Image Designer Archive

Thread: Let's talk about: Image Design skill gain

Jaela
Thu Dec 25, 2003 7:35 am
#27

To Gallion:


While its true that image is an easy to master profession, the real problem is that its a shallow profession that is one of the least populated professions. It's not even on par with the pikeman profession, So what many of us are trying to accomplish is to get the developers to add features to the profession that are more all inclusive (ie more hair styles) and to also add options for tatoos, scars, neon hair colors and etc,


And in order to justify such improvements we also need to increase the difficulty to master the profession, Without such increase the meaning of any added capabilities will be lessened.


Holocrons have just highlighted the problem,,but they arent the problem nor are the players grinding ID just for a holocron message,,its the profession itself ,,


Unfortunately our profession, in fact the entire entertainer profession tree has been largely ignored by the developers since launch and in my opinion its a big mistake to ignore the one major group of professions that make this game truly unique.

Kwee
Thu Dec 25, 2003 2:28 pm
#28

Thank you everyone I'll unsticky this discussion in a day or two, but keep the link for future reference A lot of great brainstorming




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Kwee
Thu Mar 04, 2004 9:37 am
#29

Bump for Sir Voor




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Sir_Voor
Fri Mar 05, 2004 1:16 am
#30

Thanks for bumping the post Kwee


Wish I could give a great idea, but I can't come up with any thing Fun. Ya, there are ways to slow it down, but lets face it Pre master IDing is not fun. killing 10,000 NPC pre-master is fun but doing 10,000Pre-masterIDs is not fun.I felt like I was short changing the customers by not having more to offer. Maybe something like merchants where it's just a time factor and you really don't do much.









[`M Sir VOOR N`\

Sir_Voor
Fri Mar 05, 2004 7:39 am
#31



I have an idea I like to run past you all, how about changing XP system to;







| 620 APs |


| 40,000 ID XPs | | 40,000Salon XPs | | 40,000Salon XPs | | 40,000Salon XPs |


| 30,000 ID XPs | | 30,000Salon XPs | | 30,000Salon XPs | | 30,000Salon XPs |


| 20,000 ID XPs | | 20,000Salon XPs | | 20,000Salon XPs | | 20,000Salon XPs |


| 10,000 ID XPs | |10,000Salon XPs | | 10,000Salon XPs | | 10,000Salon XPs |

| 10,000 ID XPs |





Salon XPs work just like merchant XPs, but instead ofplacing vendors to get XPs, you place ID equipment in your house. Like vendors you get XPs for having them up and running, and when they are used.


Like Merchants as you go up the tree you can get better equipment





|+1 All, and (ID Building or Cantina) |


| Style +1 | |Size +1 | | ID Equipment +1 | | Type +1 |

| Style +1 | |Size +1 | | ID Equipment +1 | | Type +1 |

| Style +1 | |Size +1 | | ID Equipment +1 | | Type +1 |

| Style +1 | |Size +1 | | ID Equipment +1 | | Type +1 |

|ID Equipment +1 |

| Size +1 |

| Style +1 |

| Type +1 |



@ ID Equipment +1 - can place 1 ID Equipment

@ ID Equipment +2 - can place2 ID Equipment

@ ID Equipment +3 - can place3 ID Equipment

@ ID Equipment +4 - can place4 ID Equipment

@ ID Equipment +5 -can place5 ID Equipment

@ Size +1- ID Equipment that holds 2 people

@ Size +2- ID Equipment that holds4 people

@ Size +3- ID Equipment that holds6 people

@ Size +4- ID Equipment that holds8 people

@ Size +5- ID Equipment that holds12 people

@ Style +1 - Rusty Old look

@ Style +2 - Metal

@ Style +3 - Adobe style

@ Style +4 - Grey Stone

@ Style +5 - Fancy white style

@ Type +1 - Massage Chair

@ Type +2 - Mud Tub

@ Type +3 - Hot Tub

@ Type +4 - Steam Room or Steam Flooring

@ Type +5 - Anti-Gravity Flooring




I think that covers it

Message Edited by Sir_Voor on 03-05-2004 09:05 AM







[`M Sir VOOR N`\

NJ62
Fri Mar 05, 2004 8:56 am
#32

I don't like the emphasis on buildings and passivity. Slowing down skill gain by taking away our essential functions is not the answer. I might support 1 line of "salon xp" but not three. To be honest, though, I don't like the idea of buildings, and I don't like the idea of frustration waiting around for people to use your stuff - like merchants.


It's hard enough to get people to look at your goods if you're a merchant. But usually people are always looking for a bargain, and therefore the xp comes in. People looking for a steam room? Not likely! That takes a lot of initiative - and isn't it easier for them to just grab an ID in a cantina and get an insta-change?


In other words, I think this plan would change the essential character of image design. It's a well-thought-out and well-organized plan, but it doesn't mesh with my playing style. Maybe others agree with me, and maybe others don't. But I think this would suck every little piece of enjoyment out of ID for me, having to beg customers to come sit in a steam room.


It would be long, frustrating, and require a lot of commercial outlay - and where is this money coming from? WIth merchants, people are buying goods. For us.... they're buying... the one line of changes we can make with our ID experience? Do the steam rooms charge? I don't see how image designers have the financial ability to put forth an operation requiring a good bit of capital.





n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Sir_Voor
Fri Mar 05, 2004 9:06 am
#33

It's not a perfect plan, But increasing the number of mindless clicks we do now is far from prefect. This can be somewhat enjoyable, and have not heard any ideas that I can say that about.







[`M Sir VOOR N`\

Sir_Voor
Fri Mar 05, 2004 9:36 am
#34






NJ62 wrote:

I don't like the emphasis on buildings and passivity. Slowing down skill gain by taking away our essential functions is not the answer. I might support 1 line of "salon xp" but not three. At first I was thinking 2lines of "salon xp" maybe that would be better. To be honest, though, I don't like the idea of buildings, and I don't like the idea of frustration waiting around for people to use your stuff - Like merchant's vendors you still get XPs even if no one every uses them.


It's hard enough to get people to look at your goods if you're a merchant. But usually people are always looking for a bargain, and therefore the xp comes in. People looking for a steam room? Not likely! That takes a lot of initiative - and isn't it easier for them to just grab an ID in a cantina and get an insta-change? ID equipment would not have any artist stuff just thecritical functions the devs want us to have, which I don't want to have but if we are going to get it. ID buildings is where it should be


In other words, I think this plan would change the essential character of image design. It's a well-thought-out and well-organized plan, but it doesn't mesh with my playing style. Maybe others agree with me, and maybe others don't. But I think this would suck every little piece of enjoyment out of ID for me, having to beg customers to come sit in a steam room. It would not Change the essential character but add to it, so instead of just "skill" it is "skill and shop owner".


It would be long, frustrating, and require a lot of commercial outlay - and where is this money coming from? WIth merchants, people are buying goods. For us.... they're buying... the one line of changes we can make with our ID experience? Do the steam rooms charge? I don't see how image designers have the financial ability to put forth an operation requiring a good bit of capital. This plan assumes we are going to get the "critical function" the devs want to give us,so players will seek us out, I would like to ether have a fee at the door or have so players could tip the equipment.








Message Edited by Sir_Voor on 03-05-2004 10:37 AM







[`M Sir VOOR N`\

Gyopi
Fri Mar 05, 2004 2:12 pm
#35






Sir_Voor wrote:


I disagree unlike other professions the ID grind is mindless clicking, that you can't play. You can play (have FUN)though the grind in everyotherprofession but not IDing. IF they could make pre master IDing FUN then I be all for doing nothing but increasing the time it takes, but I don't see how they can do that.






I'm not sure of what you mean. Is it that the person grinding doesn't actually do anything that is the mindless clicking? Maybe I didn't spend enough time as a non-master image designer (a few weeks, I think because I am not very good at grinding and I like to do other things with my time), but I remember that I could do a lot more things that people wanted as a novice image designer than as a novice tailor. Most of the things that people asked me to do for them were things that I could help them with long before I made it to master. When I was making my way through tailor I was constantly having to tell people I couldn't make them a fleshwrap yet or that I didn't have the nice bright shade of red.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Jynn_Seidai
Fri Mar 05, 2004 2:23 pm
#36

I agree that the ID grind has to be slowed down, but I am unsure that requiring placement of a "vendor" is the proper way. One of my ID's is also a Tailor/Artisanand I use every available lot to place harvesters. I have another character hosting my houses and factories so having to place a house would be detrimental to this character. However the recent brags of "I mastered ID in 30 seconds" have got to stop so this might be the way to eliminate that.



Kerry - - Sawyer - A'la - Montego
MD/MCM - Master Tailor - Master Booty Shaker x2
Test Center Roughnecks


Gyopi
Sat Mar 06, 2004 1:32 am
#37






Sir_Voor wrote:
It's not a perfect plan, But increasing the number of mindless clicks we do now is far from prefect. This can be somewhat enjoyable, and have not heard any ideas that I can say that about.







To me a grind is a grind and I hate grinding!The problem with the ID grind is that you can get XP so quickly and so often! If I am a dancer or musician, I only get XP every few seconds if I do flourishes (and none at all if I don't). If I am a fighter, it takes at least a few seconds to target and kill even the easiest creature. If I am a crafter, no matter how many crafting tools I have and how good my macro is, it takes a few seconds to put in the ingredients and move to the next tool. For image design, experience is given instantaneously as soon as the other person hits accept and another ID job can be started instantly after that. Because of this you can get image design XP several times a second! Why can't we just have a small delay of 2 or 3 seconds for each image design session to make it more like any other profession? It would not affect people really doing image design at all. It would reduce the need for drugs and food in the grind. It would put power grinders and more casual grinders on a more even footing and it would make it so that it takes longer than 20 minute to become a master image designer.






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Sir_Voor
Sat Mar 06, 2004 1:51 am
#38






Gyopi wrote:



To me a grind is a grind and I hate grinding!The problem with the ID grind is that you can get XP so quickly and so often!







I disagree unlike other professions the ID grind is mindless clicking, that you can't play. You can play (have FUN)though the grind in everyotherprofession but not IDing. IF they could make pre master IDing FUN then I be all for doing nothing but increasing the time it takes, but I don't see how they can do that.







[`M Sir VOOR N`\

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