Image Designer Archive
Thread: We should be able to change the race of toons :p
Yeah yeah let's change the races that way IDs are hunted down so people can take advantage of any species.
I'll be human today so I can be a 14point artisan and run out all my schems, then be Ith tomorrow so I can get the extra exper on my ship parts
Games change an evolve sometimes,
the fact some people are 'stuck' because of the 'old' jedi system is not really that much of a complaint,
everyone was perfectly fine with it until the new system was in place.
But I want to wear my Maruader Armor..my mods are in my Twik's lekku wrap....what do you mean wookiees can't wear boots?
Arnwald wrote:
nice post, I totally agree how you express the immersion process it's all about RP.
For thoses who disagree here some examples :
- weclone in 10 secs and are revived with full memory, skills...
- a novice pistol does 20 time less damage than a master one
- we have 80 items in our pockets and we carry tons of resources
etc, etc...
The above three examples are in the game for a their own reasons that arenot realted to why I'm adamantly opposed to species change ability. The first keeps the game moving along, it would be no fun at all if you had to restart your skills upon each death. The second is to give incentive to become a Master Weaponsmith and create a need to keep mining/crafting/move the economy along. The third also keeps us from having to do the tedius chore of running back to our house every few mintues to get stuff. Yes, this is a bit unrealistic, but it's one of those things that helps keep the game moving along and flexible. They are a sensible sacrifice of realism and roleplay in favor of game playability.
I do not see species change in the same light. It could lead to a SOTM culture (species of the month) on the part of the combat folks that thisweek belive Ithorians are all the rage for being Bounty Hunters. This could detract from the diversity within the game and hurt the atmosphere of a galactic spanning government with multiple races etc. I think that our immersion is already delicate enough as it is, I'd rather not messwith it furthur. Also, adding such a mechanic does not help the game from a practical sense either. People can already get second slots on the same server so they may as well use that for the race they would decide to be now. The old system unlockers could perhaps be grandfathered in some way, but they don't have to be. They're not absolutly guaranteed everything they could ever want just as anyone else is not. It's about choice, and it was those folks choice to pick their race, grind their jedi, etc. Some choices have permanant consequences in the game, and this is one of them.
I think the SotM (Species of the Month)-syndrome is a very important argument, why species-changes, even only once per month, is not a good idea. My fear is, that it the majority of players would start setting the "best" species for their template... so the majority of Artisans would be human thanks to the experimentation-bonus, most Shipwrights would probably ithorian or sollustan, because of their boni, most combat folks might be wookiees, humans or zabrak (I'm have no clue which species got the most health or "best" boni there...
In short: it would probably hurt the diversity of SWG.
I mean come on now, if someone wasn't cool enough to pick Bothan from the start, they'll never be cool enough to play a Bothan even if an ID changes them.
Wait, what? There are other races people would change to?
/mood confused
This would be implemented just so all the non-Bothan whiners would be able to switch over, right?
Bassnet13 wrote:
This would be implemented just so all the non-Bothan whiners would be able to switch over, right?
/highfive Panthu
/shout Everybody get down wit' yer bad selves!!!
/boogie
/cheer