Image Designer Archive
Thread: Let's talk about: Image Design skill gain
To Gallion:
While its true that image is an easy to master profession, the real problem is that its a shallow profession that is one of the least populated professions. It's not even on par with the pikeman profession, So what many of us are trying to accomplish is to get the developers to add features to the profession that are more all inclusive (ie more hair styles) and to also add options for tatoos, scars, neon hair colors and etc,
And in order to justify such improvements we also need to increase the difficulty to master the profession, Without such increase the meaning of any added capabilities will be lessened.
Holocrons have just highlighted the problem,,but they arent the problem nor are the players grinding ID just for a holocron message,,its the profession itself ,,
Unfortunately our profession, in fact the entire entertainer profession tree has been largely ignored by the developers since launch and in my opinion its a big mistake to ignore the one major group of professions that make this game truly unique.
Thanks for bumping the post Kwee
Wish I could give a great idea, but I can't come up with any thing Fun. Ya, there are ways to slow it down, but lets face it Pre master IDing is not fun. killing 10,000 NPC pre-master is fun but doing 10,000Pre-masterIDs is not fun.I felt like I was short changing the customers by not having more to offer. Maybe something like merchants where it's just a time factor and you really don't do much.
I have an idea I like to run past you all, how about changing XP system to;
| 620 APs |
Salon XPs work just like merchant XPs, but instead ofplacing vendors to get XPs, you place ID equipment in your house. Like vendors you get XPs for having them up and running, and when they are used.
Like Merchants as you go up the tree you can get better equipment
|+1 All, and (ID Building or Cantina) |
Message Edited by Sir_Voor on 03-05-2004 09:05 AM
I don't like the emphasis on buildings and passivity. Slowing down skill gain by taking away our essential functions is not the answer. I might support 1 line of "salon xp" but not three. To be honest, though, I don't like the idea of buildings, and I don't like the idea of frustration waiting around for people to use your stuff - like merchants.
It's hard enough to get people to look at your goods if you're a merchant. But usually people are always looking for a bargain, and therefore the xp comes in. People looking for a steam room? Not likely! That takes a lot of initiative - and isn't it easier for them to just grab an ID in a cantina and get an insta-change?
In other words, I think this plan would change the essential character of image design. It's a well-thought-out and well-organized plan, but it doesn't mesh with my playing style. Maybe others agree with me, and maybe others don't. But I think this would suck every little piece of enjoyment out of ID for me, having to beg customers to come sit in a steam room.
It would be long, frustrating, and require a lot of commercial outlay - and where is this money coming from? WIth merchants, people are buying goods. For us.... they're buying... the one line of changes we can make with our ID experience? Do the steam rooms charge? I don't see how image designers have the financial ability to put forth an operation requiring a good bit of capital.
NJ62 wrote:
I don't like the emphasis on buildings and passivity. Slowing down skill gain by taking away our essential functions is not the answer. I might support 1 line of "salon xp" but not three. At first I was thinking 2lines of "salon xp" maybe that would be better. To be honest, though, I don't like the idea of buildings, and I don't like the idea of frustration waiting around for people to use your stuff - Like merchant's vendors you still get XPs even if no one every uses them.
It's hard enough to get people to look at your goods if you're a merchant. But usually people are always looking for a bargain, and therefore the xp comes in. People looking for a steam room? Not likely! That takes a lot of initiative - and isn't it easier for them to just grab an ID in a cantina and get an insta-change? ID equipment would not have any artist stuff just thecritical functions the devs want us to have
, which I don't want to have but if we are going to get it. ID buildings is where it should be
In other words, I think this plan would change the essential character of image design. It's a well-thought-out and well-organized plan, but it doesn't mesh with my playing style. Maybe others agree with me, and maybe others don't. But I think this would suck every little piece of enjoyment out of ID for me, having to beg customers to come sit in a steam room. It would not Change the essential character but add to it, so instead of just "skill" it is "skill and shop owner".
It would be long, frustrating, and require a lot of commercial outlay - and where is this money coming from? WIth merchants, people are buying goods. For us.... they're buying... the one line of changes we can make with our ID experience? Do the steam rooms charge? I don't see how image designers have the financial ability to put forth an operation requiring a good bit of capital. This plan assumes we are going to get the "critical function" the devs want to give us,so players will seek us out, I would like to ether have a fee at the door or have so players could tip the equipment.
Message Edited by Sir_Voor on 03-05-2004 10:37 AM
Sir_Voor wrote:
I disagree unlike other professions the ID grind is mindless clicking, that you can't play. You can play (have FUN)though the grind in everyotherprofession but not IDing. IF they could make pre master IDing FUN then I be all for doing nothing but increasing the time it takes, but I don't see how they can do that.
Sir_Voor wrote:
It's not a perfect plan, But increasing the number of mindless clicks we do now is far from prefect. This can be somewhat enjoyable, and have not heard any ideas that I can say that about.
To me a grind is a grind and I hate grinding!The problem with the ID grind is that you can get XP so quickly and so often! If I am a dancer or musician, I only get XP every few seconds if I do flourishes (and none at all if I don't). If I am a fighter, it takes at least a few seconds to target and kill even the easiest creature. If I am a crafter, no matter how many crafting tools I have and how good my macro is, it takes a few seconds to put in the ingredients and move to the next tool. For image design, experience is given instantaneously as soon as the other person hits accept and another ID job can be started instantly after that. Because of this you can get image design XP several times a second! Why can't we just have a small delay of 2 or 3 seconds for each image design session to make it more like any other profession? It would not affect people really doing image design at all. It would reduce the need for drugs and food in the grind. It would put power grinders and more casual grinders on a more even footing and it would make it so that it takes longer than 20 minute to become a master image designer.
Gyopi wrote:
To me a grind is a grind and I hate grinding!The problem with the ID grind is that you can get XP so quickly and so often!