Image Designer Archive

Thread: POLL: What kind of Alternative for the Salons (aka Prisons of style) would you prefer?

Ani_cul
Sun Jan 30, 2005 6:42 am
#27






TechnoCan wrote:

Hello fellow ID's!


I know Kwee did such a poll some long time ago, but alot of things have changed and we had a lot of personal fluctuations in our professions as well so I like to ask you again:


What kind of alternative for the ID-Salons would you prefer:


a) A new structure placeable by Master IDs in a playercity.


b) Allow a Cantina to be placed by a MID and be used as a Salon.


c) Allow the theatre to be placed by a MID and be used as a Salon.


d) An Image Design Terminal placeable by an ID so a player-structure can act as a Salon.


e) A Droid module acting as mobile ID-terminal.


f) something different (any ideas are welcome of course)



And a second question I like to ask:


Would you like the alternative (which ever it might be) to only reduce the timers or would you like to allow it to do stat-migrations as well?


a) only timer reduction


b) full ID-terminal functionality including stat-migration


Don't forget, this is a poll, so please no discussions here. And please keep comments on your vote short.


Thanks







Just completed to Master and I would die to have a droid for mobility.

I plan on wearing my flag high and would love to 'whip it out' on spot to do a session

*a placeable terminal is secondary as it would still allow more of an anywhere function

(I do not live in a player city, so a structure confined to that system do not appeal to me)


I never had a timer problem as I thought the wait encouraged banter between players,

So functionality would be my upper preference.

Message Edited by Ani_cul on 01-30-2005 07:45 AM



stop looking at me
Aori
Sun Jan 30, 2005 6:51 am
#28


What kind of alternative for the ID-Salons would you prefer:


a) A new structure placeable by Master IDs in a playercity. [Preferred. Dancers/Musicians get their PC Cantinas..and what do we get? Player City tents would be very nice. Would be even nicer if combined with the ability to register your location, but thats just an extra thought. The new structure alone would be VERY cool!]


b) Allow a Cantina to be placed by a MID and be used as a Salon. [Though I'd prefer A, I'd be happy even if they just did this. The other two elite Entertainer professions can place these, and apparently a crafting profession too, yet IDs cannot. It'd be an extra bonus to have it work as a Salon, but I never understood why they were excluded from placing them. But for cantinas to work as Salons, it would give player city cantinas an extra boost.]


And a second question I like to ask:


Would you like the alternative (which ever it might be) to only reduce the timers or would you like to allow it to do stat-migrations as well?


b) full ID-terminal functionality including stat-migration [Whats the purpose of having an structure work as a Salon in a PC if it only cuts down a couple seconds? The out-of-tent timer really isn't the bother. It's having to travel to a NPC tent every time someone needs a stat migration thats a pain.]




!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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[Kirai Saityn]:.[Elder Medic]
[Mikomi Saityn]:.[Elder Tailor]
Ahnlida
Mon Jan 31, 2005 11:56 pm
#29

Salon Alternatives:


New structure placeable by Master ID's in a player city

Even a salon placeable in a player city would be nice. It wouldn't necessarily need to be a new structure type in my book. One reason I like this is it gives more reason for people to visit player cities, helping the economy there. As far as the salon structure itself, I have no problem with it. I find it intriguing, and it helps provide comfort for sore eyes of those walking around a generally uniform city.


Cantina's as ID locations

I don't like this idea, actually. Personally, I prefer the setup in Theed. The Salon is easily accessable from the cantina, in fact conversations can be held between the two (and I've enjoyed spying on the cantina from the Salon from time to time), so a more sociable atmosphere is close at hand, and if someone asks for a stat migration in the cantina you don't have to go all the way across town to do it. Yet there is a division between the ID and performance arts, which I like. I also like the fact that I don't need to deal with the lag of 1000 AFK dancers and musicians while peacefully lounging in the Salon.


Theatres as ID locations

I guess I don't have much of an opinion on this one. The only time I've spent in a Theatre is to learn from the ID NPC there. In general, I would apply the same opinions I have about the cantina to the theatre.


Player-structures as ID locations (via ID Terminal)

This one I LOVE! For any ID who has a crafting profession of any kind, this is a jewel of an idea. You could provide ID in the same location as your clothing shop, or any other shop. When people are done with their ID they will likely check out your vendors cuz, heck, they're already there! This could also provide more of a draw for player cities,and would get the Master ID's out of the Salon, leaving that public and always-available location to the new ID's who can't compete with the full-service masters. I would also expect this theoretical ID Terminal would provide full ID options with timer-reduction and stat migration.


Mobile ID Droid's

The idea of further clogging the spaceports with ID's offering stat migrations disgusts me. Plus it would almost completely cut off access to customersfor new ID's and those who don't want to or can't afford to buy such a droid. In fact, the ONLY argument I can see for allowing this is because an equivalent exists for many other professions such as medics and crafters. However, war parties are going to find a medic or crafter with droid units who can make or repair armor, stim patches, healing wounds, etc. a lot more useful than an ID with a droid. If ID droid units were enforced, I would at LEAST hope that it would be timer-reduction only, and NOT allow stat migrations. Again, these are the main ways that new ID's gain xp.


[I tried to keep this as short as I could!!!]
Klipshack
Tue Feb 01, 2005 12:43 pm
#30

E) A droid to use as a mobile ID station.


I don't really enjoybeing in player cities, they are ghost towns. I am also really not a fan of the ID tent, I don't like being sequestered away from the other social action. Additionally, there being so few tents to choose from makes our travel options very limited.


Second Poll:

Stat migrations, not timer reductions.


Thank you,

Ebigo Og-ob

Corbantis
LaurnaRose
Tue Feb 01, 2005 6:33 pm
#31






Ahnlida wrote:

Salon Alternatives:



Mobile ID Droid's

The idea of further clogging the spaceports with ID's offering stat migrations disgusts me. Plus it would almost completely cut off access to customersfor new ID's and those who don't want to or can't afford to buy such a droid. In fact, the ONLY argument I can see for allowing this is because an equivalent exists for many other professions such as medics and crafters. However, war parties are going to find a medic or crafter with droid units who can make or repair armor, stim patches, healing wounds, etc. a lot more useful than an ID with a droid. If ID droid units were enforced, I would at LEAST hope that it would be timer-reduction only, and NOT allow stat migrations. Again, these are the main ways that new ID's gain xp.







/agree


i think that any structure addition or ***terminal placement*** (my preference) should be fully functional, but that the droids should only allow for timer reduction - no timer for MID - but absolutely NO stat migrations.




LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
Li'Annah Infernus (M.Ent/Dance/Music/ID) - Tempest - {MoLUE}
Yen' Infernus (Master Domestic Trader) - Tempest - {MoLUE}
O-4-O MoLUE Guild Website :: MoLUE Guild Forums O-2-O
Lexyn Dretta (Bounty Hunter) - Scylla
Alynn Dretta (Munitions Trader) - Scylla
"... strangeness is normality, and the ordinary are doomed to be forgotten or overrun!!!" Treason - OSC
Rrowann
Tue Feb 01, 2005 11:52 pm
#32

I think if you made a droid module that didn't give full abilities, and just timer reduction, then there'd be no point. After all, people will hardly use them -- grinders have to be in a tent to do their stat migrations and get the best XP, and by the time a Master ID pulls a droid out and groups it, then does the ID, the timer would have run down anyway.





--

"I'm not a Wookiee. I'm an Imperial."
LaurnaRose
Wed Feb 02, 2005 8:31 am
#33






Rrowann wrote:

I think if you made a droid module that didn't give full abilities, and just timer reduction, then there'd be no point. After all, people will hardly use them -- grinders have to be in a tent to do their stat migrations and get the best XP, and by the time a Master ID pulls a droid out and groups it, then does the ID, the timer would have run down anyway.









but then what would be the point of incorporating ID's into player cities? look at the situation with doctors. ever since they got their droids and freed them up from structures, there have been almost NO doctors regularly stationed in player cities, much less the med centers. If you ask me, they need to do away with doc droids as well. force the docs to go to the NPCity med center or a highly populated PCity ... Oh wait, you say they are all ghost towns ... well, if you force the ppl to go to them for services, it will fix that. That was the whole point of PCities ... for us to form an economy and function together. I would love to go into a PCity and find a Doc in the med center, dancers and musicians in the cantina, and a functioning salon.


Camps have been nullified with the ability to pull vehicles/droids whenever you like, so no one stays out in the feilds just for the hunt anymore for the most part and every has to go to a larger city to find docs and dancers for healings because they dont feel like taking the time to be sure they have one in their party because no one hunts in groups anymore. I remember when I first started playing ... It was crutial to have a couple ppl who could heal/buff/rez and at least one entertainer in the group. We would walk around and kill whatever we came across just for fun and xp, and when everyone was exhasted we would set up camp and I would dance while the guys would kill each other and rebuff if necessary, or just sit and enjoy the entertainment until everyone was ready to go again. We actually spent time together in large groups of friends, and sometimes in large groups of strangers. But the point was we worked together.


Giving ID's fully functioning droids would only further nullify player cities. Can you all not see that? Just because you dont like them, doesnt make them a non crutial part of the RP in SWG. They really need to concentrate on how to bring players back to the PCities rather than how to tie them down in the NPCities. Yes, It is great seeing a million ppl in Coro swarming the starport ... oh wait, no it isnt. Yes, it makes it more believable as a hub of the galaxy, but the lag is horrid. They need to throw PCities a bone on this one. Even adding jsut a terminal for structures should make everyone happy, which is what Im personally routing for. If you dont live in a PC, you can still turn your house into a salon, if you do, then you can cooperate with the local cantina owner and make the cantina a salon, or put up a housing structure next to the cantina and turn it into a salon, whatever you want, the possibilities are endless.


And yes, having a droid with mere timer reduction is pointless, by the time you get the droid out, the timer would more than likely have already been over anyway. So why bother giving us droids? I dont want a droid. I hate the idea of a million ID's running around inside coro starport spamming their ID services. Can dancers and musicians do that? Go to the starport and play and dance for xp ... well, only half of it. the xp that they get for actually playing and dancing, but they cannot heal anyone ... which is the same as an id changing someones image/stats ... the consequence of the action. argh. i dont want droids. and if the ID forums keep aking for them, it will probably wind up that we get droids and then ill be forced to work with the stupid things just so i can benefit from my profession.


Give us ID terminals placable in any structure we are admin to.


Cantinas and med centers should be made into politician placed structures.


Give Dancers/Musicians an item (disco ball comes to mind lol) to place in structures so that structure will become useable by all dancers/musicians. Same for doctors - give them a medical kit to hang on the wall of a structure to turn it into an instant med center.


No one should be limited where they cannot use their skills in the privacy of their own home without the assistance of a droid.


Honestly, think about how fair the system is ... Docs get droids that allow them to heal/buff anywhere they darn well please and heal/buff themselves on top of it. Entertainers get droids that let off pretty lights and music that practically no one uses anyway, can only buff in cantinas, can only heal in cantinas and camps, and can only heal themselves, but cannot buff themselves. ID's can only do stat migrations in a salon, can do atlerations at the expense of a timer anywhere, and can change their image but cannot give themselves a stat migration and cannot even use the stupid entertainer droid.


Here is my solution to this discrepancy:


A. Take away full function droids from docs. This will force docs back into structures and away from the starports maybe even encouraging them to go to player city medical centers.


B. Take away docs abilities to buff themselves - or - limit to where only master docs could buff themselves and allow master dancer/musicians to be able to buff themselves and master ID's the ability to SM on themselves.


And as much as I disagree with allowing full functionability of docs and entertainer types through the use of a droid, if they are going to allow the docs to keep their fully functioning droids, then they need to give fully functioning droids to all the entertainers as well, dancers, musicians, and ID.





LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
Li'Annah Infernus (M.Ent/Dance/Music/ID) - Tempest - {MoLUE}
Yen' Infernus (Master Domestic Trader) - Tempest - {MoLUE}
O-4-O MoLUE Guild Website :: MoLUE Guild Forums O-2-O
Lexyn Dretta (Bounty Hunter) - Scylla
Alynn Dretta (Munitions Trader) - Scylla
"... strangeness is normality, and the ordinary are doomed to be forgotten or overrun!!!" Treason - OSC
Maisland
Wed Feb 02, 2005 12:35 pm
#34




LaurnaRose wrote:

Cantinas and med centers should be made into politician placed structures.




Why do you want to take away abilities from other professions?



I survived the CU


I can not survive the NGE


LaurnaRose
Wed Feb 02, 2005 5:29 pm
#35






Maisland wrote:




LaurnaRose wrote:

Cantinas and med centers should be made into politician placed structures.




Why do you want to take away abilities from other professions?





when i was a master dancer and placed a cantina in a PC, I would have much rathered it been city property that was "leased" out to me. i guess that statement was extremely astray from what I would technically like to see ... but im very sick right now so give me some credit for even being able to type. This is what I was thinking.


A mayor of a PC has to have the skill to have a cantina or med center placed in their city (already in place)

Only a m.doc (med center) and m.dance/m.music/m.chef (cantina) can place these structures (already in place)

Once the structures are placed inside of a PCity, these structures should become city property to the extent that there would be no lot allocation for these structures.

The player who places the structure would have full admin abilities including "destroy", as it is their structure and would still be responsible for the upkeep of the facility.

The mayor of the city would have maintenance admin where they would be able to pay into the maintenance pool of the structure only, unless the owner gave them full admin abilities (excluding destroy).

Should the owner of the structure go AWOL (currently if an account is not activated for 6 months), then the cantina or med center in question would be given over to the city. The mayor would not be able to destroy the structure, or have any other admin powers (unless previously given them) other than the maintenance admin, but would be able to /transferstructure to another appropriate owner.


I suggest this, because as a previous mayor and master dancer, it makes since. I would have loved to have not had to give up my lots for a structure that benefited the whole cityand had no problem keeping up the maintenance on the structure. And as a mayor, I had given my cantina over to another player to tend to and they wound up quitting the game. Now with the new structure purge the new mayor can never be sure if he will log in to find no cantina when or if it will ever disappear.



LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
Li'Annah Infernus (M.Ent/Dance/Music/ID) - Tempest - {MoLUE}
Yen' Infernus (Master Domestic Trader) - Tempest - {MoLUE}
O-4-O MoLUE Guild Website :: MoLUE Guild Forums O-2-O
Lexyn Dretta (Bounty Hunter) - Scylla
Alynn Dretta (Munitions Trader) - Scylla
"... strangeness is normality, and the ordinary are doomed to be forgotten or overrun!!!" Treason - OSC
Maisland
Wed Feb 02, 2005 7:27 pm
#36






LaurnaRose wrote:


when i was a master dancer and placed a cantina in a PC, I would have much rathered it been city property that was "leased" out to me. i guess that statement was extremely astray from what I would technically like to see ... but im very sick right now so give me some credit for even being able to type. This is what I was thinking.


A mayor of a PC has to have the skill to have a cantina or med center placed in their city (already in place)

Only a m.doc (med center) and m.dance/m.music/m.chef (cantina) can place these structures (already in place)

Once the structures are placed inside of a PCity, these structures should become city property to the extent that there would be no lot allocation for these structures.

The player who places the structure would have full admin abilities including "destroy", as it is their structure and would still be responsible for the upkeep of the facility.

The mayor of the city would have maintenance admin where they would be able to pay into the maintenance pool of the structure only, unless the owner gave them full admin abilities (excluding destroy).

Should the owner of the structure go AWOL (currently if an account is not activated for 6 months), then the cantina or med center in question would be given over to the city. The mayor would not be able to destroy the structure, or have any other admin powers (unless previously given them) other than the maintenance admin, but would be able to /transferstructure to another appropriate owner.


I suggest this, because as a previous mayor and master dancer, it makes since. I would have loved to have not had to give up my lots for a structure that benefited the whole cityand had no problem keeping up the maintenance on the structure. And as a mayor, I had given my cantina over to another player to tend to and they wound up quitting the game. Now with the new structure purge the new mayor can never be sure if he will log in to find no cantina when or if it will ever disappear.




I can see problems with your idea here.



  1. The Cantinas, Medical Centers etc would go poof if the town died (as happened to my Master Musician on Lowca) or if the town lost citizens and the cantina ended up being outside the town borders (as happened to my Master Dancer/Entertainer/Musician on Eclipse) causing the loss of the contents of the structure as well as the building itself.

  2. The "no lot cost" would basically give the structure "leaser" free storage as long as the building lasted.

  3. The coding would be very different from that of any other structure in the game, making it a nightmare for the devs to code.

My own cantina owners use their cantinas as their residences, thus eliminating the need for them to place houses... and there is no difference between an AWOL cantina owner and an AWOL owner of a large house. Furthermore, the ONLY thing that can be done in a cantina or medical center that cannot be done in any other player placable structure is registration. It was hard enough finding a place where my cantina on Eclipse COULD be placed, to have lost it when the town shrank would have been more than just an annoyance. We lost our shuttleport and cloning facility as it was.




I survived the CU


I can not survive the NGE


Rrowann
Wed Feb 02, 2005 9:47 pm
#37






LaurnaRose wrote:


but then what would be the point of incorporating ID's into player cities?




I never made a point about incorporating ID's into player cities. Actually, I don't even have a house. I live out of my yacht.


If you want to do ID in your player city, what is wrong with having a droid in a house decorated like a salon? In Star Wars, droids are omnipresent helpers, and they could just as easily store cosmetics and dyes in their chassis as any terminal could. And that way, an ID could use his/her house as a salon, (theoretically) use a cantina as a salon, and do ID's on the go.


I do not think we should be taking droids away from professions, since at the very least that incaps another profession -- the Droid Engineer. Architects, who would most likely be the folks to make ID terminals or NPC salons, get a fair amount of business. People are always starting harvester farms, moving from one house to another, redecorating, et cetera.




--

"I'm not a Wookiee. I'm an Imperial."
RubyBlu
Thu Feb 03, 2005 2:02 am
#38


What kind of alternative for the ID-Salons would you prefer:



c) Allow the theatre to be placed by a MID and be used as a Salon.

The theaters are great, and I'd really like to find a use for them.


Would you like the alternative (which ever it might be) to only reduce the timers or would you like to allow it to do stat-migrations as well?


b) full ID-terminal functionality including stat-migration

I hate traveling from my guild's player city to Theed everytime someone needs a stat migration!



Jaccen Horn-Lightsaber Master
Kaiba Horn-TKM
Fuzzyballs- MBH/Riflemen/CM

Sir_Voor
Thu Feb 03, 2005 9:53 am
#39

I have not played SWG for 6 months and things I'm sure have changed, but



I think we need two alternatives;


For IDing at in-game events, weddings, parties, etc that can be any where.

e)an ID Droid timer reduction only without stat-migration functionality

the reason for no stat is so the players still have a reason to go to a salon, Also there need to be something visual about the droid so players can see that there is an IDer at work.


On the salon we need something that would apear on a map, and is good for all IDers: ID/dancer, ID/tailor, etc also a place player want to spend their time at.


d) An Image Design Terminal placeable by an ID so a player-structure can act as a Salon.

I'm not a fan of IDer only stat-migration, the whole system was poor design. But I also release you can't have the same system as doctors or entertainers because players don't need thierstat-migration oftenif at all. I like to see IDers able to place in thier salon astat-migration machine, hot-tub, or steam room that would do very limited stat-migration. just enough to fine tune their stat, and it should time much longer then having an IDer do it. This would bring customers to the salon and you should be able to set a fee for using it.







[`M Sir VOOR N`\

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