Image Designer Archive

Thread: Darth Spike's idea for Player Bounties.

Maisland
Sun Dec 26, 2004 8:13 pm
#14




TechnoCan wrote:

I'm personally not a big fan of player bonties. I just don't like the idea of forced PvP. (Yes that includes Bountyhunters hunting Jedi)


**Snip**


But I still don't like the idea of player bounties. But that's just my personal view.



Same here. If I wanted to PvP, I would make my characters overt members ofone of thefactions.



I survived the CU


I can not survive the NGE


Darth_Spike
Mon Dec 27, 2004 8:03 am
#15






Maisland wrote:




TechnoCan wrote:

I'm personally not a big fan of player bonties. I just don't like the idea of forced PvP. (Yes that includes Bountyhunters hunting Jedi)


**Snip**


But I still don't like the idea of player bounties. But that's just my personal view.



Same here. If I wanted to PvP, I would make my characters overt members ofone of thefactions.





That is a hard opinion to argue against, except for the fact that this is a Massively Multiplayer Online Role Playing Game. We ALL make sacrificesof having the completely perfect self-sufficient character when we play...we have to depend on other players/people to maximize enjoyment of the game.


In terms of IDs, I made sure they had no ill effects in this idea, Dancers and Doctors, and Musicians might get discovered via Bank Tips, but not Image Designers. I have always felt that every non-combat profession should have a reason for other professions to be dependant on, in some way. Image Designers, to me at least, are not heavily utilized like Doctors or Entertainers, or Chefs...they kinda get the short end of the stick. I simply wanted to give them a role that seemd to make sense for the Profession to be involved in.


In terms of anti-PvP, Bounties happen under particular conditions, not just at random. There are acts done BY THE PLAYER that bring them on. In most cases, the act has to be done 10 times; there could always be a warning to the player when they do one of the things that increment their counter, so they can at least know knot to keep doing it. This is a ROLE PLAYING GAME, and the Empire was an EVIL GOVERNMENTruled by the SITH.


Anyway, thank you for your ideas and contributions. It is just as important to know how many people are against a Player Bounty System as there are for it.

TechnoCan
Mon Dec 27, 2004 12:44 pm
#16

Well the problem here is that there are actuall two large styles how to play this game. First we have those who play for the thrill, concentrating on competing with other players and trying to be the best in it. The others are those who simply play for some enjoyment without the need to compete with others. Of course there are alot of shades between those groups, but these are the two big groups of players you will find in any massivle multiplayer game.


I belong to the second group of players, which is atleast as big, if not bigger (but quiter) than the first group. I like to play the game with friends, just to have some fun. And being hunted down by someone who is just in for the thrill is not what I call fun at all. Which is one reason why I more or less gave up on being jedi on any server except maybe Testcenter.


I respect it, that other players are in this game for the thrill and I don't see a problem about it as long as I am not forced to play that way myself. Of course it strongly depends on the way how player bounties might get implemented and under which circumstances you can get a bounty on your head, but all in all player bounties would mean that those of the first group of players end up hunting alot of players of the 2nd group just because they want to satisfy their need to get the thrill or to compete. Sure that wouldn't be the case with every player bounty, but it will happen alot.


The consequences for me would be to avoid whatever can cause a bounty on my head, which most probably would restrict my own possibilities in this game (still depending on the potential implementation of the system) and only because other players want to spread their way of playing.


You can bring up any story based reason you want, but forcing players to play the game in any style they don't want is not the right thing to do. If there will ever be a system for player bounties it will need to give players the free choice to participate in it or not. As long as this won't restrict the possibilities of those not participating in a serious way (like preventing them from playing the GCW their way (PVE mostly)) there shouldn't be a problem. But as long as anyone is forced into PvP or is excluded from large portions of game-content, if he does not want to participate, it's a really bad idea and would only drive away more players.


But all this has absolutely nothing todo with Image Designers anymore and should be discussed at the BH-forum.



May the Force be with you all!
TechnoCan
TC: La'crissa, Cadlina, Nadomir
Shadowfire: Galdora Tempest: Kitlanna
Europe-Farstar: Fulba Gorath: T'Ressa
Darth_Spike
Tue Dec 28, 2004 1:02 am
#17






TechnoCan wrote:

Well the problem here is that there are actuall two large styles how to play this game. First we have those who play for the thrill, concentrating on competing with other players and trying to be the best in it. The others are those who simply play for some enjoyment without the need to compete with others. Of course there are alot of shades between those groups, but these are the two big groups of players you will find in any massivle multiplayer game.

I totally agree with your point here


I belong to the second group of players, which is atleast as big, if not bigger (but quiter) than the first group. I like to play the game with friends, just to have some fun. And being hunted down by someone who is just in for the thrill is not what I call fun at all. Which is one reason why I more or less gave up on being jedi on any server except maybe Testcenter.


I respect it, that other players are in this game for the thrill and I don't see a problem about it as long as I am not forced to play that way myself. Of course it strongly depends on the way how player bounties might get implemented and under which circumstances you can get a bounty on your head, but all in all player bounties would mean that those of the first group of players end up hunting alot of players of the 2nd group just because they want to satisfy their need to get the thrill or to compete. Sure that wouldn't be the case with every player bounty, but it will happen alot.

In my plan there would be ways to get a Bounty placed, and ways to avoid them. It would not be arbitrary, where someone can just hunt someone else for no reason.


The consequences for me would be to avoid whatever can cause a bounty on my head, which most probably would restrict my own possibilities in this game (still depending on the potential implementation of the system) and only because other players want to spread their way of playing.

I guess I can see your point, but only to a point. In the realm of Image Designers, the only way I've seen suggested for a ID to get a bounty is for the Disguise to be discovered somehow. No one can force an ID to apply a Disguise Kit, so applying one is the up-front choice of the ID to be puled into a potential discovery, and posible Bounty on themselves. Since I cannot come up with a mechanism yet to incorperate ID being discovered, they may end up a 'Safe' profession.


You can bring up any story based reason you want, but forcing players to play the game in any style they don't want is not the right thing to do. If there will ever be a system for player bounties it will need to give players the free choice to participate in it or not. As long as this won't restrict the possibilities of those not participating in a serious way (like preventing them from playing the GCW their way (PVE mostly)) there shouldn't be a problem. But as long as anyone is forced into PvP or is excluded from large portions of game-content, if he does not want to participate, it's a really bad idea and would only drive away more players.

I also see this point. I would love to hear suggestions on how someone can fairly choose to participate, without switching back and forth at a whim (which would also be no fun).

But all this has absolutely nothing todo with Image Designers anymore and should be discussed at the BH-forum.
I totally agree. The link provided to my thread is a much better place to discuss this. I welcome all of you to contribute.






Darth_Spike
Wed Dec 29, 2004 12:31 am
#18






TechnoCan wrote:

Well the problem here is that there are actuall two large styles how to play this game. First we have those who play for the thrill, concentrating on competing with other players and trying to be the best in it. The others are those who simply play for some enjoyment without the need to compete with others. Of course there are alot of shades between those groups, but these are the two big groups of players you will find in any massivle multiplayer game.


I belong to the second group of players, which is atleast as big, if not bigger (but quiter) than the first group. I like to play the game with friends, just to have some fun. And being hunted down by someone who is just in for the thrill is not what I call fun at all. Which is one reason why I more or less gave up on being jedi on any server except maybe Testcenter.


I respect it, that other players are in this game for the thrill and I don't see a problem about it as long as I am not forced to play that way myself. Of course it strongly depends on the way how player bounties might get implemented and under which circumstances you can get a bounty on your head, but all in all player bounties would mean that those of the first group of players end up hunting alot of players of the 2nd group just because they want to satisfy their need to get the thrill or to compete. Sure that wouldn't be the case with every player bounty, but it will happen alot.


The consequences for me would be to avoid whatever can cause a bounty on my head, which most probably would restrict my own possibilities in this game (still depending on the potential implementation of the system) and only because other players want to spread their way of playing.


You can bring up any story based reason you want, but forcing players to play the game in any style they don't want is not the right thing to do. If there will ever be a system for player bounties it will need to give players the free choice to participate in it or not. As long as this won't restrict the possibilities of those not participating in a serious way (like preventing them from playing the GCW their way (PVE mostly)) there shouldn't be a problem. But as long as anyone is forced into PvP or is excluded from large portions of game-content, if he does not want to participate, it's a really bad idea and would only drive away more players.


But all this has absolutely nothing todo with Image Designers anymore and should be discussed at the BH-forum.




I have made anotehr modification to the system in an attempt to give players a way to choose to participate, while trying to not limit non-participants. I would appreciate any comments from Image Designers, or other professions as well. Please comment in my original thread, which was linked at the begining of THIS thread.


Fidgiter
Fri Dec 31, 2004 7:21 am
#19

I went over to the Bounty Hunter forum and provided some feedback related to this proposal with focus on how it relates to Player Cities. One concern I brought up was how existing POI issues resulted in the loss of the /citwarn ability and without resolution to this problem player bounties as initially proposed would encounter the same problem.


I offered a compromise where a Politician could place a bounty on a bounty hunter who killed a resident mark in his/her city. The main reason being that this was a verifiable event thus less likely to be prone to grief. This brought a counterproposal by Dath Spike that I think does have potential to fit in with some Player City issues. This is what he said:


Dealing a Death Blow for any reason could be a City Ordinace that can get someone /cityban, and therefore marked. Perhaps the citizenry can vote on whether a DB gets overlooked, or gets an automatic Bounty placed, or places a /cityban and lets the Mayor decide what to do about the offense.

Other 'offenses', like slicing, being caught with spice or sliced items, violating the City Noise Ordinance (an idea to stop people from yelling or spamming to advertise their wares, not counting Barker Droids, which could be licensed by the city) - could be proposed by the Mayor at different levels of Politician skill for a citizen vote. The City Hall could provide a free listing of all existing ordinances to anyone who wants to know, but ignorance of the law is not an excuse for breaking the law.


City Militia coud have the ability to Scan just like Stormtroopers do, and the scans would cause some of the ordinances to take effect - the citizenry could even permit the Militia to attack offenders on certain offenses.


What type of verifiable city ordinances are there that could give justification for the placing of a bounty upon the violator?




Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
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