Image Designer Archive

Thread: Stat Migration Timer Reduction is very close :)

Kwee
Thu Nov 11, 2004 8:15 am
#40






SWG-Runesabre wrote:





Pooplefronk wrote:




I looove the no-timer for masters outside the tent though

Message Edited by Pooplefronk on 11-10-2004 03:40 PM





Just to emphasize, it's no timer for Master IDs outside the tent when they do changes to themselves. You still have timers outside the tent while doing body and cosmetic changes to other players.




YES!!!!! Now Kwee's life is complete Thank you shhhh noone saw me post right?





Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Drecki
Thu Nov 11, 2004 8:17 am
#41

With good clothes you can get a mind buff within 5 min.


About stats migration at novice level: It's hard enough to find just a novice ID, some people search days to find someone to give them a stats migration. If it would be only possible for masters,they mightcharge you100k for it.





.:Todeco:. ~ .:Jedi ~ Freelancer Pilot:.
.:Xanija:. ~ .:Tailor ~ Image Designer ~ Merchant:.
.:Lyana:. ~ .:Creature Handler ~ Carbineer ~ Rebel Pilot:.
.:ToC ~ Zitadelle des Chaos ~ Talus:.
Oracle74
Thu Nov 11, 2004 8:33 am
#42






Pooplefronk wrote:


I just see a dangerous slide towards a place where stat migrations, buffs, wounds and battle fatique will all be expected to happen instantaneous and willtherefor be handled by vendors or NPCs if not various stim/heal/wound/migration packs are bought at the bazaar to carry with you. Why would the majority of people visit entertainers and IDs if those things were removed? It seems that socialization is not prioritized by the majority if you do not want to wield a weapon and be part of a hunting group. _That_ I find disturbing. I love the uniqueentertaining part we have whether it be dancing, playing music or image designing people and would love to see it stay instead of turning the game into a fight/hunt/jedi only.




Aye, there's the rub


They have to find that balance that doesn't cause the entertainers to be minimized while at the same time making itreasonable forother players to get the services they need to enjoy things their own way, too. I wouldn't support instantaneos healing or stat regen, and I wouldn't want buffing or wounds to be healed without a doc; I'm just happy to see things like the 10 minute shuttle wait cut to 5 (with the option for 0 if you haveyour own ship ) or this ID change in the same vein.



CebotvTyzenvDostinvMarlom@Parvec
Smuggler Jedi Knight Medic Architect/Shipwright/Merchant/Engineer
Privateer Rebel Ace Mos Quito, Tatooine

Spice, Loot, and Mustafarian Vendors in Mos Quito Mall
Running Player Bounties on Naritus since 9/2003
BHG Frequently Asked Questions

TechnoCan
Thu Nov 11, 2004 10:02 am
#43






Kwee wrote:





SWG-Runesabre wrote:





Pooplefronk wrote:




I looove the no-timer for masters outside the tent though

Message Edited by Pooplefronk on 11-10-2004 03:40 PM





Just to emphasize, it's no timer for Master IDs outside the tent when they do changes to themselves. You still have timers outside the tent while doing body and cosmetic changes to other players.




YES!!!!! Now Kwee's life is complete Thank you shhhh noone saw me post right?






What? Where did this post came form? GARVAAAA!!!


*looks left*


*looks right*


*hugs kwee*





May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
Iarian
Thu Nov 11, 2004 11:21 am
#44

Any Idea when this is gonna go live...



Iarian - Master Creature Handler at Heart, Galladriel - Master Bio Engineer turned Medic, A'zula - Bounty Hunter
Sayurri - Master Dancer - ID, Yue - Master Structures Trader, Nai'rai - Master Domestics Trader
EQ 2 - Emelya - Monk, Katara - Fury, Yuea - Illusionist, Iarian - Paladin, Sayuki - Ranger, Azula - Necromancer
Drecki
Thu Nov 11, 2004 1:22 pm
#45

Great change, 10 minutes is terrible when grinding. Can anybody confirm that the XP gained will remain the same? Just to be sure...




.:Todeco:. ~ .:Jedi ~ Freelancer Pilot:.
.:Xanija:. ~ .:Tailor ~ Image Designer ~ Merchant:.
.:Lyana:. ~ .:Creature Handler ~ Carbineer ~ Rebel Pilot:.
.:ToC ~ Zitadelle des Chaos ~ Talus:.
Urgra
Thu Nov 11, 2004 3:08 pm
#46






MajorXP wrote:





Rrowann wrote:







QFE (and highlighted)....... I'm asking why MASTER IDs have to wait for a timer.......not people grinding.


I don't see why any Master ID should have a timer for anything.




So people will still go to Novice ID's for their all-important XP-gaining Stat Migrations and the like.






Well.......To provide the novice box with a useful and marketable skill that people are paying for is...just....well....not really swg...... No other profession has an ability or product at the novice box that you could ever think anyone would want to pay for.


While I'm not saying it is correct or not, you IDs should be thankful for this. Every other crafting/service profession has to grind to the master box to provide a service or product worth paying for......


Personally, I'm a fan of consistency. If the design of the game is such that you should only be able to sell a worthwile product or service at the master box, then it should be that way for all professions. That said, there should be a food that gives the user the ability to give both mind buffs anywhere with a droid in less than 2 minutes (similar to a Doctor). Waiting 10 minutes to give mind buffs is mind numbing











Hmm. I was selling quite a lot of things as a Novice Tailor, so I don't know what you mean? Plus, any Novice fighting profession can make quite a bit of money through missions -- sure, not millions, but this game is not about winning. I haven't gone through many other professions, but I seriously doubt that all the rest of them are a complete waste until master.


Many SWG players have just gotten accostomed to the idea that "only a master is worth working with" which then explains why so many people feel they NEED to grind to master as fast as possible.This just really annoys me. Too often I see posts in forums such as, "Ok, I just mastered Chef, how do I make brandy?" or "Mastered doc (or Dancer, or Musician)... how do I buff?" My answer is always, "If you actually played your profession rather than grinded it, you would know how to do these things!" In real life do you magically become the CEO of a company before learning how to run a business? NO. You learn a bit as you go and if you are persistent, clever, and put in enough time you MIGHT make it to the top.


Again, I am strongly against shortened stat-migrate times. People with a bit of foresight about their profession will not need a stat-migrate RIGHT NOW. Anything worth paying for is worth waiting for.


For the casual gamers: sorry, I don't feel much sympathy. If you want to just turn on a game, play for a 1/2 hour, and then turn it off, perhaps a MMORPG is not for you. Try one of the many other Star Wars games that are for the consol where becoming a jedi is a matter of hours, not months.


Lastly, you don't NEED to get doc/music/dance buff before every encounter! Stick to fighting things on Naboo or lower-level missions on Dantooine. The high-end content is not intended to be for everyone. If you feel that you absolutely need to fight krayts or kimogillas or storm the Death Watch Bunker, then you just need to put in the time -- case closed.


So, I know many will probably be mad about my statements, but if you look at it logically rather than emotionally you will see my point.


Chyann



----------------------------------------------------------

Urgra (on Tempest): Attention deficit lizard, she doesn't know what she wants to do.

Chyann (on Bria): Master Tailor, Master Merchant, working on Mastering ID (in that order of importance to me)
Ok, so I dropped Chef. I just didn't like it. Leave me alone!
SWG-Runesabre
Thu Nov 11, 2004 3:21 pm
#47






NJ62 wrote:





Drecki wrote:

Great change, 10 minutes is terrible when grinding. Can anybody confirm that the XP gained will remain the same? Just to be sure...






Cannot guarantee that xp *will* remain the same permanently, but on TC now, the xp is exactly the same (I tested it).



No changes were made to the xp gains.

Drecki
Thu Nov 11, 2004 5:21 pm
#48

Sweeeeeet... when will it go live? Yesterday?



.:Todeco:. ~ .:Jedi ~ Freelancer Pilot:.
.:Xanija:. ~ .:Tailor ~ Image Designer ~ Merchant:.
.:Lyana:. ~ .:Creature Handler ~ Carbineer ~ Rebel Pilot:.
.:ToC ~ Zitadelle des Chaos ~ Talus:.
Maisland
Thu Nov 11, 2004 5:28 pm
#49




Pooplefronk wrote:


I find it rather amusing (and ironic) that Pooplefronk is happy about the elimination of timers outside the tent for Masters IDing themselves, but thinks that timers for stat migrations should stay at 10 minutes.

I need to clarify myself then. That reduction only applies when I do ID on myself as stated. I do not gain unfair benefits over non-masters as I can't ID others in the field but I can ID myself as often as I wish. I always felt it a bit strange that I, as a master, had to wait to apply a new eye colour or hair style if I'm not in the salon.




Um... you do realize that the primary beneficiaries of the timer reducions are the Novices, don't you? So when it comes down to it, a time sink is a time sink. You are happy to see the elimination of one that only affects Masters, but in your original statement, you said you thought that one that mostly affects Novices (whose primary source of xp is stat migrations) should not be reduced.




Urgra wrote:


Again, I am strongly against shortened stat-migrate times. People with a bit of foresight about their profession will not need a stat-migrate RIGHT NOW. Anything worth paying for is worth waiting for.


For the casual gamers: sorry, I don't feel much sympathy. If you want to just turn on a game, play for a 1/2 hour, and then turn it off, perhaps a MMORPG is not for you. Try one of the many other Star Wars games that are for the consol where becoming a jedi is a matter of hours, not months.


Lastly, you don't NEED to get doc/music/dance buff before every encounter! Stick to fighting things on Naboo or lower-level missions on Dantooine. The high-end content is not intended to be for everyone. If you feel that you absolutely need to fight krayts or kimogillas or storm the Death Watch Bunker, then you just need to put in the time -- case closed.


So, I know many will probably be mad about my statements, but if you look at it logically rather than emotionally you will see my point.


Chyann





Time sinks for the sake of time sinks are never a good idea. Then too, we aren't talking about something that affects only the person getting the stat migration... the ID is tied to that interface throughout the 10 minutes... often for hours on end if there are a lot of clients... and that time is not FUN... and any time spent playing a GAME should (in my opinion) BE fun! Why should people have to experience frustration from excessive timers (and 10 minutes IS excessive)? It's not as if the timer was being completely eliminated after all.


Next, why this hostility towards the casual gamer? Do you think MMOGs should be exclusively for l337s?


Finally, looking at this logically, I am not only unable to see your point, but am baffled as to why you think I would.






SWG-Runesabre wrote:

No changes were made to the xp gains.






This is good to know. It's nice to hear from a red tag. Thanks SWG-Runesabre!



I survived the CU


I can not survive the NGE


EiYoto
Fri Nov 12, 2004 1:17 am
#50

Only problem with instant stat migrates for ID masters is, that it would be possible for them to grind force xp extremely fast. That would be unfair.
But a reduction of the timer to 4-5 minutes seems reasonable
Ke_la
Fri Nov 12, 2004 2:56 pm
#51

No other profession has an ability or product at the novice box that you could ever think anyone would want to pay for







Its not about PAYING for the Prof. (and yes there ARE a few Marketable Iteams for some profs) its about the fact that its like 200xp

for a body change the second longest timer, and 2000xp for the longest timer. Personally at as a Master ID I charge 50k for only a

Stat Migrate and nothing else this MIGHT get me to lower my price. On the otherhand if someone comes to me to get a Makeover I will

I alot of the time include a Migrate for whatever they wish to tip me as I always spend more then the timer "helping" my client deside on

a look. If a master can do intant migrates, or ones outside the Salon then it would take away the only effecint way to Grind ID.


As for making money as an ID, well I don't know if it can be done but I don't do it I make my Cash as a DE. Eventhough Tailor would be better

at the time it was right befor the DE revamp and my guild did not have a DE.




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

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