Image Designer Archive
Thread: Stat Migration Analysis ID (only) input requested :)
I know I would charge less if the time was not so long. Currently, I charge 10k (or 1k per minute) for stat migrations.
Plagvreugd wrote:
***** The idea for a client-only timer is therefore much better. You could possibly still keep a timer so that the ID couldn't stat migrate people for a while, but it would at least get him out of the tent for a few minutes to run some errands or do whatever.
If it would put a less demand on IDer's time, prices might very well go down, something the rest of the world desperately wants.
Thewt of Infinity
Message Edited by TechnoCan on 07-28-2004 04:45 PM
Kwee wrote:
There are three things that I see most mentionedwith stat migrations:
1/ They can only happen in the PC tents. Many ID's are turning down stat migrations because theyrequiretravel. Once the hologrinding ID's disappear with pub 10, there will be an increased need for player city tents. Ihate dealing withnpc city tents. I would be much more likely to do stat migrations if there were player city tents.
2/ The fact thatstat migration only requires pressing a button. At firstit wasassumedID's would be able to at move some bars around with the customer tellingthem where they wanted their stats. Pressing one button makes some ID's feel like NPC terminals,especially if the person isn't chatty or (even worse) afk's. Many players view ID's as terminals as well, not only have they been able to migrate their own stats in the past, they really still do and only come to an ID to have it take effect. I hate sitting around for 10 minutes to hit 1 button. Of the very few stat migrations I have done, only one of the players has stuck around to chat. They got their migration for free.
3/ Most ID's and customers feel that ten minutes is too long of a wait. Even when cosmetic or body changes are done,there is usually still a wait for the ten minute counter. One suggestion that has come up often is lowering the ID timer to five minutes, and putting the other five on the customer. I would tolerate this better than the 10 min timer, however I still feel that sitting around for 5 minutes to hit one buttton makes me a npc rather than an ID.
Re-institute the old system that took several days to migrate.
Current system:
I dislike having to waste 10 minutes of my time on a stat migration. I hate it I hate it. I am also a roleplayer, and the 10 minutes with the UI up (even Alt ing out of it is not helpful) is not a jumping pad for roleplay. If a person is going to Roleplay the migration then they will whether it takes them thirty seconds or Ten minutes. But if they are roleplaying thne they need to be able to see their screen and the people they are playing with and still have control of the mouse. Ten minutes is detrimental, even to Role play.
Idea:
ID adds stat migration to the session (like they add holo-emotes) the session goes through in far less than 10 minutes, both Designer and Customer go on merry way. Now, customer's stats change in the remaining time while they run off to the bazaar or something. Leaving the ID to move onto their next customer.
Kwee wrote:
There are three things that I see most mentionedwith stat migrations:
1/ They can only happen in the PC tents. Many ID's are turning down stat migrations because theyrequiretravel. Once the hologrinding ID's disappear with pub 10, there will be an increased need for player city tents.
2/ The fact thatstat migration only requires pressing a button. At firstit wasassumedID's would be able to at move some bars around with the customer tellingthem where they wanted their stats. Pressing one button makes some ID's feel like NPC terminals,especially if the person isn't chatty or (even worse) afk's. Many players view ID's as terminals as well, not only have they been able to migrate their own stats in the past, they really still do and only come to an ID to have it take effect.
3/ Most ID's and customers feel that ten minutes is too long of a wait. Even when cosmetic or body changes are done,there is usually still a wait for the ten minute counter. One suggestion that has come up often is lowering the ID timer to five minutes, and putting the other five on the customer.
1/ This is a big one all right. Having to go to one of only 5 locations is a major pain (does anyone actually use the tent on Vreni Isle?).
2/ I don't really have a problem with this as much. I have no idea of where a player wants their stats anyway. I don't see anyway that would "fix" it that would not make stat migrations more of a pain than they are now.
3/ Now this is the biggest problem in my opinion. Splitting the timer would be a great compromise.
No, we are not. But think again, not everything is super realistic. If it were, we wouldn't have the galaxy at all. I like that we have the migration because it draws people to us. We actually have the chance to enlighten the rest of the galaxy of what image designers can do besides migrations. Use that opportunity to your advantage and get more fun out of the profession.
I agree that the outcry may eventually result in the migration being decreased to 5 minutes and that would be a really bad thing, in my opinion. But as long as the procedure has to be in a tent, you don't _just_ change the stats on the fly.
You don't feel that it is illogical that we can make a person taller, more muscular, change skin, or the like instantly (if you are a master and in a tent)?
I completely agree and I would bet my left lekku that we will get it eventually. Until then, work with things instead of against them and it will all be much easier. Do what you think is fun and if you don't like doing stat migrations, don't. Plenty of image designers have chosen not to and most customers will accept the fact if told in a civiliced manner, title or no title.
Breestan wrote
"I dislike having to waste 10 minutes of my time on a stat migration. I hate it I hate it. I am also a roleplayer, and the 10 minutes with the UI up (even Alt ing out of it is not helpful) is not a jumping pad for roleplay. If a person is going to Roleplay the migration then they will whether it takes them thirty seconds or Ten minutes. But if they are roleplaying thne they need to be able to see their screen and the people they are playing with and still have control of the mouse. Ten minutes is detrimental, even to Role play."
Even though I understand some image designer loathing of the stat migration, I do not share their feelings.
I don't think the 10 minutes constitutes a problem or is even detrimental to role playing. Quite the contrary, in my opinion. In that amount of time, you can really begin having fun with the customer. I haven't had a customer gone afk on me for a very very long time due to my in-migration entertainment. And they usually follow suit and have a very good time too - even hardboiled pvp's - which just makes the whole thing go by, well, sometimes too fast ![]()
With that said, I do not snatch every single chance to stat migrate even though it is fun as I, being a master, do not need the experience points. I try to send the customers to any present image designer, who is above the novice level. That usually works out fine.