Image Designer Archive

Thread: ID State of the Profession

Kwee
Tue Jun 08, 2004 10:37 am
#1













State of the Profession Rough Draft - V 3


Here's the bare bones skeleton, including our top twenty issues, witha few paragraphs touching on the top issues. Please let me know if you have any suggestions, though we have already done the voting for inclusion in the top five. I threw a few things from our old Sotp wish list to fill in a few empty spots near the bottom.







Without a doubt, Star Wars: Galaxies has the most exquisite and complex character creation of any MMOG to date. And for the first time, character creation options have been made available post creation to everyone via a player profession. When asked what Image Designers love about their profession, the following reasons are given:



  • The ability to make each player look unique

  • The satisfaction of having enhanced a player’s gaming experience

  • The creative process involved in achieving a desired look

  • The flexibility of being able to match a player to their outfit, mood, or personality

  • The great potential for role-play, both as a professional and customer






ToP cOmMuNiTy CoNcErNs



Exp progression


It is far more efficient to grind through the profession than work on customers.If the grinding route is taken (and it must be if a casual player wishes tomaster the profession in a minimum of twoto fourmonths) the progression isimmersion breaking, repetitive, and tedious.ID’ers often report alt tabbing out of the game to surf, or reading/watching TV while waiting for the timer to countdown.


ID’s who wish to get exp by working on customers exclusively have two things against them. A customer wanting a makeover (not stat migration) will only provide 300 exp (or 100 exp if only cosmetic changes are done) sinceexp does not stack. ID’s are therefore more likely to want to spend 2 ½ minutes working on a second account or friend (if they can find one willing to sit still for 60+ hours) to get 300 exp or working on themselves (as many casual players do) for 150 exp, than to work on a customer’s full makeover for 10 -30 minutesto get 150 or300 exp.I have heardseveral reports (both in forum and in game)of people giving up their dreams of mastering ID after a few days under the new exp/timer system.


Another issueis that there are few useful abilities at the lower tiers of ID, so up and coming ID’s have a hard time competing with Masters. Additionally, some species don’thave anything they can do on themselves until ID II wheneye color is granted.


Lastly,there are onlythree types of experience now,with the step upsgranted at ID II (body modification = 150exp or 300exp) and Novice ID (stat migration = 2000 exp after Publish 9). There is no expincrease as skill increases, as is true for other professions.But experience requireddoes increase at the same rate as other profesions, thus making it much harder to get upper level boxes.

Stat migration


Public city tents are currently the only place stat migrations can take place.Some ID's are not doing stat migration because the tents are inconvenient to access (sayon a different planet than their residence) or because their playtime is limited and they spend a great deal of time involved in crafting or combat (in locations other than public cities).Requests to alleviate this issue include player-city-placeable tents, private-home-placeable terminals, and droidmodules.


Players are having difficulties finding ID's to migrate their stats. While the above suggestions would help, another would be to add planet registration to both public and player city tents, and also to terminals or droids if ever granted.


Otherreasons some ID's are avoiding stat migrationare the ten minute timer attached to it and the negative reactions of some customers at having to pay for the service. There have been several reports of ID's being verbally harassed when informing a player they charge for the service, or when informing a player of what that charge is. Many players while not verbally abusive have no interest in socializing with the ID migrating their stats and go afk or chat with friends leaving the ID to sit alone for ten minutes. Ten minutes is too big of a time sink. And unlike the comparable case of a starport wait, the ID has no choice but to stay put in the tent for the entirety of the wait. Also, while a player sits through (or not) the ten minute timer once, an IDmayhave to sit through several in a row. One way to alleviate this would be to lower the stat migration timerand put the rest of the time on the customer side.


New Art Content


The new colors,UI, tent,and holo-emoteshave all had a part in increasing business for ID's. That said our profession is one that is highlydependent on new and freshart content. There is of course also the fact that any new art contentfor Image Designers has the potential to positively affect every player.


Master Perks


MID's feel that they should not have a timer outside the tents as they no longer need to earn exp, and the timers were put in place to slow down exp progression. At the very least they would prefer that there be no timer when ID'ing themselves. One of the most fun aspects of the profession for ID's is the ability to change one's own look, and now even something as simple as a lipstick change requires a 1 minute timer wait. Another frequent request is for MID's to be able to migrate their own stats.







ToP18 WIsHeS& IsSuEs


1.New art content (in order of desirability, as voted on by community)


1. New hairstyles + Wookiee fur styles (ability to move Zabrak horns & hair independently)
2. Tattoos & Scars
3. Hip/rump sliders
4. Particle effects as originally planned (hair accessories, glitter, streaks, fountains, etc)
5. Dual-colored hair (streaks, tips, highlights)
6. 3D facial hair for males
7.More tattoo patterns(for species that already have them: Mon Cals, Twi'leks, Zabraks)
8. New makeup choices (Blush, eyeliner, dramatic eyeshadow patterns, natural lip colors for males)
9. Piercings
10. Ability to create logos (for PA's, spaceships, vehicles, clothes, etc)

2.Timer issues

a. Too long, particularly the 10 minute stat migration one, customers and ID's oftenafk to get snacks, read, or watch TV

b. Timers mean having the UI up, which covers most of the screen, very immersion breaking

c. Timers for MID's who do not need exp anymore


3.Alternates to Public City Salons
a.Player city tents (MID only)
b.Terminal to place in player owned homes
c.Droid module with terminal function


4.Exp progression issues
a.More exp granted per change
b.Less exp needed per skillbox
c.A way for exp to stack for customer work


5.User Interface issues
a.Numbers for sliders/palettes
b.Color swatches too small
c.UI too big and not resizeable
d.No message when customer accepts/declines offer
e.No way to cancel session if customer LD’s


6.Stat migration issues

a.Many cases of customers verbally harassing ID's for wanting payment

b. Customers often afk and leave the ID staring at the UI for ten minutes

c. 10 minutes is an unbearably long time to be immobile, with ones screen filled with the UI


7.Bug Fixes
a.Male cheek alterations result in sunken zombie face
b.Clothing changes prior to starting session don’t show on UI
c.Cross-species hairstyle exploit revert


8.Ability to ID Merchant Vendors


9.Master ID Perks
a.Self stat migration
b.No timers or no self-ID timers


10.A way to advertise our prices, services, and location.
a.Global Registration
b.Price list for bazaar/vendor
c.“Image Designer” option on the global map – Merchant Advertising III


11.Rework of skill distribution
a.Some species have no self-ID options before ID II (eye color)
b.Less advanced ID’s do not have enough skills to be competitive with Masters


12.More temporary abilities
a.Body paint
b.Elaborate makeup


13.GCW function – Disguises
a.Lower various negative factions, possibly also lower positive factions as a balance
b.Protection against bounty hunter detection
c.Re-covert overts – an alternate method with some benefit
d.Less likely to be stopped for a crackdown - You blend into the crowd, why would they pick on someone that doesn’t look suspicious?


14.ID roleplay props


15.The ability to craft
a.Makeup (lipsticks, eye shadow)
b.Holo-emote generators
c.Disguise kits


16.Image Designer Missions (exp and/or money)


17.Force sensitivity enhancements


18.Last name changing







EnHaNcEmEnTs To DaTe


·Changes update in real time
·Multiple changes possible at once
·Secure payment window
·Color palettes expanded
·Stat migration added
·Salons added
·Holo-emotes added
·Can preview hairstyles
·Lighting
·Various UI enhancements







FiXeS To DaTe


·Vanishing UI wig bug
·Hairstyle color bug
·Hair color bug
·Slider bug
·Several “you are already in the process of an ID session” bugs
·Beyond char creation range exploit
·Cross-species hair exploit
·Shrinking height bug
·Female body shape warping bug
·Missing abilities







NoNo'D bY lUcAsArTs/LuCaSfiLm


·Species changes
·Gender changes
·Torsos for Mon Cals, Wookiees, Trandos
·Torsos beyond current max limit






Message Edited by Kwee on 06-14-2004 09:05 PM


Message Edited by Kwee on 06-14-2004 09:06 PM

Message Edited by Kwee on 09-06-2004 01:24 PM




Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Kwee
Tue Jun 08, 2004 2:22 pm
#2






Sir_Voor wrote:






4.Exp progression issues

a.More exp granted per change
b.Less exp needed per skillbox
c.A way for exp to stack for customer work




I'm not sure how to put this in only a few words, but the fact that exp pre-ID does not increase as you get more boxs, like it did or like it does in all other professions needs to be stated.




Do you mean that exp doesn't increase with skill?





Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

yosGalen
Tue Jun 08, 2004 8:52 pm
#3

19 - jtl ability to dye/decorate spaceships


This doesn't seem like an ID job to me. It belongs to the new shipwright prof or perhaps architects for the decorating part.


15 - ability to craft stuff, ugh, sorry but if I wanted to craft anything, I would be do a crafting prof (I am a master tailor and a doc btw) Not having to craft is one of the best things about entertainer profs imo.



Anara
Syzygy-Gorath
Tue Jun 08, 2004 9:08 pm
#4

Ugh. I wrote this really great post, but Lithium ate it. The short version:


What Voor means is that there are only 3 levels of IDXP: Novice Entertainer, Image Design II, and Novice Image Designer. This means that each box of Image Designer takes geometrically longer than the last, unlike other professions in which XP gain per minute ramps up as you climb the tiers.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

KeyTokikoMima
Tue Jun 08, 2004 9:43 pm
#5


Looks good! If I had to nitpick though...





Kwee wrote:




17.Last name changing

They said this isn't going to change, for legal and technical reasons.. not that I don't think we should ask for it anyway, just that I think that number 18 and possibly 19 is more important.


18.Force sensitivity enhancements


19.JTL - Ability to dye/decorate spaceships


20.A way to partially macro ID

This exists already. You can macro ID except for a single step(i.e. moving the sliders/selecting colors)... do we really want to turn this into a totallyAFK profession?







That's about it! Good work Kwee, and thank you!
KeyTokikoMima
Tue Jun 08, 2004 9:56 pm
#6






Sir_Voor wrote:






4.Exp progression issues

a.More exp granted per change
b.Less exp needed per skillbox
c.A way for exp to stack for customer work




I'm not sure how to put this in only a few words, but the fact that exp pre-ID does not increase as you get more boxs, like it did or like it does in all other professions needs to be stated.






He means that the abilities you recieve in higheron the treeboxes in *every* other profession grant more XP.


Examples:

- UnarmedCombo2 does more damage, and grants more XP in afixed unittime than UnarmedCombo1, because it's higher on the tree.

- Making Type III deflectors grants more XP than Type I Deflectors.

- Dancing with Exotic3 gives you much more Dancing XP than Footloose does.


The more skilled you are, the more XP you earn, but this is not true for us. We earn the same XP/minute at 'Entertainer:ImageDesign II' as we do right up to Master Image Design. There's no 'ramp' or increase to our XP.


My suggested fix would be multiplying the XP you get for Body changes by your current Body-form skill mod, or the XP given for a hair change byyourHair-Styling skill mod. That would give those mods some meaning. Currently, our mods do nothing and make no sense.
Sir_Voor
Wed Jun 09, 2004 12:52 am
#7






4.Exp progression issues

a.More exp granted per change
b.Less exp needed per skillbox
c.A way for exp to stack for customer work




I'm not sure how to put this in only a few words, but the fact that exp pre-ID does not increase as you get more boxs, like it did or like it does in all other professions needs to be stated.







[`M Sir VOOR N`\

Sir_Voor
Wed Jun 09, 2004 7:24 am
#8










Kwee wrote:





Sir_Voor wrote:






4.Exp progression issues
a.More exp granted per change
b.Less exp needed per skillbox
c.A way for exp to stack for customer work




I'm not sure how to put this in only a few words, but the fact that exp pre-ID does not increase as you get more boxs, like it did or like it does in all other professions needs to be stated.




Do you mean that exp doesn't increase with skill?







Yes I think that is a good short way of putting it


d. Exp doesn't increase with skill







I'm not sure what "c. A way for exp to stack for customer work" means?


Also i think if your IDing dozen of different customers you should get more exp then for IDing then same customer over and over again.












P.S. my main issue with exp is"gride vs play" or "Fun Factor". Not all but a large % of players don't play or have fun getting to master, griding to MID is the norm.

Message Edited by Sir_Voor on 06-09-2004 09:52 AM







[`M Sir VOOR N`\

Kwee
Wed Jun 09, 2004 10:37 am
#9






KeyTokikoMima wrote:


Looks good! If I had to nitpick though...





Kwee wrote:




17.Last name changing

They said this isn't going to change, for legal and technical reasons.. not that I don't think we should ask for it anyway, just that I think that number 18 and possibly 19 is more important.


18.Force sensitivity enhancements


19.JTL - Ability to dye/decorate spaceships


20.A way to partially macro ID

This exists already. You can macro ID except for a single step(i.e. moving the sliders/selecting colors)... do we really want to turn this into a totallyAFK profession?







That's about it! Good work Kwee, and thank you!




I don't want full macroing, but people have called for a partial macro like we had before, not just for grinding but also for setting up makeover macros for costume/outfit changes.





Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

Warplex
Wed Jun 09, 2004 1:18 pm
#10

By definition, an image designer modifies the image of a person (i.e. makes a hobo a model). What does painting a starship have to do with image designing? I wouldn't go to a plastic surgeon/beautician/personal trainer/tattoo artist to get my car painted a different color or have my house redecorated, would I?



-=-=-=-=-=-=Carpathia Darkrunner=-=-=-=-=-=-
Former Master Image Designer and head of the Bria Union
Master Musician, Master Entertainer, Tera Kasi Master
Slayer of Buffbots, Fourm Loudmouth, Greek God
TarakAbolai
Wed Jun 09, 2004 1:32 pm
#11



Warplex wrote:
By definition, an image designer modifies the image of a person (i.e. makes a hobo a model). What does painting a starship have to do with image designing? I wouldn't go to a plastic surgeon/beautician/personal trainer/tattoo artist to get my car painted a different color or have my house redecorated, would I?





Actually, by definition, an Image Designer designs images. Many image designers (including Kwee) desire more than the ability to design the images of toons, they desire to be designers of the galaxies. So, the painting on the side of a starship is an image...that has to be designed. There you go
RyadhiMakkar
Thu Jun 10, 2004 12:51 am
#12

I know someone posted this previously, but I would like to see IDs be able to design more than just avatars. It would bea great change to see ushave the abilityto create paintings, color walls of buildings, vehicles, etc. The holo-emote was acool addition, but I already see interest dying down. I'm up for anything that enables us to take part in the economy more.


Some really good ideas on this thread!



Col. Farlander
"Lead, follow, or get out of the way."
"We will kill, kill, kill, until everything has been kilt!" Lt. Com. Whitaker
RyadhiMakkar
Thu Jun 10, 2004 6:56 am
#13





Kwee wrote:


3.Alternates to Public City Salons
a.Player city tents (MID only)
b.Terminal to place in player owned homes
c.Droid module with terminal function



8.Ability to ID Merchant Vendors


9.Master ID Perks

10.A way to advertise our prices, services, and location.
a.Global Registration

13.GCW function – Disguises
a.Lower various negative factions, possibly also lower positive factions as a balance
b.Protection against bounty hunter detection
c.Re-covert overts – an alternate method with some benefit






Having recently achieved MID I was dissapointed that there were few new abilities awarded to me, but this is a problem with all of the profs. We should at least get a couple of hairstyles with MID. I don't like any MID perk that will further divide the non-MIDs.


No. 1 recommendation-

The avatar should appear unclothed in the ID window by default. This would solve the bug I've often experienced when my customer has their helmet/armor on in their ID window.


Besides the obvious timer/xp problems I thought that the above ideas were the coolest:

ID is unique in that it is the only prof that is completely alienated from the GCW. The disguise idea is my personal favorite, having been scanned overt on several occasions and spending the next couple of hours finding a recruiter-then waiting another hour to return covert. Global registration is another I was surprised we didn't get when the tents came along. I'm sure that droid modules are in the making since this is a logical progression and could be facilitated similar to the medical droids.


Tatoos on avatarsand symbols on vehicles have already been brought up in the past, but this poses a huge programming problem.


For those who don't like the idea of crafting, just don't do it. Same as stat migrations, there is nothing forcing you to conduct them. These additions only open up newpossiblities to an individual ID and allows for a more diverse profession.




Col. Farlander
"Lead, follow, or get out of the way."
"We will kill, kill, kill, until everything has been kilt!" Lt. Com. Whitaker
Page 1 of 7
Previous Next