Image Designer Archive

Thread: Stat Migration Analysis ID (only) input requested :)

Maisland
Tue Jun 15, 2004 2:26 pm
#27






Plagvreugd wrote:


***** The idea for a client-only timer is therefore much better. You could possibly still keep a timer so that the ID couldn't stat migrate people for a while, but it would at least get him out of the tent for a few minutes to run some errands or do whatever.


If it would put a less demand on IDer's time, prices might very well go down, something the rest of the world desperately wants.


Thewt of Infinity





I know I would charge less if the time was not so long. Currently, I charge 10k (or 1k per minute) for stat migrations.




I survived the CU


I can not survive the NGE


nerfherder321
Tue Jun 15, 2004 5:04 pm
#28

puts the bread on the table, if you know what i mean, but the problem is, it is NOT a good source of exp, and it keeps me there for hours, mainly becasue sometime IM the only ID left in the city (coronet), i dont like doing15 ID's and have to wait 1.5 hours to do it, Customers get angry at me and then leave




Cheat Fetto
TechnoCan
Wed Jul 28, 2004 7:26 am
#29


My experience with stat migrations aren't really that bad. Ok, it takes 10 minutes and not every customer is up to a nice chat or to more ID-work. It can be really annoying to see you customer going afk with the proposal to be back in time and then he/she is not back in time... But that's only an exception for me. Most times me and my customers are very happy with each other and had a nice chat, did some more work on his/her avatar or both.


Now with the xp boost we got with publish 9 (2k per stat migration) we even recieve a good and reasonable xp reward for it, beside the good business the migration is for my bank-account and that with reasonable prizes all along.


The only real negative aspect now are the rising amounts of jedi-grinders that collide with the 'regular' ID folks fighting over stat migration-customers now one way or the other. This will of course (or better hopefully) be much less of a problem with publish 10, but to the moment it is what makes me concentrate on other characters than my beloved ID.


Another issue there is definitley the fact that we are basically imprisoned in those prisions. Though the Salons really look great now and show much flair it is still like a prison for us, which is why I still call the salons our 'Prisons of Style'.


All in all I think the stat migration is the 'hard-work'-part of our profession while the other ID-stuf is more the fun-part of it. but I think every profession got it's ups and downs so I don't see a problem there.


May the Force be with you all!


TechnoCan

Message Edited by TechnoCan on 07-28-2004 04:45 PM



May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
Kwee
Wed Jul 28, 2004 7:40 am
#30

There are three things that I see most mentionedwith stat migrations:


1/ They can only happen in the PC tents. Many ID's are turning down stat migrations because theyrequiretravel. Once the hologrinding ID's disappear with pub 10, there will be an increased need for player city tents.


2/ The fact thatstat migration only requires pressing a button. At firstit wasassumedID's would be able to at move some bars around with the customer tellingthem where they wanted their stats. Pressing one button makes some ID's feel like NPC terminals,especially if the person isn't chatty or (even worse) afk's. Many players view ID's as terminals as well, not only have they been able to migrate their own stats in the past, they really still do and only come to an ID to have it take effect.


3/ Most ID's and customers feel that ten minutes is too long of a wait. Even when cosmetic or body changes are done,there is usually still a wait for the ten minute counter. One suggestion that has come up often is lowering the ID timer to five minutes, and putting the other five on the customer.




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Jynn_Seidai
Wed Jul 28, 2004 3:01 pm
#31






Kwee wrote:

There are three things that I see most mentionedwith stat migrations:


1/ They can only happen in the PC tents. Many ID's are turning down stat migrations because theyrequiretravel. Once the hologrinding ID's disappear with pub 10, there will be an increased need for player city tents. Ihate dealing withnpc city tents. I would be much more likely to do stat migrations if there were player city tents.


2/ The fact thatstat migration only requires pressing a button. At firstit wasassumedID's would be able to at move some bars around with the customer tellingthem where they wanted their stats. Pressing one button makes some ID's feel like NPC terminals,especially if the person isn't chatty or (even worse) afk's. Many players view ID's as terminals as well, not only have they been able to migrate their own stats in the past, they really still do and only come to an ID to have it take effect. I hate sitting around for 10 minutes to hit 1 button. Of the very few stat migrations I have done, only one of the players has stuck around to chat. They got their migration for free.


3/ Most ID's and customers feel that ten minutes is too long of a wait. Even when cosmetic or body changes are done,there is usually still a wait for the ten minute counter. One suggestion that has come up often is lowering the ID timer to five minutes, and putting the other five on the customer. I would tolerate this better than the 10 min timer, however I still feel that sitting around for 5 minutes to hit one buttton makes me a npc rather than an ID.









Kerry - - Sawyer - A'la - Montego
MD/MCM - Master Tailor - Master Booty Shaker x2
Test Center Roughnecks


Breestan
Wed Jul 28, 2004 5:27 pm
#32

My same old Song and dance:

Re-institute the old system that took several days to migrate.

Current system:

I dislike having to waste 10 minutes of my time on a stat migration. I hate it I hate it. I am also a roleplayer, and the 10 minutes with the UI up (even Alt ing out of it is not helpful) is not a jumping pad for roleplay. If a person is going to Roleplay the migration then they will whether it takes them thirty seconds or Ten minutes. But if they are roleplaying thne they need to be able to see their screen and the people they are playing with and still have control of the mouse. Ten minutes is detrimental, even to Role play.

Idea:

ID adds stat migration to the session (like they add holo-emotes) the session goes through in far less than 10 minutes, both Designer and Customer go on merry way. Now, customer's stats change in the remaining time while they run off to the bazaar or something. Leaving the ID to move onto their next customer.




Tekoa Dia'koh *** Irys Eo'Nel
Master Dancer and Image Designer
:: The Lunatic Dawn :: Redemption, Lok, Ahazi *** Mos Eisly, Starsider
And proud to be a Galaxy Girl!
Maisland
Thu Jul 29, 2004 12:11 am
#33




Kwee wrote:

There are three things that I see most mentionedwith stat migrations:


1/ They can only happen in the PC tents. Many ID's are turning down stat migrations because theyrequiretravel. Once the hologrinding ID's disappear with pub 10, there will be an increased need for player city tents.


2/ The fact thatstat migration only requires pressing a button. At firstit wasassumedID's would be able to at move some bars around with the customer tellingthem where they wanted their stats. Pressing one button makes some ID's feel like NPC terminals,especially if the person isn't chatty or (even worse) afk's. Many players view ID's as terminals as well, not only have they been able to migrate their own stats in the past, they really still do and only come to an ID to have it take effect.


3/ Most ID's and customers feel that ten minutes is too long of a wait. Even when cosmetic or body changes are done,there is usually still a wait for the ten minute counter. One suggestion that has come up often is lowering the ID timer to five minutes, and putting the other five on the customer.





1/ This is a big one all right. Having to go to one of only 5 locations is a major pain (does anyone actually use the tent on Vreni Isle?).


2/ I don't really have a problem with this as much. I have no idea of where a player wants their stats anyway. I don't see anyway that would "fix" it that would not make stat migrations more of a pain than they are now.


3/ Now this is the biggest problem in my opinion. Splitting the timer would be a great compromise.




I survived the CU


I can not survive the NGE


Humanaut
Thu Jul 29, 2004 2:14 am
#34


I hate to complain about this game, so many people do already...but the issue with image designers doing stat mig is really ridiculous.

The title of the profession itself says what we have to do: design the IMAGE of the players, not their physiology, are we advanced medics, or what??

I think it's also dangerous for the balance of the game, because everybody complains now about the 10 mins long time to adjust and the high cost, that it will decrease certainly in the near future. And then we'll have ID'`s as part of the hunting group, that will change the stats every 5 mins, for the perfect attack: Honey,i wanna make a head shot, please increase my Mind....


Please bring back the old system, the new puts the ID in a role thats simply not theirs, and makes the game too easy!

Also it is completely illogical that a character can change his complete being in "only" 10 mins. To this date we had the illusion that the character was doing some training in the 24 hours we had to wait...


ID's should have more tattoos, hairstyles, piercings and they should have the possibility to design these things themself also!
Pooplefronk
Thu Jul 29, 2004 2:27 am
#35



"I hate to complain about this game, so many people do already...but the issue with image designers doing stat mig is really ridiculous. The title of the profession itself says what we have to do: design the IMAGE of the players, not their physiology, are we advanced medics, or what??"

No, we are not. But think again, not everything is super realistic. If it were, we wouldn't have the galaxy at all. I like that we have the migration because it draws people to us. We actually have the chance to enlighten the rest of the galaxy of what image designers can do besides migrations. Use that opportunity to your advantage and get more fun out of the profession.

"I think it's also dangerous for the balance of the game, because everybody complains now about the 10 mins long time to adjust and the high cost, that it will decrease certainly in the near future. And then we'll have ID'`s as part of the hunting group, that will change the stats every 5 mins, for the perfect attack: Honey,i wanna make a head shot, please increase my Mind...."

I agree that the outcry may eventually result in the migration being decreased to 5 minutes and that would be a really bad thing, in my opinion. But as long as the procedure has to be in a tent, you don't _just_ change the stats on the fly.


"Please bring back the old system, the new puts the ID in a role thats simply not theirs, and makes the game too easy!

Also it is completely illogical that a character can change his complete being in "only" 10 mins. To this date we had the illusion that the character was doing some training in the 24 hours we had to wait..."

You don't feel that it is illogical that we can make a person taller, more muscular, change skin, or the like instantly (if you are a master and in a tent)?

"ID's should have more tattoos, hairstyles, piercings and they should have the possibility to design these things themself also!"

I completely agree and I would bet my left lekku that we will get it eventually. Until then, work with things instead of against them and it will all be much easier. Do what you think is fun and if you don't like doing stat migrations, don't. Plenty of image designers have chosen not to and most customers will accept the fact if told in a civiliced manner, title or no title.




/Rebi Owrag of Eclipse
Just having fun

Erann
Thu Jul 29, 2004 11:42 am
#36

Okkkay.. a week and a half of nonstop stat mitagration.



What I liked:


- 10 minutes gave me enough time to convince a player to consider cosmetic changes.. at the end the ten minutes felt like no time.

- The ID only statting allowed the Image designer to finnally earn credits.

- I find once someone gives into Apearence changes they will always return.

- The theed / Coronet tend to be the busy focal points, Theed leading the popularity place.

- 10 minutes of ID time gives a nice time to RP and introduce to players RPin a way that they leave feeling all warm and fuzzy.

- This is a very touchy topic but I think it was a good choice to only allow stats in tents.

- The less time to apply changes at master


What I Don't like:


- You still have to wait 10 mins a stat at master in the tent.

- 10 minutes is a long time for Non talkers.

- 200 Stat migrations is a full time effort to get done

- After a week and a half of taking time off work to finish this profession I feel disapointed I've acomplished my goal.

- I wanted everyone to have stats when I was a novice cause of the XP pay

- the inability to stat yourself and others once you are a master out side of the tent.


What I wish I could do:


- Colour dye kits to sell to people as an ID. Perhaps a schematic / use to sell or a component?

- Stat people outside of the tent at master.

- Sell Limited use cosmetic things

- Give the humans red eyes

- give the humans tatoos

- Offer people thier dream to change thier sex.



What I wanna change:


- cut the trees from the theed ID tent.

- Global / planet search for Master ID

- ability to force the ID change after 15-20 mins for when people fall asleep on me.

- the payment / offered credits... this confuses people. I can't send the confirm window if they didn't match payment demand.

- a pop-up asking if I want to auto add the client to the freeloader commentlist on no payment of service.

- the ability to slider a persons stats.


Commonly asked Questions:


How long will this take?

Can you set my stats?

Can you see my stats?

Where is the tent?

Can you meet me in the starport?

can you change my skin?

can you give me a boob job?

how much for stats?

where are the masters?

Where are the trainers?

I need one more point of "Stat" to wear this!

Ah sh#$ I hit cancel!


Common Grief:


- Trees in the theed tent.

- Proximity of the ID tent in theed being next to the Cantina (Spammy hard to follow a session unless on group chat.)

- inability to make an id terminal in my house / hall/ cantina.


Common Misconceptions:


- Moreina, and verendi isle should be the place the AFK grinders go to work thier profession. in peace and quiet

- Bestine should have an NPC Imagedesigner explaining the ID profession and Why the IS can only stat.

- The ID sets stats because of the whole "personal trainer" thought. you couch them into thier stats.. like a athlete.


Biggest flaw?


It gets busy, people are pushy, everyone wants to be in first in line.


This is a really fun profession if you like getting up close and into people's faces. I love it especially when a sleepy guy tips 500,000 instead of 50,000.





MeiYuki

Ache Me on! I love stalking my Prey.
IPC ...for life! (valcyn)
'Nova (starsider)
Pooplefronk
Thu Jul 29, 2004 12:05 pm
#37


Breestan wrote

"I dislike having to waste 10 minutes of my time on a stat migration. I hate it I hate it. I am also a roleplayer, and the 10 minutes with the UI up (even Alt ing out of it is not helpful) is not a jumping pad for roleplay. If a person is going to Roleplay the migration then they will whether it takes them thirty seconds or Ten minutes. But if they are roleplaying thne they need to be able to see their screen and the people they are playing with and still have control of the mouse. Ten minutes is detrimental, even to Role play."

Even though I understand some image designer loathing of the stat migration, I do not share their feelings.

I don't think the 10 minutes constitutes a problem or is even detrimental to role playing. Quite the contrary, in my opinion. In that amount of time, you can really begin having fun with the customer. I haven't had a customer gone afk on me for a very very long time due to my in-migration entertainment. And they usually follow suit and have a very good time too - even hardboiled pvp's - which just makes the whole thing go by, well, sometimes too fast

With that said, I do not snatch every single chance to stat migrate even though it is fun as I, being a master, do not need the experience points. I try to send the customers to any present image designer, who is above the novice level. That usually works out fine.




/Rebi Owrag of Eclipse
Just having fun

Doshae
Thu Jul 29, 2004 8:54 pm
#38

First off, the old system was bugged and would never fully change my stats to what I would set them at. My secondaries would only go to 543 or 628. I hated it. This new system changes them to whatever your max can be for each stat.


On what you asked though, I really like doing stat migrations. I never have any rude or obnoxious customers concerning them either. Would be nice if time was reducedto do them. Even nicer to have player salons or droids to cut down on a 3 shuttle trip just to do one stat change which ends up taking up to 30-40 min total to complete if the shuttle times are off.


It would be nice to at least see what the customers stats are so we could comment on what to do. I have alot of new ppl not having any idea what to set them at so I have to bring up my own migration so I have something to reference by.


The ID screen cancelling because either I or the customer closes another window and then closes the ID by mistake. Not a big thing if you are only a min into the stat change but with only 1 min left can be quite frustrating.


Quartzeye
Fri Jul 30, 2004 12:58 pm
#39

heard an idea..... what if players could use the terminals (kike stand in them lol) to change their own stats but it would take a horrid amount of time. ... like 45 min or something. that way, it is undesirable, but at least there is an option for those who for some reason cannot find an id.


Not sure about that lol, but anyways...

i like to stat migrate. I always make them talk to me or i go afk too. I think the 10 min timer is the most horrible thing though. 5 min would be fun. Also, I want an id terminal droid. I want to be able to change stats wherever. I don't like having someone say "ohhh, you are an id can you help me?" only to break their little hearts by telling them that we have to be in 1 of 4 salons on the entire galaxy.


your idea about having the time customer sided is awesome! we could get to so many more people that way.





Caere Laihai
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