities. The game mechanic I was looking for needed to be something befitting an Image Designer. I originally was planning on turning them into the Decorator of the Universe and give them the ability to create and place interesting house decorations, paint droids and vehicles and other interior and exterior decoration type functions. It didn't feel right so that idea was scrapped. After thinking a while about it, Stat Migration fit the bill perfectly. Image Designers are all about personal modifications and stat migration fit right into that. It was also something that most players don't do on a frequent basis but still most players probably eventually alter their stats at some point, so it was a great game mechanic to tie the Image Designer into and create a broad market and demand for the Image Designer profession.
Stat Migration was given soley as a function of the Image Designer for much the same reasons as I gave to answer #5; to ensure the goal of the new changes are met and not circumvented from the start by players simply migrating their own stats to avoid having to interact with another player.
Message Edited by Syzygy-Gorath on 05-12-2004 06:23 PM
Kwee wrote:We could have been the Decorators of the Universe?*weeps*PS. That was my vision for ID's back in betaI wanted it soooo badly. I spend 1/3 of my time in game decorating my home or buying decorations for it
Message Edited by Kwee on 05-12-2004 05:59 PM
Honestly I think that would be a damn good idea and still would of given ID's a damn nice perk if done right.
SWG-Runesabre wrote:While I agree the Image Designer profession is an incredibly unique and creative profession, I felt it needed more tie-in with game mechanics so the general playerbase would view the Image Designer as an important profession in the SWG universe like I personally do and not merely a novelty profession that could easily be ignored if one should choose to.
Your error is in assuming that there's something wrong with a "novelty profession".
Is it good for every player to have a vital mechanical function? Yes. But guess what?
We all have enough skill points for multiple professions.
- wf
a) For how long will bug squashing resources be able to be devoted to fixing bugs accompanying the ID mini-publish?
b) Will the elimination of the most ID-game-breaking bugs be a top priority as part of the ID enhancement package?
When I started this game, or rather, when I started moving up the boxes in the marksman profession, I realized something very quickly...
The different weapons and their specials drained different types of HAM from me, and to be effective I needed to shift my stats to get into whatever weapon I was testing out at the moment...
This was when Crafters was testing their abillities, and a set of Bone Armor was the best you could get...
So I migrated my stats around a couple of times until I got the feel for what I wanted and of what the weapons demanded of me...
Then Composite was the big hit and I had the good fortune to know an armorsmith that would make me a good set (Best damn Armorsmith on Eclipseeven today)...
So I needed to migrate my stats again...
Switch them around to fit witht he armor and my playingstyle...
But then...
Being a Bounty Hunter is all about different weapons...
So it's kind of tricky to get your stats -exactly- where you want them...
You don't want to overdo it in one end, because then you will fall to the ground on some other bar...
Incorporate different armors for PvP, PvE and Jedi-hunting and you got a pretty complex equation...
But that's ok...
Because I know what I need...
I know what 20 more points in Strength will do for my setup...
My point is...
A Newcomer doesn't know that...
And you don't learn that in shifting your stats a couple of "free" times...
You don't know wether or not shifting 50 points around will increase your effectivness, or leave your action bar dry...
You learn that by carefully setting them where you think they should be...
Then correct your error...
Then pick up a new weapon with higher damage and higher HAM costs...
Then correct your setup...
And then fix your errors once more...
I feel sorry for the newcomers under this system...
They won't be able to mess around with one of the most important systems in the game mechanics, their own HAM bars...
And if they want to do it, then better be ready to grind those Credits, not for new equipment...
Not for better Armor...
No, they must grind credits to rectify their mistake of getting a big Action bar when they where working with a Carbine...
Maybe I'm exaggerating...
But I still feel I got a valid point when I say that the Newcomers won't get the feel of their most important feature; Their Lives...
And to "wf"...No we don't...
Message Edited by SokoyaGul on 05-13-2004 12:19 AM