Image Designer Archive

Thread: What's going on Kwee?? ALL ID'ers please read :)

Kwee
Tue Feb 10, 2004 2:29 pm
#1




I wish I knew!! What I do know is that over the past few business days (Wed, Thurs, Fri, Mon for sure) Image Design has been discussed, and THAT is a very good thing. I'm afraid I don't get much more information than you guys but as soon as I know something juicy I'll be sure to at least tell you that I know something juicy if I'm not allowed to share right away I do know Thunderheart is looking into whether it will be feasible for us to ID vendors, but that's all I've heard details on.


Thunderheart has been corresponding with me over the past few days to as he says give me the opportunity to have a one on one with him about ID, for which I've been very grateful. All of the polls you guys have been starting and participating in have been very very useful. While some of us don't like some or other of our wish list items, each seems to have a good deal of support That said, I have no clue what will be approved/possible at this point. And there is always the possibility that the devs may come up with something not on our list. I'm trying my best to figure out what such things might be, if any, so I can give input


On bugs, I honestly have heard nothing more than they've been seen and that ID bugs are hard to fix since they often involve more than one team No ETA at all, I'll bring them up when appropriate - so I don't make TOO much of a nuisance of myself


Anyway I hope this doesn't all sound nebulous, I just really don't know much more than they're talking about us and TH and I are talking about us


Think of my influence as perhaps not being seen until Publish 8 at the very earliest, and some things might take months to come out. Again this is all hypothetical, since I don't know what might be implemented for us Keep in mind that they are almost done working on Publish 7 internally so that's pretty much out of the picture. I'm optimistic and hope you are too Hang in there ID's, our time is coming


PS. Thunderheart just informed me this afternoon that he will be putting up some Image Designer In-Concept threads within the next few days. He has stressed that it is imperative that we all post in these threads so that the devs can have an idea of what Image Designers would like to see happen withthe profession. Be sure that non Image Designers will be posting. I hope to see you ALLthere, this is your chance to be personally heard by the devs, they WILL read these threads. In Thunderheart's words, "it will be very important that the team gets your ideas by posting in those threads".


PPS. Guys, we have been getting agood dealof dev visits and attention in the last few weeks, please remember to say a kind word before launching into what we want Devs, like everyone else, respond well to positive reinforcement How does an Image Designer do combat? We kill them with kindness! All tongue in cheek of course, the devs don't really need defeating I hope!

Message Edited by Kwee on 02-10-2004 04:42 PM




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Randonb
Tue Feb 10, 2004 2:34 pm
#2

First!





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
NJ62
Tue Feb 10, 2004 3:28 pm
#3

My one concern is that our posting in an in-concept thread may get lost in the noise. There are maybe a handful of image designers. Many people when they see a red name want to put their two cents in to be heard, just to be heard, regardless of the topic. We'll get a lot of posts from people who have never before thought about image design, and probably never will again. They haven't thought past the initial spark of idea and led the idea through to its logical conclusion: post first, think later. Easily their voices will drown out ours.


I want to see what the community thinks, but we need to distinguish image designers from the general public so the devs hear what we want.


In particular, I'm thinking about the vendor limit issue as a prime example. Artisans almost unanimously rallied against the strict limits, while fighter-types would stick their heads in and say that it was a good idea, even though they had little experience with vendors and really had not thought about the issue.




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Kwee
Tue Feb 10, 2004 4:51 pm
#4

How about if we all sign with our names and "Image Designer Community Member"? Would that be cheesy




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

BothanPilot
Tue Feb 10, 2004 5:48 pm
#5

I know what we do in combat!

We make people look so bad they run home to put bags over thier faces!

Or make peoples hiar so long they cant see...then again if they dont have hair......um...RUN!



See me now, I was another,
Mean and vicious, fast and clever,
see me now, you would not dream,
The food I ate, the food that screamed,
JuJutsu
Wed Feb 11, 2004 11:42 am
#6






NJ62 wrote:

My one concern is that our posting in an in-concept thread may get lost in the noise. There are maybe a handful of image designers. Many people when they see a red name want to put their two cents in to be heard, just to be heard, regardless of the topic. We'll get a lot of posts from people who have never before thought about image design, and probably never will again. They haven't thought past the initial spark of idea and led the idea through to its logical conclusion: post first, think later. Easily their voices will drown out ours.







Their voices will drown out ours; thats unavoidable. In one sense that will be good. The voices of our customers and potential customers will be heard. So will the voices of other professions that might be affected by changes to ours. I assume that merchants will weigh in on IDing vendors for example. Where it becomes worrisome to me is that what's good for many customers or other professions may not be good for our profession in our eyes. Or should I say my eyes?

Message Edited by JuJutsu on 02-11-2004 01:43 PM

Sir_Voor
Wed Feb 11, 2004 12:06 pm
#7






Kwee wrote:

How about if we all sign with our names and "Image Designer Community Member"? Would that be cheesy







Hehehe I like it, and yes it would be cheesy, but I love cheese. Hmmm agedparmesan








[`M Sir VOOR N`\

Kwee
Sun Feb 15, 2004 10:11 am
#8

Just so you all know, I'm starting to get a little info on what might/might not be possible. Which is very nice because it means I have the opportunity to give feedbackbased on what we've been talking about over the last several months. Don't worry, I'm not making any comments/suggestions that would make me nervous about representing the vast majority of you well. There was one thing where I suggested they ask you guys what you thought, though I did say I was fairly confident of what you would think.


All that said right now TH is just in the discussion/investigation phase for us,and we shouldn't expect any new abilities/content for at least 2-3 months (since Publish 7 is already about wrapped up, and devp takes time).Know thatTH is working hard for us (he is after all our lobbyist)and like Runesabre said, we have not been forgotten So that's my little update. I will share info as soon as I am allowed to. I'm afraid they're cautious about releasing info to correspondentsbefore things are just about set in stone.They mostly come to us when they aren't surewhat the community will feel about something orwant to call upon our expertise as slaves to our profession




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

NJ62
Sun Feb 15, 2004 10:29 am
#9

Thank you Kwee! This just shows what an active correspondent can do for the profession! I'm extremely frustrated, however, with the fact that we have been lobbying for these things since launch, and have only recently reached the devs' ear because of the correspondent changeover. I suppose better late than never.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

SWG-Runesabre
Sun Feb 15, 2004 4:15 pm
#10







Greetings, Image Designers!


I've read through various threads discussing what ideas for your profession, concerns over what my plans are, concerns over whether the true voices of the real Image Designers will be drowned out by other people following the red names.


I hope to make a few things clear for all of you.


First, while I may say some ideas are interesting from time to time, it does not mean or imply that I have plans of directing development in any specific direction. When I have decided how development on a particularprofession will be done, you will see a more specific design proposal showing up stating as such. Until then, when I say something "sounds interesting" I mean simply that and no more.


The Image Design profession is a unique profession and it's my wish to keep it that way. My biggest challenge, I feel, is to give your class more concrete purpose/function in the game. Doing so not only creates more interest in your class but makes it easier to validate spending additional art, programming and design resources on the profession. The Image Design profession tends to be a rather art and programmer intensive profession in order to be done properly; it's much easier to convince the powers that be to spend resources on a profession that is considered an integral part of SWG and not simply an interesting diversion to the rest of the game. That is why it is important that your profession have a valuable function within SWG that can't simply be ignored by the rest of the playerbase. At the same time I want to ensure that the Image Designer function is not simply yet another buffing or crafting class in the game; we have plenty of those already.


Second, while everyone in the game can submit their ideas for the Image Designer profession, do not fear about being drowned out. I give the greatest weight to the Correspondents of each profession. Work hard with Kwee to get your ideasdocumented and you do not have to fear about being drowned out in the noise. Kwee's reports and feedback will be my main source of information when it comes to ideas for the Image Designer.


So to summarize, think about the following:


1) What critical function can Image Designers perform in SWG?

2) How canyou and I accomplish adding this function while preserving the unique playstyle of the Image Designer?


Message Edited by SWG-Runesabre on 02-15-2004 06:32 PM

EricTheO
Sun Feb 15, 2004 4:26 pm
#11






So to summarize, think about the following:


1) What critical function can Image Designers perform in SWG?

2) How canyou and I accomplish adding this function while preserving the unique playstyle of the Image Designer?



Message Edited by SWG-Runesabre on 02-15-2004 05:19 PM



1) How about an ID tool for Smugglers to use in avoiding detection.




e
Erictheocca, Wookiee "The Tree People"
Master Ranger / Master Sharpshooter
Wroshyr Order of Kashyyyk (W.O.O.K.) - Elder Historian
"Let the Wookiee Win!"
J Alacio Island, Naboo, Bria

MikeSty
Sun Feb 15, 2004 4:31 pm
#12

Three w00tsfor Rune!

1. Definately make it so that different IDable things "decay" in a sense, as other crafting proffessions do. IRL I'll tell you that my hair changes a lot faster than my clothes (however at this age it's debatable - my shoe size went up 1 in the last year ). Adjust things so that lower level Image Design (entertainer tree) get the touch up skills, and not so much the full blown styling.

Definately add more content - this is a biggy and makes up for an extremely signifigant proportion of the profession.

Read my threads about burn marks and slow fat people for more ideas on how image doesn't just affect how you appear.

2. Do what I say! We need more variableness within variables. We can change things, but we need to be able to change those things more specificially and in a broader spectrum. This wouldn't be too hard to accomplish. A lot of work needs to be done with the art team, as they are the ones who'd have a lot of influence on us. Little that we'd do (logically) would interefere with other professions.



~Sty Cygnus - ICECRUSHA - THE KING OF NIGERIA~Tusken's Bane City/Cantina Coordinator, Mos Compton Thug, Cui Unit Extraordinaire.Cui-Unit in the Hizzouse

JediNewb
Sun Feb 15, 2004 4:40 pm
#13

Let me qualify the following by first stating that I am not an Image Designer, and therefore am not speaking from their point of view, but from those of us on the outside looking in, so to speak.


1) Give ID's the ability to"alter" aplayer's appearance so as to make themmore likable by one faction or another (temporary, of course, probably along the same timeline as buffs). I think the way in which this would be a "critical" function should be fairly obvious.


2) I, personally, don't see how this would upset the community balance, and think it would do well to enhance both the game and the ID class. The fact that these specialized alterations would be temporary (timeframe debatable) would keep it from being TOO much more desirable than going out and doing the work to get "real" positive faction, but perfect for those brief "one-time" instances where you absolutely have to have positive faction with one (or one group) of NPC's just long enough to get a conversation done, but don't want to have to spend an entire day "factioning up" just for that one encounter.


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