Image Designer Archive
Thread: Incoming!!!
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Nouva
Wed Mar 23, 2005 10:44 am
#27
Well spoken Top Dogg.
Development does need to see us Image Designers as a profession as per the origional intent of the game design. The all too vocal combat professions and PVPers seem to garnish more attention than they actually need warrented. The CU is evident proof that development does not care about the entertainment professions. Unless I am wrong, a answer by development is in order. I want to know what is in store for us, not a false promise but fact. I want to know why they are taking mindwounds out of the combat system, and what musicans and dancers will be receiving in place of a nerfed ability. Believe it or not, we are human beings, albight human beings that deserve answers to a service they PAY for monthly.
Virrago
Wed Mar 23, 2005 12:04 pm
#28
NJ62 wrote:
The mods enforce forum policies for everyone equally, period.
True, I hate everyone equally.
FuschiaD
Thu Mar 24, 2005 12:22 am
#29
Virrago wrote:
NJ62 wrote:
The mods enforce forum policies for everyone equally, period.
True, I hate everyone equally.
God, poor V. The Tarquinas server forums would make ANYONE insane. We make his job so hard. LOL
Back on topic. I have to say that I think ID is possibly the ONLY profession in the game that could survive without any real combat/support ability whatsoever. The fact is, people are always going to get tired of the way they look. They are always going to want to change something. I'm damn good at doing that and I'm perfectly happy just to make people pretty. When it comes to my dancer, yes, I want some viable function. But to me, dispensing the sexy is enough for my ID. We've never been a 'support' profession. With the exception of stat migrations, we're purely for fun, which is why I love it so much.
noSup4u
Thu Mar 24, 2005 12:32 am
#30
FuschiaD wrote:
dispensing the sexy is enough. we're purely for fun, which is why I love it so much.
qfe and thats why i married you.
now cut out the logical analysis, insightful comments on the profession, its functions, and its futures and get back to the good stuff.
lets hear more about how brilliant people have been in the past and why therefore only they have legitimate input to the conversations. explain the bannings some, lets get some past flames rekindled. sounds like there was a good war. cmon if v is gonna pop in lets make him earn his keep a little more.
im going to pop in again later and hope to see some better trolling and flaming going on. you id's are too nice for your own good. the devs love the loudest screaming, that gets results. go read the jedi and bh boards! its 12 year old recess there and i bet the devs read every post 
/flees from forum before lynch mob beats him with curling irons
FuschiaD
Thu Mar 24, 2005 12:33 am
#31
*sighs and pushes Geen out of the forum* Sorry folks, I forgot to lock him up this morning. Carry on. 
Maisland
Thu Mar 24, 2005 2:35 am
#32
I agree. We do NOT need any "support" ability to be a viable profession. I always hated doing stat migrations and am so glad to see them going away... and while disguises would be nice, we can get along just fine if we aren't given that ability... and that is the only "support" ability that I have seen suggested that seemed to "fit" with my concept of ID.
FuschiaD wrote:
Back on topic. I have to say that I think ID is possibly the ONLY profession in the game that could survive without any real combat/support ability whatsoever. The fact is, people are always going to get tired of the way they look. They are always going to want to change something. I'm damn good at doing that and I'm perfectly happy just to make people pretty. When it comes to my dancer, yes, I want some viable function. But to me, dispensing the sexy is enough for my ID. We've never been a 'support' profession. With the exception of stat migrations, we're purely for fun, which is why I love it so much.
ToppDog
Thu Mar 24, 2005 7:04 pm
#33
It's not necessarily that we "need" support roles... it's that the main purpose for ID (changing one's appearance) has a bunch of untapped potential in this game. Being able to ID vendors, or craft wigs, make-up kits, or disquisesisn't something we "need", but it is something that a lot of the other players want badly, & would fit in nicely with our profession.
Part of the problem we had before was that as the influx of newer players stalled, our services were naturally not in as high demand. That was fine for most of us who felt ID was more of a luxury profession to be used in conjunction with other professions to provide income. I agree with FusciaD that I would be fully satisfied if ID's did nothing other than enhance appearances, but I am also aware that the shrinking base of newer players does not provide enough customers, & that simply relying on the players who eventually get tired of their looks & want something else will not be enough to keep the credits rolling in.
Many of us are perfectly fine with that, but I can still understand where others would not be. And for me I don't mind seeing improvements to our profession that would help those that want to make money, as long as any added functions remain true to the original purpose of the profession & do not in any way come across as nerfs to us or the regular playerbase. Anything we get should be considered "new content" that the players either want or need.
FuschiaD
Thu Mar 24, 2005 10:28 pm
#34
I have to say, if ID's were to play some role in the new cybernetics, that would be an excellent and VERY lucrative replacement for stat migrations.
CM_Ronin
Fri Mar 25, 2005 2:56 am
#35
lol TONs of people were out grinding away ID today. I myself was in the cantina being a guinea pig and helped two people reach Master ID. Looks like we got the greenies rolling in.
I really love my extra 16 skill points.
NJ62
Fri Mar 25, 2005 6:16 am
#36
Yeah the huge influx is probably largely people who wanted to try out the profession before but found the timers too prohibitive. I know of at least one player who tried, once before timer reduction and once after, to get master entertainer and gave up after the second box because of the horror of the grind. We had a bit of a similar wave after the timers were reduced, with me taking that opportunity to master ID on a second server. It settled down after timer reduction, and it will settle down now as well.
Given a choice between two evils - on the one hand a boring time-consuming grinding system, and on the other a too-easy system, I choose the latter.
Powergamers will always be able to do the grind, no matter how hard you make it, finish before a casual gamer, and learn nothing. You really can't force people to learn about the profession or respect it by making the grind more difficult.
On the other hand, the timer grind was not accessible to casual players, those who would be dedicated to the profession, and made them not want to play the profession. Let's face it - manyID's, the real ID's who people actually go to for changes, are not power gamers. They're casual gamers, social gamers, who simply don't have the time between kids and work to stare at a timer ticking down. Even in an easy system, it will take those people an appreciable amount of time to finish, and once they do, will keep the profession and become some of the best ID's around. I hated a system that prevented those people from joining our ranks.
Let's not think of it as trying to keep undesirables out of the profession, because no matter how easy or hard the grind is, there will always be some jerk mastering the profession who doesn't care about the profession at all. Let's think of it as including the quite welcome dedicated casual players who formerly could not reasonably access the profession.
Given a choice between two evils - on the one hand a boring time-consuming grinding system, and on the other a too-easy system, I choose the latter.
Powergamers will always be able to do the grind, no matter how hard you make it, finish before a casual gamer, and learn nothing. You really can't force people to learn about the profession or respect it by making the grind more difficult.
On the other hand, the timer grind was not accessible to casual players, those who would be dedicated to the profession, and made them not want to play the profession. Let's face it - manyID's, the real ID's who people actually go to for changes, are not power gamers. They're casual gamers, social gamers, who simply don't have the time between kids and work to stare at a timer ticking down. Even in an easy system, it will take those people an appreciable amount of time to finish, and once they do, will keep the profession and become some of the best ID's around. I hated a system that prevented those people from joining our ranks.
Let's not think of it as trying to keep undesirables out of the profession, because no matter how easy or hard the grind is, there will always be some jerk mastering the profession who doesn't care about the profession at all. Let's think of it as including the quite welcome dedicated casual players who formerly could not reasonably access the profession.
masterim-doublea
Fri Mar 25, 2005 8:49 am
#37
yes i feel that mastering image desinger is a joke to some people, i got news in the salon not even knowing that they can change beasr color from hair color!!
a few dayd ago i saw a master designer walk in the salon. i thiught nothing of it untill, he starets up a macro spamm, in capitol letters "STAT MIGRATIONS OLNY 100K OR MORE" the goting price on stat migrations on bria is 10-20k my price since i mastered 1 month ago (hey ive stuck with it much longer than others, and i plan on keeping it) This guy was alred making me mad but then he said im faster than any id out their dont go to muscar hes a slow poke, my chars name is muacar. he was saying i was worse than him and telling the cosomers i was bad. this made me mad. i told nim to stop, he dident, we kept talking for 5 mins like this. finaly he challenged me to a deul, i lookes over his stats and bages. he was a hamless entertainer, and i killde him and his imp npc. im one of few image designers that know how to work a t-21, i alwas hold it when i id. i just joke and say it is easyer to kill the ulgy ones than it is to make them look pretty. well this came true, lol
one of my many many id stories. Muscar Krone on Bria, Master Image Designer.
Nicka
Mon Mar 28, 2005 4:39 pm
#38
lol.. Oh wow that made my day.
I never knew people working for SOE had a sense of humor.. Oh how wrong I was.
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