Image Designer Archive
Thread: Image Designer fixes and changes coming next week.
PlayeroftheDay wrote:
I apologize for being so snarfy, but really the 1 star? I suppose I deserved it. No offense but your comments just don't make any sense. They just don't.
Well, I dont think you should bother about the 1 star, look at all the posts, it seems like someone was frustrated and 1 star everyone, i think even RS would have been 1 stared by the guy if he was allowed.
Mokhet
hypoxia wrote:
What I mean is... people unlocking before pub 10 ... it's going to be a lot harder now for the people to grind ID. They can always unlock after publish 10 in the new system, but who knows how hard that will be...
-hypoxia
They said that the new system quote 'will take longer than the current system' why is that a good thing?
This timer thing is bad on several levels. One who wants to wait more than necessary for an image design or anything else for that matter, so you go to a master. If you aren't a master then forget it. We have several true master image designers in our guild that chose to do that because they like it not because any blue cube. All of them would significantly discouraged under this new system, as several would still be working on master. Making it take a ridiculous amount of time to master is not a good plan.
Padre
yes, please do that. If you are going to have a pissy attitude go elsewhere.
Thanks for everything Devs, but I have one very minute request. Can you consider making Master ID's have Zero time in cosmetic and physical changes on themselves no matter where they are. I am my biggest customer and I use Image Design to change my look on the fly and roleplay that I am a shapeshifter. It would be impossilbe to have to have downtime in my roleplaying. I dont need any darn ID xp and I dont need to socialize with myself.
SWG-Runesabre wrote:
Hello,
I hope you and your customers are enjoying the new changes! I thought I would stop by and give you a quick little update on what's coming next week as a follow-up to the Image Designer mini-publish that went live this week.
Master Image Designer Timers
Master Image Designers will now have their timers for cosmetic and physical changes cut in half when they are doing image designing outside of the Image Design Tent. Master Image Designers will have no timers for cosmetic and physical changes while working inside the Image Design tents.
Hair Color Bug
The programmer who implemented the cool new Image Designer UI found and fixed the hair color bug! You will no longer need to relog your character to get your hair color to show up properly.
UI Revert Issues
We have fixed various issues where values were not resetting to their old values when using the revert option.
Misc.
- Added the missing male bothan hair color trim
- Fixed a case where players couldn't change a hair and set the secondary color on the new hair at the same time
Many thanks to everyone who submitted issues and suggestions! Your efforts are greatly appreciated and helpful for us getting issues resolved quickly.
SWG-Runesabre wrote:
Hello,
I hope you and your customers are enjoying the new changes! I thought I would stop by and give you a quick little update on what's coming next week as a follow-up to the Image Designer mini-publish that went live this week.
Master Image Designer Timers
Master Image Designers will now have their timers for cosmetic and physical changes cut in half when they are doing image designing outside of the Image Design Tent. Master Image Designers will have no timers for cosmetic and physical changes while working inside the Image Design tents.
A very acceptable fix. I'm glad to hear this.
Hair Color Bug
The programmer who implemented the cool new Image Designer UI found and fixed the hair color bug! You will no longer need to relog your character to get your hair color to show up properly.
yay!
UI Revert Issues
We have fixed various issues where values were not resetting to their old values when using the revert option.
Apologies to all the people I messed up from this bug =(
Misc.
- Added the missing male bothan hair color trim
- Fixed a case where players couldn't change a hair and set the secondary color on the new hair at the same time
Many thanks to everyone who submitted issues and suggestions! Your efforts are greatly appreciated and helpful for us getting issues resolved quickly.
While that is very good for the Master Image Designers, the non masters STILL are screwed when it comes to advancement. Something must be done with the timers and XP, or you won't see many new Image Designers in the future.
SWG-Runesabre wrote:
Master Image Designer Timers
Master Image Designers will now have their timers for cosmetic and physical changes cut in half when they are doing image designing outside of the Image Design Tent. Master Image Designers will have no timers for cosmetic and physical changes while working inside the Image Design tents.
The day the Devsstart LISTENING to Holo-grinders again, I'll probably quit the game until Space as so many others have. Holo-grinders = Evil - the majority of themhave done nothing but hurt all of our gameplay. They rarely contribute to our communities or improve anything but themselves.
If any changes are made, I hope it is due to THAT PROFESSIONS users input. They play it, they deserve to figure out what's right or not.
I'm not an ID, don't intend to ever be, but I respect those who do choose the profession. They have the same rights to enjoy the game as me and you.
The Holo-grinders can go to Hoth! ![]()
I'm curious as to why the dev's felt it necessary to withhold more radical skin colourings for humans and Zabrak. If there was a good reason, I'd certainly like to hear why.
Perhaps I could offer some constructive reasons as to why it'd be a positive idea. As with folks that wanted to play a Chiss (Blue Human) or a Zeltron (Red Human), but weren't given the option in character selection, that'd be an easy way to add two new races to tha game that had rather popular characters in their day. Grand Admiral Thrawn, and Dani the Zeltron from the older marvel comic. No new models necessary. All that'd be required is a simple image design or Palette shift.
And of course there's every possibility that the expanded skin pallettes could be included in yet another incoming mini-publish. I can always hope, right?
To learn more about Zeltrons, the folks over at Wizards of the Coast did a piece on em in tandem with the release of their species manual that included em. You'll find it over at:
http://www.wizards.com/default.asp?x=starwars/article/sw20040105zeltros
If there was EVER a planet to go to for a dancer or entertainer profession adventure, it'd HAVE to be Zeltros.