Image Designer Archive

Thread: ID State of the Profession

Nazzic
Sun Jul 25, 2004 1:04 pm
#53

This is retarded. The 2.5 min wait is silly for cosmetic changes.

Yes I alt tab out.

Yes I watch TV

Yes Im using my second account

Yes I want this to change


I guess that the ID'er were affecting the economy advesely is why these changes took place. There is no way in hell Im gonna keep ID

There should be a more effective way to grind through this.

If U can single day grind through many more effective professions. ie Doctor, Chef, Arch That make money why is this so retardly long.


Nattic/Nazzic

Master Hologrinder/Master Doc,Merchant
Neige
Mon Jul 26, 2004 6:28 am
#54

could you elaborate why you bother powerleveling in a class you're not interested in ? if the answer starts with a "J" or a "H" please head there:


http://forums.station.sony.com/swg/board?board.id=jedi



_____________________________

ALL YOUR SWG ISSUES WILL BE ADRESSED IN EVERQUEST II
Neige
Mon Jul 26, 2004 6:36 am
#55






evenstarred wrote:


3. I don't like the massage concept for image designers. It lends the image designer a seedier, more risqueprofile. Intimate touching like that, should not be something an image designer should have to do, and you know they'd end up having lots of requests for that just because of the implications. (hehe sorry) The concept is good, just not very Star Wars-y.







Point made. Let's call it Accupuncture, nobody will want anything "intimate" with accupuncture. if we use"reversed polarity twin-ion needles", it will even feel starwarsy.


\o/ i'm great.



_____________________________

ALL YOUR SWG ISSUES WILL BE ADRESSED IN EVERQUEST II
madysonhope
Mon Jul 26, 2004 1:53 pm
#56

draft seems pretty good.... i think the one thing i really question is the last name change.... (ps if this is changed or whatever, sry about posting then)


Names are something you should choose in the beginning.... i guess the idea of ID changing names seems funny to me... if someone gets married, i think they should impliment something in game to allow them to change their name if so desired.... but any tom **edit** or harry coming up to me 25 times a day to change the last name cause i can would drive me crazy and i feel take away from the profession.


just my 2 cents all


Madison



Madi...
Master Tailor
Shops in Bestine -1363 -4508
& Lake Dread Naboo 5303 1471

http://www.swg-faces.com/details.php?image_id=2437
http://www.swg-faces.com/details.php?image_id=2456
Woo Hoo it's Me!!
Mawie
Thu Jul 29, 2004 5:51 am
#57







Humanaut wrote:

I hate to complain about this game, so many people do already...but the issue with image designers doing stat mig is really ridiculous.


Ok..... you are just realizing this now?


The title of the profession itself says what we have to do: design the IMAGE of the players, not their physiology, are we advanced medics, or what??


I'm going with "or what" here. Honestly, it was the devs attempting to give us a role in the GCW.


I think it's also dangerous for the balance of the game, because everybody complains now about the 10 mins long time to adjust and the high cost, that it will decrease certainly in the near future. And then we'll have ID'`s as part of the hunting group, that will change the stats every 5 mins, for the perfect attack: Honey,i wanna make a head shot, please increase my Mind....


You KNOW this cannot happen because we need to be in tents to migrate stats.


Please bring back the old system, the new puts the ID in a role thats simply not theirs, and makes the game too easy!


How does this make the game "too easy"? I am trying to figure this out. Is it because of the instantaneous migration? And if so, why is that "too easy"?


Also it is completely illogical that a character can change his complete being in "only" 10 mins. To this date we had the illusion that the character was doing some training in the 24 hours we had to wait...


This isn't training. /shrug


ID's should have more tattoos, hairstyles, piercings and they should have the possibility to design these things themself also!


Yes, yes, yes, no. Having new things would be great, but designing them ourselves would lag the game more. Theed and Coronet are bad enough, so let's not add more issues.






I love constructive posts.







Mawie Odaka
Master Dancer
Master Swordswoman
Rebel Colonel
Savai
Thu Jul 29, 2004 8:30 am
#58

I've been around through many changes of this game, and I have to say as both a dedicated crafter and a new ID, I would love the ability to design my vendors. I also agree that the xp progression as an ID is very slow and very, well boring. I find myself reading a book, reading the forums (as I am right now) and even going and making lunch or paying bills while doing migrations for xp.


I also agree the IDs need a way to get out of the tents for migrations. I find myself being asked by patrons of my shop to change their stats while I am crafting their new clothes. This doesn't work though, and it's annoying to travel from Dantooine all the way to either Naboo or Corellia to find a tent to do a migration.


I like the droid module idea, I use droids a lot for crafting so to me that is a logical choice. I also like the idea of having player-city tents and/or a terminal you can purchase and place in your home/shop.


Anyway, I guess for once I felt I should add my own two cents... as for the ideas of the crafting, I'm all for anything crafting, my particular love of this game... so give me kits to help disguise those who are in need.


Savai


Master Tailor

Master Artisan

Up and coming MID.


theshuuji
Sat Jul 31, 2004 7:32 pm
#59

I had a nice long feedback reply.....but it got eaten when I submitted. I think I'll go fume now.



Drakig Ejabe - Chilastra
I make people pretty
abraisax
Wed Aug 04, 2004 4:30 am
#60

Just have to say I love the idea of other players being able to hire us to Image Design on their NPC Vendors. That will help bring us more customers. But why stop with IDing Players and NPCs. Here's a few other ideas. Image Designers could ID players pets, change the color of furniture for their houses, or even change the colors of walls in their homes (i.e. painting them). I don't know if these are good ideas or not, but at least I've put em out there. Feel free to build on them.
menyou
Sat Aug 07, 2004 1:48 pm
#61


KeyTokikoMima wrote:


Sir_Voor wrote:

4.Exp progression issues
a.More exp granted per change
b.Less exp needed per skillbox
c.A way for exp to stack for customer work
I'm not sure how to put this in only a few words, but the fact that exp pre-ID does not increase as you get more boxs, like it did or like it does in all other professions needs to be stated.



He means that the abilities you recieve in higheron the treeboxes in *every* other profession grant more XP.
Examples:
- UnarmedCombo2 does more damage, and grants more XP in afixed unittime than UnarmedCombo1, because it's higher on the tree.
- Making Type III deflectors grants more XP than Type I Deflectors.
- Dancing with Exotic3 gives you much more Dancing XP than Footloose does.
The more skilled you are, the more XP you earn, but this is not true for us. We earn the same XP/minute at 'Entertainer:ImageDesign II' as we do right up to Master Image Design. There's no 'ramp' or increase to our XP.
My suggested fix would be multiplying the XP you get for Body changes by your current Body-form skill mod, or the XP given for a hair change byyourHair-Styling skill mod. That would give those mods some meaning. Currently, our mods do nothing and make no sense.





Just to be devils advocate - BE has the same problem - essentially the same item throughout the crafting process. However I do agree that at least 1 more step up in ID XP would be nice.

To me the timers and the Stat migration are my biggest issues and should be the priority IMO because they take too much away from the enjoyment of it. I'd 'gain' more enjoyment by these being changes than more artwork (although more artwork is a definate close 3rd). I'd like to see medic style timers bit with an onscreen display. Client and customer are 'freed' as soon as the job is finished but the ID can't start the next session until the timer clears and stat migrations don't shift until the timer go's. Customer has a timer too stating that there are x mins to stat migration completion and the ID has a similar confirmaiton - to avoid the problem dancers/musicians have with buffs where they can't see what they gave the customer. Normal ID changes would be instant for the customer but the ID would have to wait for the timer to complete - this generally wouldn't be long though due to the shorter timers are normal ID stuff.




Katier Rax
"Blueberry" Entertainer to the masses
Testcenter Mistress plastic surgeon, Mistress Dancer, Mistress Entertainer, Musician
Starsider Mistress Dancer and Live entertainment supporter


Abee_Ndeed
Thu Aug 12, 2004 10:23 am
#62

OK - I'm not an ID with my Abee Ndeed Character on Ahazi, but rather with my Bratak character on Scylla so I'll just say that first.

Now I wanted to be an ID, well, because I was already going for Dancer and didn't want to do any combat profs. Since I didn't have an alt, it took me a week of IDing myself or very nice other people since it's 400k xp to get to MID.

I would love to see the timer for stat migrations go away for MID's. If not go away all together, why not down to 5 minutes? What I said at once point in the game is this - it now takes only 5 minutes to travel the galaxy with the new starships times, but it takes 10 minutes to migrate your stats? That just seems a little stupid to me. Also, I think it would be great for MID's to be able to migrate their own stats. I had bought some new composite armor (I don't fight, it just looks so cool!) and I was lucky and found a willing NID to migrate me (took 4 migrations to get the best settings).
Second, I read on a different thread about the placing of salons in more places than the current locations and that it would decrease demand or something. While I understand that, I happen to live in a busy town on Tat called Helios. I would like nothing more than to (if not have a public salon) at least have a room of my house act as one. It is very frustrating to have to travel half way across the galaxy because you want to migrate you stats or something.
Third, I have gotten countless humans who wanted tatoos. They know that they are possible, just not that they are only for Zabraks. Why not letting humans have some at least basic tatoos? I know that a lot of people would like this. Also, a lot of Zabraks would love to be able to choose a horn and hair pattern seperately instead of having them be one style. Many want the hair, but consequently don't like the horn pattern and just scrap that part of the session.
Fourth, I agree with someone who said to make the user unclothed during the session. While I like this, I think that we should just make the window update with whatever they are actually wearing in real-time. I have gotten a lot of people who wanted their haircut or whatever to match either their armor or other clothes.

Well, that's just my two-cents.
Erann
Thu Aug 12, 2004 11:18 am
#63

yes yes yes and yes.


IT's insane to have a 10 min wait at mastery at nivice sure it made a long climb.... Alot of people will come to me as a master and request stats because they beleive it might be faster.


I get soo many requests to starports to give stats... I loose 90% of business because "they have to catch this shuttle" Even a 10 min wait or a 15-20 min wait outsite the predestined stats with use of a player terminal or droid wold be acceptable. cut the exp in half.. at master I realy don't care I'm not banking anything after 488 stats. Give us the misprint migration sliders to help clients stat them selves. let the touch up stat take less time for people that miss thier stat by 5 and 10 points Can anyone say consumable stat changers? Inject -10 min inject +10 stamina?


mm Thats a good idea I need to write that on down..




MeiYuki

Ache Me on! I love stalking my Prey.
IPC ...for life! (valcyn)
'Nova (starsider)
HunterTamaria
Thu Aug 12, 2004 2:38 pm
#64






Abee_Ndeed wrote:
I would love to see the timer for stat migrations go away for MID's. If not go away all together, why not down to 5 minutes?



Well, that wouldn't be a bad thing really, but it would cause a lot of business to shift only to MID's because of the timer decrease. Novices will then take that much longer to get the master title, and, if ID is their primary profession for cash, their bank accounts will take a big hit too. And Masters, can you just hear it now?


"Hey u give me stat mig?" X-player tells you.


"No, I'm busy right now doing (insert reason for not giving stat migration here)" you tell X-Player.


"common I need stat mig! y won''t u?!11!" X-player tells you


"Isn't there a Novice in the tent that can help you? They need that exp more than I do." you tell X-player


"yes, but I don't want 2 wait tat long! u do it in 5 mintues!!" X-player tells you. "I don't want 2 wait 10 minites!!11!"



If they do a decrease on the timers, Novices should get it also.

Kwee
Fri Aug 13, 2004 11:37 am
#65






HunterTamaria wrote:





Abee_Ndeed wrote:
I would love to see the timer for stat migrations go away for MID's. If not go away all together, why not down to 5 minutes?



Well, that wouldn't be a bad thing really, but it would cause a lot of business to shift only to MID's because of the timer decrease. Novices will then take that much longer to get the master title, and, if ID is their primary profession for cash, their bank accounts will take a big hit too. And Masters, can you just hear it now?


"Hey u give me stat mig?" X-player tells you.


"No, I'm busy right now doing (insert reason for not giving stat migration here)" you tell X-Player.


"common I need stat mig! y won''t u?!11!" X-player tells you


"Isn't there a Novice in the tent that can help you? They need that exp more than I do." you tell X-player


"yes, but I don't want 2 wait tat long! u do it in 5 mintues!!" X-player tells you. "I don't want 2 wait 10 minites!!11!"



If they do a decrease on the timers, Novices should get it also.





I agree, it would be very bad for those trying to gain ID exp if only Masters got a stat migration decrease. I hope we can get a reduction across the board one day. The thing is it might be accompanied by an exp decrease, would that be a bad thing? Customers aren't limitless.





Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

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