Image Designer Archive

Thread: Let's talk about: Image Designers and the GCW

Kwee
Tue Jan 27, 2004 7:12 pm
#1


I know we've had several threads discussing this over the months. I've briefly talked with J3STER (GCW correspondent) and he is currently working on a proposal to include more professions in GCW support. He would like to know our thoughts on providing disguises, which might at the very least lower negative faction some. There is the potential that given that most of us are not participating directly in the GCW, but rather just want to provide a support service, we may not be forced to take TEF's. This is a correspondent to correspondent discussion at this point, nothing has been presented to the devs. Anyway please let me know what your general thoughts are on having Image Designers have a part in the GCW, and as soon as possible. Please don't be shy, the more thoughts and opinions I hear the better armed I am in the correspondent forum



Edit: July 29th:


Bumpity for Vandessa's perusal. Please continue these discussions, note that the top GCW functions that the community voted highly on include:



Top 5 things you would like to see in the GCW


1/ Disguise - Lowers various negative factions, possibly also lower positive factions as a balance
2/Disguise - Protection against bounty hunter detection
3/Disguise - Re-coverts overts – an alternate method with some benefit
4/ Disguise - Less likely to be stopped for a crackdown - You blend into the crowd, why would they pick on someone that doesn’t look suspicious?


5/ Factional tattoos – possibly with some cost/benefit

Message Edited by Kwee on 07-29-2004 04:38 PM




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

NJ62
Tue Jan 27, 2004 7:49 pm
#2

Taking away TEF's: no


We are no better equipped to deal with a TEF than anyone else. Most of us are worse-equipped. So if a commando comes by and says "please remove my TEF" and I see that he's pursued by 10 overt imperials, and I'm going to get slammed by a TEF and killed - "hell no!" I say.


This would also be difficult to implement. What if I'm imperial and the pursued rebel asks me to take away his flag. I take away his flag and get a rebel TEF? This makes no sense. So you could only take away TEF's from your own faction - making it such that the neutral ID would have to choose a faction in order to help out his/her friends.


It seems cumbersome to be able to be in the right place at the right time. How likely are you to be roaming around a rebel base just waiting for someone to pop up with a TEF? If there is no hot pursuit, is the TEF-wearer likely to seek you out? I can't imagine someone showing up at my shop with a TEF to get it removed. What I can imagine is someone demanding I fly to such and such a place to remove his TEF.


In-person services are difficult because we have such a small population. Let's face it: there isn't a lot of demand for image design, but even so, it takes people sometimes weeks to find one. Now imagine if they had to find one in an emergency. Either they wouldn't find one, making the service useless or... the infamous tell hell starts for us and never ends.



Disguises: absolutely!


This would be a service that we could provide and it would be excellent!!! I envision disguises as a way to help smugglers pass through checkpoints with contraband undetected.


  • A "useful" purpose for Image Designers: i.e. preventing smuggled goods from being discovered

  • Still fits our role of body modifications (as opposed to dyeing clothing, for example)

  • It adds to the roleplay aspect of smuggling and fits well into the smuggler revamp

  • A support role that would become needed, but would not usurp the role of entertainers or medics

  • Ability to disguise and remain neutral

  • No "danger" to the image designer, which many in the profession do not want

  • However, I'm not a fan of taking away adverse faction points - I think there is too much potential for exploitation and undue burden on ID's with requests for this. If this were implemented, there would need to be a limit (i.e. can only take away 100 negative faction points per week.) I also think that this should not be implemented such that a kit can take away negative faction points.

How to implement? (assuming"disguises"aid smugglers in passing through imperial checkpointsundetected)



  • In-person service


    • Pros:


      • Drums up business

      • Does not force us to do anything "new" that we are not accustomed to doing in the profession.

      • Roleplay aspect of makeup application, and meeting new people

      • Potential use for an "image design" building

    • Cons:


      • Tell hell (because of necessity of the change and becuase of our small population)

      • Requests to travel

      • Unlike image design, it is unlikely that the client will wait a day for the change because the change is necessary in order to smuggle. Therefore, it will be hard to manage one's own schedule, especially for a casual gamer

  • Craftable goods:


    • Pros:


      • We can craft at any time and we don't have to coordinate schedules with others

      • We can meet the needs of more clients that wa


      • Realism: people can buy fake mustaches, etc, in real life and do not need them to be applied by professionals

    • Cons


      • Resources are hard to find, particularly with no crafting skills

      • Entertainers may not be willing to start a crafting enterprise because it entails a new way of life: sedentary, storage issues, etc

      • Many image designers would be unwilling to beocme merchants

      • In general, this gives the ID/tailor/merchant combo an incredible advantage over the ID/Dancer or ID/Pistoleer combo because the ID/Tailor/Merchant has the tools to effectively monopolize the market with little effort (already has survey skills, materials, and vendors).

      • Many ID's will not want the lack of client contact, since many of us became ID's to work with people and socialize.

What about duration? (again, assuming same purpose for disguises in aiding smugglers)


I think duration probably would depend heavily on the answer to the above question on method. A similar discussion is happening in the artisan forum, regarding vehicle colorization. Artisans feel that they don't want to be bothered to colorize vehicles themselves, but if they should have to do it in-person, they feel that it should last significantly longer than a kit used by the customer. I think we have the same concerns. For "tell hell" reasons, we don't want the disguise to be short-lived if applied in person. Therefore, if applied in person, I think the disguise should last either one week or until detected by an imperialpat-down for contraband.




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Ciirybeccaskyr
Tue Jan 27, 2004 8:30 pm
#3

Get a wookiee shaving kit so us wooks can wear armor for a say or 2 and be able to have fun in PVP as well




SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Sir_Voor
Tue Jan 27, 2004 9:09 pm
#4

I'm not wild about idea of IDers getting non-aesthetic and functional role. But if we do I feel it should be costly, rewarding and Fun. Also it should maintain the feel of the profession and not turn it into a power gamer tool.


First I'll say that I agree with n'Jessi TEF are not the way to go,


Disguisesarewhat we need but I feel they should not be craftable or a quick and easy thing, instead have disguises tied to missions! Yes missions, Smuggling, under-cover andSpymissions. Let's say your a rebel and a rebel pistoleercomes to you (for or with)a mission to kill a high racking Imp. This Imp is deep within a Imp. base and there is no way a rebel can get to him. So you give him a disguise. It could be a Imp ranger looking for a spy mission or a smuggler with a Hutt misssion.



  • The IDer and the customer mustbe ofthe same faction

  • The disguises would only last until mission is over plus 5mins. (to give you time to get away)

  • Disguises would set all faction standings to 0. standings and can grow durring mission and will return to normal after mission.

  • The Disguises are an random all image design.

  • You can try disguises 3 times, the first two disguises can be rejected but not the third

  • The IDer gets a faction point reward IF the mission is completed

  • If the player dies mission is failed and disguise is removed

  • Disguises are on a timer, like burst run.

  • Missions should be hard and hard to get.

I know this would be a lot of dev. work and take some time to fine tune, but I think it would be worth it.Also there would not be 100,000 new IDers, but instead 100,000+ players using it.








[`M Sir VOOR N`\

Kwee
Tue Jan 27, 2004 9:35 pm
#5

Not sure if I was misunderstood here or not, but I was not suggesting we be able to remove TEF. I was hoping that if we were allowed to use disguises to lower negative faction, we would not receive a TEF.




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Sir_Voor
Tue Jan 27, 2004 9:54 pm
#6

Sorry about that, I thank we where going by other GCW post and not properly reading yours.


Yes, I for one agree that we were allowed to use disguises to lower negative faction, we should not receive a TEF.








[`M Sir VOOR N`\

Kwee
Wed Jan 28, 2004 5:14 am
#7

Oh hehe my eyes must have glazed over when I read about disguises possibly removing TEF




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Silent85
Wed Jan 28, 2004 5:25 am
#8

hehehehe I knew the idea for me to master image designer off my own back was a good idea







Oskeosuw Ionuw-Head Of Communications for The Tus'ken Legion-Hunters Rest- Ahazi Galaxy
Syzygy-Gorath
Wed Jan 28, 2004 7:32 am
#9

When I think of the GCW, I specifically think PvP—and I'm not a huge fan of PvP—so my thoughts on this topic may be a bit biased. I like the idea of disguises helping to lessen the chance of harassment by Imperial agents in the coming crackdown. The question is how they would be implemented. Sir Voor's suggestion of a 3-try random-all design as a disguise is a good one, I think, since the code obviously already exists (vendors, anyone?) and would only require an additional button in the image design interface (Markings, Face, Body, Hair, Disguise.)


Now to the question of what exactly they would do. Well, since I have yet to see any firm information on what sort of harassment the stormtroopers will be inflicting on us poor contraband-carrying people, I really couldn't say. I don't like the idea of decreasing negative faction—it seems to me there are simply too many ways this could be exploited without some pretty serious limitations and sanity-checks. I do like the idea of lessening the chances of harassment…but until we know for sure what harassment entails, there may be no point—if it's just an NPC following you around doing /raspberrys and /pokes, why would you bother? Anyway, just my 2 credits…



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

NJ62
Wed Jan 28, 2004 8:48 am
#10

My concern about getting involved in the GCW (particularlyremoving negative faction)is this:


Right now we have nothing "useful" to do for combat types. Removing faction points, etc, will be "useful." However, will that be tied to faction (i.e. ID's will have to be the same faction as client)? If so, that could produce the following results:


  • Hard for combat types to find an ID of their same faction

  • ID's would be forced to choose one faction or the other in order to be "useful" to any combat types, and they may not want to have a faction at all.

  • ID's will have to choose a faction in order to perform this service, and therefore will not be able to serve half the population - this will be particularly burdensome in neutral towns with both factions.

  • If it's an in-person service, and it becomes too bothersome (because we are low population) ID's may choose to be neutral to avoid having to perform this service.

Now let's compare to other professions:



  • Entertainers can heal or buff anyone at any time

  • Medics can buff or heal anyone of any faction who is covert

  • Artisans can trade with anyone who is covert

  • ID's can do makeovers on anyone - overt, covert, whatever.

So these trades are not limited to performing the majority of services on faction members. ID's only "useful" service should not be faction-limited.




n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

JuJutsu
Thu Jan 29, 2004 1:01 am
#11

I'm not a big fan of GCW functionality for IDs; but that's strictly a personal taste.


I won't rehash previous points about TEFs, faction alignment et cetera. But I do want to re-introduce another old point: whether or not disguises or other forms of functionality involve the application of a skill or the crafting of a product. I immediately get nightmarish scenarios of my ID trying to plop a harvester on a high yield site of fiberplast on Dathomir because the only thing customers want are 'high deception value' disguises which require high OQ fiberplast from Dath....


Sir_Voor
Thu Feb 26, 2004 10:17 am
#12

New Idea: Faction Tattoos
We been asking for body tattoos and I'm sure Faction Tattoos will be in demand, so let's suggest adding a little function to them.



  • Faction Tattoos will give you a faction bonus

  • A Faction's Tattoo can only be done by a master ID that is a member of that faction

  • To do a offical Faction Tattoo you will need a faction implant, that cost 1,000 FPs each or a create of 10 for 10,000 FPs.

  • If a Faction Tattoos without implant is detected you will be marked as a spy, Killed and have the tatoo burned off.

  • Sub-faction Tatoos (Jabba,Thug, etc) can be done for the cost of 500 -1,000 sub-faction points and the Master IDer must have over 3,000 Sub-faction Points to start with.

  • Tattoos can be removed by ? any ideas?





I would like a Imperal tattoo how much will it cost?

2,000 FPs

WHAT! they only cost you a 1,000 FPs

Make that 3,000 FPs

Rrrrrrr

What's that?

Nothing

Umm? I want it on my right arm.







[`M Sir VOOR N`\

Kwee
Thu Feb 26, 2004 6:59 pm
#13

I like the idea of faction tattoos having function


Would they make you more vulnerablewhen Impsstop you?


What would it take to remove them?


How fast could they be removed?




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

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