Image Designer Archive
Thread: What to charge?
For two examples from Starsider, check the following sites:
www.geocities.com/swgbodyworks
swg.atomicspacekitty.com
Bottom line - ~5k per feature changed and 50k for a stat migration if that's all they want. While it may seem a lot for stat migration, remember its all you can do for 10 minutes and you'd get more xp doing other stuff.
-Lution
Ignore the prices on the bodyworks website. They are so friggin insane, I charge about 1/10th of that 250-500 per change(depending on my mood) and 5k for a stat migration, the 5 k gets you stats migrated and as many changes as you want during the 10 minute timer.
HorstRabeSWG wrote:Hello all, I am a starting ID and dont know what to charge. I dont want to overcharge or undercharge. So could u guys help me out by posting what u charge for stat migration, feature change, e-motes, all that stuff. Thanks a bunch.
If you're getting started, don't worry too much about prices. Especially through the Entertainer skill line. Charge whatever you think you can get away with.
It's really difficult to sell your skills through the novice entertainer skill line in my experience, so don't try too hard.
Who's insane? Me for setting prices that properly reflect my cost for doing an ID (yes I have master fencer so I can hunt to make 30-40k in the time it takes to do a stat migration) and still have plenty of customers. Or you (Bumhucca) for charging less than you could make?
Complete makeover (any mods you want): 20k
Stat migration: 50k
Holo Emotes: 10k for the whole set
But I also give the holo emotes free with any ID session.
And, Image Designer is the ONLY profession I do and the
only way I make money which is why I don't work off of tips
and this looks expensive to some.
Generally customers ask for a mod, I tell them prices are
in my bio, and about 40% of them walk away grumbling.
One thing I do is ask a lot of questions. If they want blue, I ask dark or light, dusty or bright, etc.
And I can put any rejected items on my vendor or the bazaar. I have rarely had to make an item more than 2x to get the color what they wanted. However, if they are asking for special names, they are going to pay for any that I cannot sell.
As for sockets - gah, I find this so darn annoying!!! - recently I have seen an increase in demands for 4 sockets. It is obvious the community at large either does not know, or does not care that this has been nerfed to high heaven and become a menace to us tailors!!! I live in a research town, have +15 crafting tool and a +43 wall station, master artisan/master tailor ... and lately I am lucky to get even 3 sockets and 4 are a bloody miracle!!! IMO there is NO excuse for this whatsoever.
In the past I have not charged for re-tries, for same reasons above, but I am seriously considering changing my stance on that - or telling ppl I will make X tries and after that they can accept or find another tailor. I made 15 small pocket belts last week before I got 4 sockets, that is too many tries on a relatively low selling item.
*other vendors prices. When I first made master, I roamed around and looked up a lot of tailors vendor prices, made a spreadsheet and figured the average for my server. I have also used the tailor calculator (before it went kaput) and adjusted prices a little. I have never had but one complaint about my prices, and that one was someone who wanted everything for nothing anyway.
so... in a nutshell....
My advice on pricing is to put afk up for a session, and check out your fellow tailors - at least on the same planet. Yeah, it takes some time and effort, but it is well worth it imo. Another option is to contact some of your felow tailors and ask if they have a resource tool they are willing to share - how do they keep track of what they charge/sell?