Image Designer Archive

Thread: Brainstorm: Force Sensitivity

Reiella
Sat Jun 26, 2004 12:47 pm
#27



Areli wrote:


Kameckobe wrote:
sigh
All this Jedi this and Force that is messing up the wonderful game known as SWG.
Now, every crafter who wants to be competitive will HAVE TO HAVE TO HAVE TO be FS.
Now, every fighter who wants to be competitive will HAVE TO HAVE TO HAVE TO be FS.
/sigh



I agree that there shouldn't be so much emphasis on Jedi, but I think people strongly overestimate the effect FS has on crafters especially. A +20 to survey will not give a crafter so much of an edge that non-FS crafters cannot compete. Likewise, experimentation bonuses do not give an FS crafter anything a non-FS crafter doesn't get, they just make the FS crafters a little more convenient... not to customers, but to themselves. A common misconception is that FS crafters get bonus experimentation POINTS... that is not the case. They just have a higher chance of SUCCESSFUL experimentation. That's handy, but it's not the be-all end-all of crafting, at best it means they save some rare resources by having to do fewer experimentations to get a good schematic. They still have the same number of experimentation bars to use, so they can't make items that are overall better than a non-FS crafter can do. So it shouldn't affect competitiveness at all... an FS crafter's items are not innately better than a non-FS crafter's.

As for fighters, well, I don't play combat characters much, but it seems to me they're the sort of people to really want an FS character anyway, so I don't see how it bothers them much. I've not heard combat chars complaining about the FS idea at all.

That's another reason why I don't approve of a timer bonus. It makes FS ID's able to level faster, and makes themfar more desirable to clients. We should try to keep FS as a fun but not imbalancing bonus.






Couple sidepoints to this. Lemme preface with stating I think it's a good thing that Crafting Experimentation FS is just success bonuses .

1) That's more or less the same benefit folks get right now from cities.
2) The extrapolated benefit of a 12 point experimenter versus a 14 point experimenter is greatly limited due to 12 point already reaching the 'upper bound' of item quality relatively easily. So even if Experimentation FS gave points, it wouldn't be as dramatic, if anything it may help those who have trouble getting the tapes compete .
3) FS benefits really need to Be Nice and Not Required. And it does look like that trend is being generally followed. Even the new Entertainer FS benefits [+5/+10/+15/+20 Wound Healing (Dancing) + (Musician)] are pretty meager benefit that isn't really a significant boost in power.



Master Image Designer
Master Dancer
Teras Kasi Student (Brawler 4400)
Novice Fencer (Fencer 1010)
Third Asteroid on the Right
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