Image Designer Archive
Thread: ID Enhancements...
Well if you plan on sticking with revoking stat migration for the general player base. I ask, that you allow Master Doctors to migrate also. It doesn't have to be the same process, but allow them to do it. While we're talking about doctors...you know you have these big hosptials with second floors....ever plan on using them?
Kwee wrote:
Thank you for your post GAnd for your cameo at the Theed tent this afternoon
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bah, I didn't see him there
don't remember seeing any 'Topaz' there either ![]()
guess I just have bad timing
/kick sand
Just a bit bugged? You ID someone once and then your unable to do another ID from then on. Hopefully that gets fixed asap, especially since similar bugs have plauged this profession from the begining.
JustG wrote:
I think the emotes will be fun in certain situations as well. (C'mon... a kitty!!) Tatoos and scars, as you are aware, fell outside of our tech budget for this round.
To be honest, I am very suprised with your commentJustG. I think the Emote thingsshould have beenleast on the priorites of what new content to add. Imust say the new UI is very niceand (In the words of Randy Jackson)I have to give you guys props on that. But C'mon, a kitty Emote is more valuable than new Tatoos, scars ect..? I find that ridiculous.
A cool way to use emotes in-game would be for your droid to project them, like R2-D2 did with her message to Obi-wan in the begining of EP IV. Make it so ID's can sell a datadisk of emotes to people with droids, problem solved.
JustG wrote:
IThe stat-changes are a big issue, and we did not announce them beforehand. We chose not to announce because we anticipated a large, initial backlash, but ultimately felt that it was the best thing for the game. Runesabre's vision of your profession includes one absolutely critical interdependence with all other professions. Most people do not do frequent changes. We don't think you will be overloaded with requests. And you will provide a very valuable service far faster than it could have been done before!
Thanks Dev's for keeping the crativity going on your end, its much appreciated.
JustG wrote:
The stat-changes are a big issue, and we did not announce them beforehand. We chose not to announce because we anticipated a large, initial backlash, but ultimately felt that it was the best thing for the game. Runesabre's vision of your profession includes one absolutely critical interdependence with all other professions. Most people do not do frequent changes. We don't think you will be overloaded with requests. And you will provide a very valuable service far faster than it could have been done before!
Uhhh, that's exactly what was said about the crafting system changes. Remember those? I'll be very blunt here, currently I have occasion to retain the services of an image designer every couple of weeks because changing one's appearance is fun. But, as long as you enforce this interdependence with a stick rather than a carrot I will absolutely never again seek out the services of an id for any reason at all. Ever. My stats can stay where they are, I'll live. Perhaps you should instead invest in acluestick for yourself andyour staff, they seem to need it.
Honestly I don't understand what the comotion regardin the stat migration is about. How often do you migrate the stats of your character? I've been playing essentially since launch, and have migrated the stats of my character 2 or 3 times.
For all combat classes and Doctor/CM (and perhaps ID, also), you're probably going to go low on health/action stats and high on mind stats. For crafting classes your stat configuration basically doesn't matter. The only other common migration would probably be Musicians or Dancers going mostly into action. Since buffs have become pretty much commonplace, the frequency of minor migrations for wearing armor, lets say, has pretty much gone away.
So...realisticaly, in most cases you're not going to be migrating very much, and because of that I don't see why it's such a big issue to go out and find an Image Designer. Also, I don't agree with the idea to give Doctors the ability as well. They already have a big, unique market in buffing...
JustG wrote:
The DE's were very concerned about their changes. I think they are ultimately pleased as well, and we did not release monster player-controlled combat droids into the game ... yet >:-)
Yup we DEs were very concerned and in the end it seems everything worked out rather well. I have faith in their ability to have ID be a great prof to. I am sure the stat migration thing will be just fine.
On a side note however... Monster player-controlled combat droids?*drool* I think every DE has a picture of themselves standing next to a Nym Droideka! Evil smiley grin tell me your secrets! ![]()
JustG wrote:The stat-changes are a big issue, and we did not announce them beforehand. We chose not to announce because we anticipated a large, initial backlash, but ultimately felt that it was the best thing for the game. Runesabre's vision of your profession includes one absolutely critical interdependence with all other professions. Most people do not do frequent changes. We don't think you will be overloaded with requests. And you will provide a very valuable service far faster than it could have been done before!
No one cares about the speed, but everyone should have the ability to manipulate THEIR stats, why don't you do something useful like the combat balance instead of forever delaying it... Yea I know IDs needed some love but stat changing? pfft... They might want something a bit more image design related perhaps... If anyone should be able to change a players health, action and mind its a doctor surely!?
Panthu wrote:Aw, this was a nice post!I thought the tent party was really fun too! I love it being right beside the Cantina (are they all like this? I've only seen the one in Theed) ... anyway, thanks for coming in to support Kwee and give the extra communication effort! That's very cool.*goes back to picking out her favorite new Twi skin tone*
tehe, we sure did find out how to brighten up the tents - hot coloured Twi'leks. We sure did stand out and brighten the party up. Despite the bugs was a fun night - just amazing how many MID's are twi'leks