Image Designer Archive
Thread: Darth Spike's idea for Player Bounties.
Same here. If I wanted to PvP, I would make my characters overt members ofone of thefactions.
TechnoCan wrote:
I'm personally not a big fan of player bonties. I just don't like the idea of forced PvP. (Yes that includes Bountyhunters hunting Jedi)
**Snip**
But I still don't like the idea of player bounties. But that's just my personal view.
Maisland wrote:
Same here. If I wanted to PvP, I would make my characters overt members ofone of thefactions.
TechnoCan wrote:
I'm personally not a big fan of player bonties. I just don't like the idea of forced PvP. (Yes that includes Bountyhunters hunting Jedi)
**Snip**
But I still don't like the idea of player bounties. But that's just my personal view.
TechnoCan wrote:
Well the problem here is that there are actuall two large styles how to play this game. First we have those who play for the thrill, concentrating on competing with other players and trying to be the best in it. The others are those who simply play for some enjoyment without the need to compete with others. Of course there are alot of shades between those groups, but these are the two big groups of players you will find in any massivle multiplayer game.
I totally agree with your point here
I belong to the second group of players, which is atleast as big, if not bigger (but quiter) than the first group. I like to play the game with friends, just to have some fun. And being hunted down by someone who is just in for the thrill is not what I call fun at all. Which is one reason why I more or less gave up on being jedi on any server except maybe Testcenter.
I respect it, that other players are in this game for the thrill and I don't see a problem about it as long as I am not forced to play that way myself. Of course it strongly depends on the way how player bounties might get implemented and under which circumstances you can get a bounty on your head, but all in all player bounties would mean that those of the first group of players end up hunting alot of players of the 2nd group just because they want to satisfy their need to get the thrill or to compete. Sure that wouldn't be the case with every player bounty, but it will happen alot.
In my plan there would be ways to get a Bounty placed, and ways to avoid them. It would not be arbitrary, where someone can just hunt someone else for no reason.
The consequences for me would be to avoid whatever can cause a bounty on my head, which most probably would restrict my own possibilities in this game (still depending on the potential implementation of the system) and only because other players want to spread their way of playing.
I guess I can see your point, but only to a point. In the realm of Image Designers, the only way I've seen suggested for a ID to get a bounty is for the Disguise to be discovered somehow. No one can force an ID to apply a Disguise Kit, so applying one is the up-front choice of the ID to be puled into a potential discovery, and posible Bounty on themselves. Since I cannot come up with a mechanism yet to incorperate ID being discovered, they may end up a 'Safe' profession.
You can bring up any story based reason you want, but forcing players to play the game in any style they don't want is not the right thing to do. If there will ever be a system for player bounties it will need to give players the free choice to participate in it or not. As long as this won't restrict the possibilities of those not participating in a serious way (like preventing them from playing the GCW their way (PVE mostly)) there shouldn't be a problem. But as long as anyone is forced into PvP or is excluded from large portions of game-content, if he does not want to participate, it's a really bad idea and would only drive away more players.
I also see this point. I would love to hear suggestions on how someone can fairly choose to participate, without switching back and forth at a whim (which would also be no fun).
But all this has absolutely nothing todo with Image Designers anymore and should be discussed at the BH-forum.I totally agree. The link provided to my thread is a much better place to discuss this. I welcome all of you to contribute.
I have made anotehr modification to the system in an attempt to give players a way to choose to participate, while trying to not limit non-participants. I would appreciate any comments from Image Designers, or other professions as well. Please comment in my original thread, which was linked at the begining of THIS thread.
TechnoCan wrote:
Well the problem here is that there are actuall two large styles how to play this game. First we have those who play for the thrill, concentrating on competing with other players and trying to be the best in it. The others are those who simply play for some enjoyment without the need to compete with others. Of course there are alot of shades between those groups, but these are the two big groups of players you will find in any massivle multiplayer game.
I belong to the second group of players, which is atleast as big, if not bigger (but quiter) than the first group. I like to play the game with friends, just to have some fun. And being hunted down by someone who is just in for the thrill is not what I call fun at all. Which is one reason why I more or less gave up on being jedi on any server except maybe Testcenter.
I respect it, that other players are in this game for the thrill and I don't see a problem about it as long as I am not forced to play that way myself. Of course it strongly depends on the way how player bounties might get implemented and under which circumstances you can get a bounty on your head, but all in all player bounties would mean that those of the first group of players end up hunting alot of players of the 2nd group just because they want to satisfy their need to get the thrill or to compete. Sure that wouldn't be the case with every player bounty, but it will happen alot.
The consequences for me would be to avoid whatever can cause a bounty on my head, which most probably would restrict my own possibilities in this game (still depending on the potential implementation of the system) and only because other players want to spread their way of playing.
You can bring up any story based reason you want, but forcing players to play the game in any style they don't want is not the right thing to do. If there will ever be a system for player bounties it will need to give players the free choice to participate in it or not. As long as this won't restrict the possibilities of those not participating in a serious way (like preventing them from playing the GCW their way (PVE mostly)) there shouldn't be a problem. But as long as anyone is forced into PvP or is excluded from large portions of game-content, if he does not want to participate, it's a really bad idea and would only drive away more players.
But all this has absolutely nothing todo with Image Designers anymore and should be discussed at the BH-forum.
Other 'offenses', like slicing, being caught with spice or sliced items, violating the City Noise Ordinance (an idea to stop people from yelling or spamming to advertise their wares, not counting Barker Droids, which could be licensed by the city) - could be proposed by the Mayor at different levels of Politician skill for a citizen vote. The City Hall could provide a free listing of all existing ordinances to anyone who wants to know, but ignorance of the law is not an excuse for breaking the law.
City Militia coud have the ability to Scan just like Stormtroopers do, and the scans would cause some of the ordinances to take effect - the citizenry could even permit the Militia to attack offenders on certain offenses.
What type of verifiable city ordinances are there that could give justification for the placing of a bounty upon the violator?