Image Designer Archive
Thread: My 2 Cents on the wonderful id timer :)
Nouva wrote:
That means I can't do a fitting. I can't match someone's clothes. I can't even really walk around. Unless I want to go to the five minute timer, I can't even stay in my shop!
Look at it this way... would you want your plastic surgeon doing the above while he was operating on you?
Nouva wrote:
That means I can't do a fitting. I can't match someone's clothes. I can't even really walk around. Unless I want to go to the five minute timer, I can't even stay in my shop!
Look at it this way... would you want your plastic surgeon doing the above while he was operating on you?
Oh, and yes. Actually. I do. If I have a 'signature outfit', I want to make sure I look good with it.
-V
Sundown6 wrote:
Drop a branch of MID. I dare ya. And regrind it back up. Tell me if it's anything like what veterans had.
Drop a branch of MID. I dare ya. And regrind it back up. Tell me if it's anything like what veterans had.
I did one better, come see me on Shadowfire... Comet Cryptwalker, Master Dancer, and since the patch a from entertainer to 2/2/2/2 ID. You want a Kleenex now?
Nouva wrote:
A little over one month after launch to make master ID, close to 40 days. No spice, no food, no macros and no clientele willing to sit there for more than 2 minutes with you. No money either for training... If you didnt want to take up combat, you had to do delivery missions (at least 100 hours worth). You guys have it so easy. Now wipe your tears and blow your nose.
Vicotnik wrote:
Oh yes, I forgot somethingand since I can't edit, here it is:
... And I still haven't seen a good reason as to why the timer is so good for the profession, except the notion that the current ID's should suffer just because the IDs at release did.
That's not the argument, exactly.
The more precise argument for why the timer is good for the profession seems to be:
"The current ID's should suffer-- regardless of how much, or whether it's truly comparable to what the veterans had, even if it's worse by several magnitudes full, even if it places the time to mastery of ID far beyond any other profession, including ID at release, even if it bugs the customer to no end, and even if it's just decidedly unfun-- and just becausethe ID's at release did."
Nouva wrote:
Hey kudos, now go and spend 120 hours mastering it. I had to do 240!
240 hours worth of playing. Varied activity. Walking about, running about,delivery missions. Earning credits. Playing the game to support your profession.
Not 120 hours worth of staring blankly at a blue screen, MID's stealing most of your business, because you can't do as much AND you force your client towait longer than they would. NOT even counting the time needed spent earning the same credits if you're a new character, which you seem to make such a big issue of... which is still entirely necessary to anyone who's subscribed post patch.
I don't do stat mitigations because I do not support the new tents...And there is a price guide amongst the design council on my server, so there is no such thing as price gouging if we are all charging the same, right?
Or you're all gouging. =) Not that I'm claiming that. The prices are mostly reasonable, actually. 10K for a Stat Migration that involves both players staring at a static screen for 10 minutes is a fair deal. But then again, I don't think that time spent staring should be part of the gameplay in the first place.
You are right, I have no sympathy for you until they make it a 240 hour grind as compared to the 120 hours you get. Took me one month 8 hours a day. Half of that was doing missions to get money for training. How about some sympathy for us veterens, hmmm?
Sympathy goes both ways. Believe me, I have plenty for those who are willing to extend it themselves. Like Kwee. In fact, her argument against the timer is precisely because of her experiences near launch--
240 hours. The number again. Half of that "doing missions for credits" equates with activity. Playing. That is infinitely more endurable than inactivity, and asking the same of your customers. It's silly to compare playing the game to... well, being forced to not play the game. I'm not sure what the other half of your 240 hour grind was spent doing... because as far as I know, the timers didn't exist near launch.
If you really want to throw around numbers, then I'll indulge you. The current ID would have to do your same 240 hour grind... since spices and food no longer work, andID is no longer macroable...and since they'll have to make money the same way you have, if they chose your route of avoiding combat missions-- ON TOP another 50-120 hours of forced waiting.
How is this comparable again? Every hardship you can list, a current newbie ID would have to go through, on top of the excruciating wait of having to sit through the timers, and competing with all the already-done-masters.
3) I do delight in that...I get even more delighted when you actually make master and earn your keep instead of macroing a profession in under a day...
I'm not asking for the profession to be macroable under a day. That's just silly. I'm also asking that gameplay involve more than hours and hours of forced waiting. Also... silly.
I did one better, come see me on Shadowfire... Comet Cryptwalker, Master Dancer, and since the patch a from entertainer to 2/2/2/2 ID. You want a Kleenex now?
That's not a branch. If I'm not mistaken, the early tiers make up much less XP than the latter tiers, although I'm not clear on how the XP works out. I'll give you a hearty clap when you do hit MID again. But it still doesn't say anything about whether you're a good judge of good gameplay, for most folks anyway. *shrug*
But you know, you would really "do one better" if you created a brand new character on a server of folks you don't know. Not a single soul. And hit Master again. Odd no one's taken that challenge yet. *scratches head*
Nouva wrote:
Hey kudos, now go and spend 120 hours mastering it. I had to do 240!
You are right, I have no sympathy for you until they make it a 240 hour grind as compared to the 120 hours you get. Took me one month 8 hours a day. Half of that was doing missions to get money for training. How about some sympathy for us veterens, hmmm?
3) You take delight in watching others struggle to get to where you are, regardless of whether that struggle compares with your own. Often associated with point 2.
I do delight in that...I get even more delighted when you actually make master and earn your keep instead of macroing a profession in under a day...
I did one better, come see me on Shadowfire... Comet Cryptwalker, Master Dancer, and since the patch a from entertainer to 2/2/2/2 ID. You want a Kleenex now?
Eight full days since patch at apparently eight hours a day. 64 hours. Congratulations. You're just past one third the way. At your current rate, you should be at 4/4/4/4 after another 111 hours, a total of 175. Plus whatever time it takes to get the AP for mastery. Which is probably very small, what with all the hologrinders shouting out that they'll PAY you to let them train you. And just out of curiosity, how much of this 'grind' did you do with no customers? And how many customers that you didn't know beforehand? You know, finding people who actually want your services, not people who you already knew who're willing to sit there for a bit and click accept?
Anyhow, it's all stupidity. You're arguing making it take so long that NO CASUAL GAMER will ever master it - you want it so that only people who dedicate their lives to the game (or go primarily without sleep) can actuall master ID. Which goes against the developer's stated intention of casual gamers being able to master a profession with one month of play. (Does anyone have a direct quote on that? I know I've heard it before...)
Now, how about we lighten up a bit? You're sounding bitter and angry thatsomeone has had an easier time than your first go-roundand you've already tried to insult Voor and Kwee with your comments (I know you're smarter than that.... Wave your pom-poms at the Developers... You might be happy eating the scraps...), both of whom have been on this board at least for the last couple months I've been on here. Voor, someone who's come up with several ideas and options to pass up to the devs as possible ways to help the profession and Kwee who is an information broker, consolidating our ideas, complaints and whatnot and passing them up and the answer's back. She MAY have the power to 'bug the developers' with requests where we do not, but that is because it is her FUNCTION to pass information between us and them.
-V
Nouva wrote:
Sundown forget what your holo told you to do and just go grind something else... you will be much happier until the jedi trials come along.
Silly. My holo says Bio-Engineer.It's my second.
I'm not enough of a grinder type to finish even that. Now, if I were the sort, I wouldhave just sat on my hands and waited for the trials, being more efficent and all, rather than say... posting in the Image Designer forum about what constitutes good gameplay for a profession that I could care less about longterm. Cause that would be... silly. And a waste of my grinding time.
Nice try. No cigar.