Image Designer Archive

Thread: ***NEW Minipublish FAQ ID TENTS, STAT MIGRATION, 256 COLORS, UI, HOLOEMOTES, EXP GAIN!***

Calfek
Mon May 24, 2004 7:46 am
#66






Syzygy-Gorath wrote:





Calfek wrote:





HeriticTemplar wrote:
Who's brillant idea was it to totally change the XP gain?! Ok the timer is alright, but the exp should stack!! It takes over an HOUR just to get ID II. Does anyone else see the problem with this? I mean I thought they wanted people to try Image Designer, not make it hell to get to master.






With respect, most elite professions take at least an hour to get a second level box. I know this seems bad but ID's had the grind easy for so long it was ridiculous. You cant have it both ways, have a valued profession where people will seek you out and one that can be ground in 30 mins.


ID should be better when the novelty wears off and people drop it as people who are doing it seriously will be searched for and respected (ish).







ID2 is one of the Entertainer-level boxes—It takes about 2:46:40 to get any of the level 2 elite boxes.





About 2:46:40 cant you be more accurate.


Thats still not that bad, and in line with the other entertainer careers. Thank god Soe are finally making some of the game a challenge. They never intended people to grind as fast as possible, but to take there time and enjoy the game.


Come the end of the hologrind, people will have to choose professions they will like, im all for it taking some time to master proffesions, more people leave the game because there bored of the grind than enything else.


Its all about making the path a challenge so there is a sense of accomplishment. If ID takes 2 weeks, or a month casually then good, and dont worry i'd imagine that most proffs will take longer to master following revamps.

Syzygy-Gorath
Mon May 24, 2004 8:52 am
#67






Calfek wrote:


About 2:46:40 cant you be more accurate.


Thats still not that bad, and in line with the other entertainer careers. Thank god Soe are finally making some of the game a challenge. They never intended people to grind as fast as possible, but to take there time and enjoy the game.


Come the end of the hologrind, people will have to choose professions they will like, im all for it taking some time to master proffesions, more people leave the game because there bored of the grind than enything else.


Its all about making the path a challenge so there is a sense of accomplishment. If ID takes 2 weeks, or a month casually then good, and dont worry i'd imagine that most proffs will take longer to master following revamps.





I could, but I didn't feel like rounding the decimals to figure out exactly how many sessions, I just based the number on the assumption that you could get a partial session's XP. As to it being in-line with other professions…in the span of a 3 hour buff I qualified for a tier 3, tier 4, tier 1, and tier 2 Swordsman skills. Meanwhile, in the same amount of time, under the best conditions, I can only qualify for a single tier 2 ID skill. I agree that mastering in half an hour as was possible before was ridiculous, but this is equally ridiculous.




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Calfek
Wed May 26, 2004 6:46 am
#68






Syzygy-Gorath wrote:





Calfek wrote:


About 2:46:40 cant you be more accurate.


Thats still not that bad, and in line with the other entertainer careers. Thank god Soe are finally making some of the game a challenge. They never intended people to grind as fast as possible, but to take there time and enjoy the game.


Come the end of the hologrind, people will have to choose professions they will like, im all for it taking some time to master proffesions, more people leave the game because there bored of the grind than enything else.


Its all about making the path a challenge so there is a sense of accomplishment. If ID takes 2 weeks, or a month casually then good, and dont worry i'd imagine that most proffs will take longer to master following revamps.





I could, but I didn't feel like rounding the decimals to figure out exactly how many sessions, I just based the number on the assumption that you could get a partial session's XP. As to it being in-line with other professions…in the span of a 3 hour buff I qualified for a tier 3, tier 4, tier 1, and tier 2 Swordsman skills. Meanwhile, in the same amount of time, under the best conditions, I can only qualify for a single tier 2 ID skill. I agree that mastering in half an hour as was possible before was ridiculous, but this is equally ridiculous.








Yes but the idea is when hologrinding goes (and its just around the corner) people will enjoy their proffs, At least with id everything you do is useful to someone. Worse is weaponsmith where none of your products are salable till master, and it costs youll hundreds of thousands of resources.


I would be more than happy if a level 2 box took 2:40 for every profession, I remember playing eq where it would take days and weeks to get to the next level. People are thrilled by accomplishment along the journey as well as the destination.


And after all I watch musician exp go up ever so slowly. I think that the timings are comparable to music and dancer.

Syzygy-Gorath
Wed May 26, 2004 6:54 am
#69






Calfek wrote:



Yes but the idea is when hologrinding goes (and its just around the corner) people will enjoy their proffs, At least with id everything you do is useful to someone. Worse is weaponsmith where none of your products are salable till master, and it costs youll hundreds of thousands of resources.


I would be more than happy if a level 2 box took 2:40 for every profession, I remember playing eq where it would take days and weeks to get to the next level. People are thrilled by accomplishment along the journey as well as the destination.


And after all I watch musician exp go up ever so slowly. I think that the timings are comparable to music and dancer.





Hoo boy…not even remotely close to the truth. I'd go through what the falacies of this statement are, but instead I'll just suggest you read my very early posts in this forum—note how many times I cite that noone wants the services I have to offer when discussing skillgain time. Really though, I remember quite well my pre-master days, and I remember how useless I felt trying to work with clients. As things stand now non-masters are in equally as bad of a position as I was, only now they're not only limited by the fact that customers don't want the services they have to offer, but finding willing victims is less likely because of the **self-edit** timers.


Edit:A practical example. I have a 4-4-4-4 ID on TestCenter (need to grind some AP and I'll master) and I worked with a client yesterday. He wanted to be as short as possible and have green hair. Seems like a relatively easy task, except that I couldn't match the facial hair and hair colors because I don't have access to the master-level palettes…a master had to help him out after I finished to get the colors to match right.

Message Edited by Syzygy-Gorath on 05-26-2004 09:59 AM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Just_Bri
Wed May 26, 2004 7:01 am
#70






Syzygy-Gorath wrote:





Calfek wrote:



Yes but the idea is when hologrinding goes (and its just around the corner) people will enjoy their proffs, At least with id everything you do is useful to someone. Worse is weaponsmith where none of your products are salable till master, and it costs youll hundreds of thousands of resources.


I would be more than happy if a level 2 box took 2:40 for every profession, I remember playing eq where it would take days and weeks to get to the next level. People are thrilled by accomplishment along the journey as well as the destination.


And after all I watch musician exp go up ever so slowly. I think that the timings are comparable to music and dancer.




Hoo boy…not even remotely close to the truth. I'd go through what the falacies of this statement are, but instead I'll just suggest you read my very early posts in this forum—note how many times I cite that noone wants the services I have to offer when discussing skillgain time. Really though, I remember quite well my pre-master days, and I remember how useless I felt trying to work with clients. As things stand now non-masters are in equally as bad of a position as I was, only now they're not only limited by the fact that customers don't want the services they have to offer, but finding willing victims is less likely because of the **self-edit** timers.







Yeah, what he said. And if you look in my sig you get a running count of my customers. Keep in mind that I ground up the Entertainer tree, but I have not and will not grind ID. For working on other people discounting stat migrations and grindingI have recieved at most 1800 exp at 300 exp a session. The profession needs some reorganisation to give the Novices ( and also just as importantly the Entertainers ) a chance.



____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

*Veela encourages you to adopt this sig
Calfek
Thu May 27, 2004 6:24 am
#71

Musician really does take just as long, so it will take 8 hours of gameplay to hit master........good, it means you wont finish the game and grow bored as quickly.
Syzygy-Gorath
Thu May 27, 2004 6:30 am
#72






Calfek wrote:
Musician really does take just as long, so it will take 8 hours of gameplay to hit master........good, it means you wont finish the game and grow bored as quickly.






Musician can and is 100% AFK'd. There's no comparison.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

SephorOTH
Fri May 28, 2004 8:46 pm
#73

and the saddest part of this new ID system... along with the whoel freakin annoying as hell timer thing... is you cant set up a macro... even while at the keyboard. Yeah everything else about ID is freakin awesome though... But that stupid freakin timer thing... oh yeah and not being able to stack. Someone said they want you to just enjoy the game and not grind really fast... well what the heck?? I mean i dont enjoy siting in one spot for that long just to get ID 2 its rediculous. ok bye,


- Seph



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Rolsskk
Mon May 31, 2004 4:08 am
#74

Is it true that Trandoshans got nothing new at all in this new publish? Sure it's cool to see just about every species in game with a new hair or skincolor, but when I've asked a Master ID or two if Trandoshans got anything new in the publish, they told me no. Is it true?



Rolsskk - Starsider Server
=Retired Master Weaponsmith=
Proprietor of Sentinel Armaments
Resident of the City of Libertas
Carynne
Mon May 31, 2004 11:23 am
#75

You got...tons of new skin colors. If you'd like to see them, I have a large chart on my website here: http://taalei.homestead.com/trandoshan.html

Also, I believe, more eye colors.






Carynne Taalei - master Image Designer

Consortia, Lok, Wanderhome galaxy

http://taalei.homestead.com/index.html



CARYNNE TAALEI
Master ID - TCON/Wanderhome
Check out my catalog!
http://taalei.homestead.com/index.html










Ekhvram
Mon May 31, 2004 4:59 pm
#76

How abouta nice crimson then a midnight blue for Wooks?



_______ARKK [KOTOR]_______Gatica, Dant. (Live: 10-Midnite CST)_________________
Rolsskk
Mon May 31, 2004 6:15 pm
#77






Carynne wrote:

You got...tons of new skin colors. If you'd like to see them, I have a large chart on my website here: http://taalei.homestead.com/trandoshan.html

Also, I believe, more eye colors.






Carynne Taalei - master Image Designer

Consortia, Lok, Wanderhome galaxy

http://taalei.homestead.com/index.html







Thanks for the link, but I wouldn't say tons of new colors. The humanoids still got more of an array and variety than trandoshans did.


Just give me black or gray! Maybe a couple good ridge styles would be nice too. All I see is minute variations of what there is with everything, nothing new.




Rolsskk - Starsider Server
=Retired Master Weaponsmith=
Proprietor of Sentinel Armaments
Resident of the City of Libertas
Just_Bri
Mon May 31, 2004 6:19 pm
#78

You are correct, we got no new hair styles, ridge styles, fur patterns, tatoos, or anything else for that matter. Colors were all we got. Well, a brilliantnew UI, but our customers don't seem to care too much about that...



____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

*Veela encourages you to adopt this sig
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