Image Designer Archive

Thread: To those MID who think the new ID Timer/XP gain isn't bad...

Just_Bri
Fri May 21, 2004 4:32 pm
#27

On a few of your points I agree with you. I agree with everything you said about the tents, UI, holo-emotes and stat migrations. But it sounds to me like you are letting your fury at the Devs spill onto the players. I too believe, as I have posted in other threads, that the timer should stay for the IDs. It isn't fair to the ID's customers to endure it, they are not after the ID exp ( the only reason for the timer to exist. ) I also share a distaste for the holo-grinding, but once again, blame where blame is due. The players didn't design that system, and obviously didn't like it.
If they did, perhaps AFKing wouldn't be the problem it is now. You have called a large number of people holo-grinders where there is no evidence to support it.


You want to be nasty, fine. Write SOE some hate mail. Don't be nasty to your fellow players, who are just as frustrated as you are. ( Even if they are frustrated for different reasons. )



____________________________________________________________
"V E E L A" S A I D - Retired Master Smuggler, cancelled 7/27/2005. SOE, think about every non-Jedi "cancelled" signature you've seen, and remember that there will be more as you forget the communities that makes this game's heart and soul. Entertainers, Crafters, Hybrids, Non-Jedi Combats, and Smugglers. When you are closing shop on SWG, remember that you ignored the REAL community to cater to an alpha class that assured this game would never be "balanced."

*Veela encourages you to adopt this sig
Sundown6
Fri May 21, 2004 4:51 pm
#28






Nouva wrote:

I met lots of new people by being friendly and sociable, something you probaly lack in terms of getting clients.


You may all think I am rude, insulting and down right a B*TCH. Know what? Im not here to make nice nice.





Just an observation. Most friendly and sociable folks I've met do not make a pointof pointingout others' lack of these skills, especially in public. Because that's... well, generallyundiplomatic and unsociable.


Unless they're the sort that are only nice, sociable, and diplomaticwhen there's XP and credits in it for them. But that's a whole different story, and I don't know any like that, off-hand.







Quit insultung me by being so arrogant as to believe we veterens had it easy.


Quit insulting me by saying it took me a night to master my profession when it was over a month.


Quit insulting me by being so arrogant as to believe your master bounty hunter profession should not take as long as my ID profession. They are ELITE professions.






Few think that, except for the latter. I don't see why ID shouldn't be comparable to most of the other professions, especially since MBH is a little bit out of whack and a totally different breed. These seem to be chips on your shoulder that no one's placed there.


We know veterans didn't have it easy. I knew that the moment I leveled a few ID boxes of my own way back.


But it doesn't mean that just because ID was extraordinarily easy to master for a stint, that it should be made extruciatingly difficult now. I can almost guarantee the result of the timer and the time to mastery needed wasn't by design. It was simply SOE adding a timer to curb the grind, without really considering how it affected the total time,making XP adjustments accordingly,andmaking sure it compared withrespectable levelling rates for other professions.


Stormkraken
Sat May 22, 2004 12:43 am
#29






ChewGoBack wrote:

self bumpage is bad mmmkay





Hmm... I said I would update with my experience.


Anyhow, it took me about two hours of healing and crafting to get those two boxes back. I rather enjoyed the chatter in the cantina with some non-afk dancer.



Stormkraken Starstrider
Always Buying Panties! Paying 25,000 credits per pair!
SERIOUSLY, on the Radiant Server!
Thread Updated 04/06/04

RyadhiMakkar
Sat May 22, 2004 5:25 am
#30




Nouva wrote:


Way ahead of you, because I wanted to see what you were all crying about... I dropped tattoos and body. It took me 2 days and I loved every minute of it... In fact it seemed quicker than what most of us vets had to go through at launch. I had no problems getting clients as all my clients are repeat business and I have a lot of friends that were willing to assist me. Would I do it again? Yes if it will keep the timer as is...





The main point you fail to recognize is that those of us new to the profession don't have access to the changes that other players want. I just started this prof and can not do skin color, body changes, tattoos, etc. I have access to only a couple of the older hairstyles and lose most of mycustomers to the5-6 other masters in the galaxy (all of which have acquired master pre May 12). Additionally, conducting a stat change on a customer takes 10 min and rewards me with 600 xp. The identical xp/time I painstakingly earn if I conduct 4 body changes on myself, taking 10 mins! I was on last night working on customers constantly for 6 hours and was rewarded with 20k points, so now I'm 1/1/0/0. Most customers wanted a stat migration, but also wanted a modification that I could not do. Even though they helped me by allowingme to conduct theirstats, then appealing to a master to do the other work.In any other profession I could have filled 3-6 boxes in that time. The point is that the new system doesn't apply increased xp as one advances up the profession.


You say it took 2 days? At best you could have accomplished this in 12 hours... That's just doing body changes at 300xp/2.5mins, when customers always want something else. Just guessing it took closer to 9 hours/day. You call that fun? Staring at a huge ID screen that blocksthe view of my customer and everyone else in the tent for 18 hours fun? Do your other hobbies include watching paint dry/grass grow? As a veteran you should use your experience and wisdom to make the game more enjoyable for new players. You should be able to see that the xp gain/time is severly out of context with the rest of the professions in the game and while the grinders were halted, the rest of us suffer.





Col. Farlander
"Lead, follow, or get out of the way."
"We will kill, kill, kill, until everything has been kilt!" Lt. Com. Whitaker
Jereck
Sat May 22, 2004 5:55 am
#31

suffice it to say that Nouva is obviously a grade A, 110% b*tch, cuase god knows i haven't seen her be even remotley civil with anyone in the past week. Whats wrong with you? You preach social skills and civility yet you are flaming, insulting, and overall being anything but socilable and civil.


Pot meet Kettle.




Karras - Lowca
SWG - We know drama
Lunah
Sat May 22, 2004 10:48 am
#32






Reiella wrote:





Lunah wrote:

I disagree. I rather do 1500 ID's without a timer than 200 ID's with. If we accept the timer, who knows what will be done to all the other professions? You think they will stop here? No of course not. They finaly will realize many professions are too easy to master, so instead of adding a bit of challenge they just put everyone and everything on a friggin timer that does nothing but annoy the entire playerbase.









And I have to disagree with you there too.

I would much rather have it be "XP Intensive Individual Sessions" [Higher XP/same timer] than "XP Grind Sessions" [Same XP/lower timer]. It's more 'fun' for me to do full body makeovers than a long series of monotonous individual changes to 'grind out' the xp.

Of course, at the same, I'd like for multiple changes to actually give more than "biggest change" for xp, making the long timer a bit 'easier' to deal with the longer session.

Hmm, an interesting though might be to change the timer to work as an incremental action up to the max of 5min/10min, but starting out at say 30 seconds for individual changes?

I'm hesitant to think it's all too possible/easy to achieve with the engine, given how we just get the 'best change' experience now... But I can hope .






My problem is with the timer. I don't care how much more they will increase the xp per timer, I still will be bored to death by the timer on each session. That's why I disagree.


The only timer I found at least reasonable are the timers you have as a medic/doc. The two timers for both damage and wound/enhance. I would even take a decrease per ID session and an increase of xp to work on in overal if thatwould happen. I don't mind *playing* the game, I do mind *waiting* the game.


The timer needs to be *at least* reduced to a more bearable amount, and they can tweak the xp per timer and overal to fit.





---
"I don't mind flying, but what you're doing is suicide!"


__Lil'_Lunatic_____________________________________
Master Entertainer/X-wing Piloteer


__Alunah_______________________________________
Smuggler/SA Privateer


Ret. Lunah Tyck, Imp Lt Colonel, Lowca, Commando/Tie
Reiella
Sat May 22, 2004 11:37 am
#33






Lunah wrote:



My problem is with the timer. I don't care how much more they will increase the xp per timer, I still will be bored to death by the timer on each session. That's why I disagree.


The only timer I found at least reasonable are the timers you have as a medic/doc. The two timers for both damage and wound/enhance. I would even take a decrease per ID session and an increase of xp to work on in overal if thatwould happen. I don't mind *playing* the game, I do mind *waiting* the game.


The timer needs to be *at least* reduced to a more bearable amount, and they can tweak the xp per timer and overal to fit.





And largely it's a difference of opinion I think. As I said myself, I'd much perfer a setup of being rewarded for doing more than "the bare minimum" in each ID session. After all, what's the point in having a comprehensive ID Interface if we're discouraged from acting making good use of it? But I think it's more a difference of opinion.


I think we could both be appeased with an incremental timer and xp award system rather than the simple "Greatest of Both" setup we have now. So that single changes don't need to take as long as full makeovers. Yet doing full makeovers gives you more of an experience reward than simply doing a single change.



Master Image Designer
Master Dancer
Teras Kasi Student (Brawler 4400)
Novice Fencer (Fencer 1010)
Third Asteroid on the Right
Reiella
Sat May 22, 2004 11:45 am
#34






Nouva wrote:

Quit insulting me by being so arrogant as to believe your master bounty hunter profession should not take as long as my ID profession. They are ELITE professions.







Well, while I may agree with some of your sentiments here. This I do have to comment on.


Bounty Hunters are not just an elite profession, they're a hybrid profession, a hybrid profession that takes 237 [is that right] skill points to master. I don't think it's fair to compare the two profession in terms of mastery time, unless you're comparing mastery times of a Master Dancer/Master Entertainer/Master Image Designer to a Master Bounty Hunter... And even then, you're still not simulating some of the initial difficulty in dealing with a hybrid.



Master Image Designer
Master Dancer
Teras Kasi Student (Brawler 4400)
Novice Fencer (Fencer 1010)
Third Asteroid on the Right
Lunah
Sun May 23, 2004 12:10 am
#35






Reiella wrote:


And largely it's a difference of opinion I think. As I said myself, I'd much perfer a setup of being rewarded for doing more than "the bare minimum" in each ID session. After all, what's the point in having a comprehensive ID Interface if we're discouraged from acting making good use of it? But I think it's more a difference of opinion.


I think we could both be appeased with an incremental timer and xp award system rather than the simple "Greatest of Both" setup we have now. So that single changes don't need to take as long as full makeovers. Yet doing full makeovers gives you more of an experience reward than simply doing a single change.







What I am afraid of is that if we do get stacked xp for each ID session that we're looking at such an increase in time on each session that it still will have you wait forever. Say now, the timer has you for a 2min and 5 min outside the tent for minor and regular mods. Under the current system, if I could change hair, 2 min, change eyes, 5 min, I'd end up waiting 7 min for 400 xp? Because if the xp is going to stack you can be sure that the timers will stack as well.


That's almost as bad as waiting 10 min for 600 xp, but it is still in the same line under the current system.


I understand what you are saying tho, and yes I agree that doing full makeovers should render you a bigger reward, but I am not confident on how this might be implemented.


I've always been an entertainer on any of my chars since July. From day one the entertainment section always have beena low priority, and in the beginning i have been understanding, but lately and more so since the last two fixes for both the entertainment (15 sec delay) and now the idiotic timer for ID's I just lost about all faith in the developers. I no longer look forward to the new publishes, because I fear they wil just break more than they fix and to keep the majority happy we get a bone thrown at us every now and then.


I think I will hide under a rock when the CB is going live and wait for the storm to pass.

Message Edited by Lunah on 05-22-2004 09:11 PM



---
"I don't mind flying, but what you're doing is suicide!"


__Lil'_Lunatic_____________________________________
Master Entertainer/X-wing Piloteer


__Alunah_______________________________________
Smuggler/SA Privateer


Ret. Lunah Tyck, Imp Lt Colonel, Lowca, Commando/Tie
Numtini
Sun May 23, 2004 12:19 am
#36

Quit insultung me by being so arrogant as to believe we veterens had it easy.


Check the dates on my account and my old posts. I am just as much a veteran as you are, I just didn't finish the trees back then. I was on Wander the first night it was up. I was, I believe, the second Master Tailor on the server after Omekwith a shop in Theed. I was adding ID starting inearly August. I gave up on swg because it was so buggy.


I know exactly what it was like. And no, it wasn't easy. Although even back then at the beginning it was one of the fastest professions to master.It was nothing like this. I could easily knock out a box with a partner in an hour or two of real work, no meds, I hadn't even migrated my mind. That's just not possible anymore. Progress is glacial, compared to any other profession I've tried.



Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
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