Image Designer Archive
Thread: CU Update & ID
Maccajnr wrote:Will the stats revert to the original stats when the toon was created, or will the stats be frozen at the time CU goes live?
I don't have the answer to that, but, logically speaking, can you imagine the outcry if we were just left with our (sometimes lousy) stat migrations without the option to change them? "Ha ha, you have a bad migration, now you're stuck with it, guess you'll have to reroll." Don't think that is going to happen.
Neither of both.
Maccajnr wrote:
Will the stats revert to the original stats when the toon was created, or will the stats be frozen at the time CU goes live?
So, there are combat classes that are getting a 14 pointINCREASE at the same time we are getting a 16 point decrease? The sh!t is going to hit the fan... and hard. I'm tired of devs making decisions that make the rest of the players hate us when we never asked for it. Please tell me this is wrong, or that along with this revamp will be an overall increase in available skill points so that the combat players will not feel nerfed at the same time we are being given an unfair advantage. This would be a double slap in the face to the combat community, & we will be the ones who bear the full brunt of it.
SakeO wrote:
Combat_Medic_to_be wrote:
I'm not too fussed about losing stat migrations however I am very concerned that I will no longer be able to master a combat proffesion, ID and still have the amount of merchant that I currently do.
ID is being reduced by 16pts and the combat classes that are being increased are being increased by 14pts. You are actually gaining 2pts and a basic combat line.
SakeO
ToppDog wrote:
So, there are combat classes that are getting a 14 pointINCREASE at the same time we are getting a 16 point decrease? The sh!t is going to hit the fan... and hard. I'm tired of devs making decisions that make the rest of the players hate us when we never asked for it. Please tell me this is wrong, or that along with this revamp will be an overall increase in available skill points so that the combat players will not feel nerfed at the same time we are being given an unfair advantage. This would be a double slap in the face to the combat community, & we will be the ones who bear the full brunt of it.
In all fairness, several combatprofessions are having their costs reduced as well and the door is open for a few other professions.
SakeO
Basically all of the Marksman and Brawler professions that currently require only one line to get will now require two lines. The Marksman ones actually make some kind of sense because Pistoleer, Carbineer and Rifleman will all now require Ranged Support. The brawler ones though, will each require a second line from Brawler... Swordsman will require both 1-handed and 2-handed, Fencer will require 1-handed and Unarmed, TK will require Unarmed and 2-handed and Pikeman will require polearms and 2-handed (I think I listed the pairings right, but could easily be wrong)... and some of those pairings just make no sense. I saw one post that suggested that they combine Swordsman and Fencer, eliminate the 1-handed line and make a general support line in Brawler that is similar to Ranged Support in Marksman... others have suggested that they just increase the skill point requirements of each of the skills in Brawler and forget pairing them since the pairings are obviously just skill point sinks.
ToppDog wrote:
By the way, does anyone know which professions will have the increase in point requirements? I just got back to playing after months of brooding about losing 24 permanent points after the devs broke their last promise to us with publish 10. If I won't be able to build up to the templates I have planned out yet again, I'm going to be plenty p!ssed about it.
With the complete removal of timers, it is now a viable option to grind on oneself... and it will still take less time to master ID than it did when stat migrations were the best xp over time.
Velzhaed wrote:
Not to mention how crazy hard it's going to be to level up in ID without the experience cow that was stat migs.
The ID hase to draw flasses and mustach on the recruiter and shave his head.