Image Designer Archive
Thread: ThunderHeart posted how to write a Community Vision document...
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Rewards
Immediate Travel Tokens
(This, for the record is extremely complicated)
Datadiscs to further adventure
Ethical decisions that effect the smugglers reputation.
City and travel combat.
· PvP smuggling whereby a player can contract another player to take a shipment from point a to point b.
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Be forewarned, we need to minimize new art assets so what we do ask for should be vital.
Please, no UI requests. That team is pretty much booked through space. I’m looking into any possibility of the ID window being re-used to some extent, but my guess is that slim left town.
This is for smugglers, true. But you could easily rework this into applying to any profession, as KStarfire pointed out in the thread I *cough* stolethisideafrom. Is this something the Devs would like to see from us, Kwee?
Kwee wrote:
No, since we just got our "revamp".
Honestly, I hope not. A new UI doesn't make for a solid revamp when there are still so many other issues with the profession. If we keep going down that road and we will end up like those poor Smugglers...
In fact, there are already similarities. We both need help from the player base to get to a point where we are useful. Us with our grinding, and them with their locked containers and then terminals.
Just_Bri wrote:
A new UI doesn't make for a solid revamp
Reduce all timers to half
Char Name: Saxifrage Russel
Serae wrote:
Just_Bri wrote:
A new UI doesn't make for a solid revamp
How about:
A new User Interface
A new Client interface
100's of new hair colors
100's of new eye colors
100's of new skin colors
New Tatoo colors
New fur colors
Lots of new colors in general
Hair color bug fixed
Eye angle added
Holo Emotes
Image designer tents (which are currently being decorated)
The ability to migrate someones stats in 10 minutes where it used to take days
Theres probably a lot more i missed.
It amazes me how some of you can trivialize what in my opinion one of the hardest working corespondents has accomplished for her profession and dismiss it with a wave of your hand.
Yes the image designer profession stillneeds a fewtweaks but from what i see/read Kwee and the devs know about them/are working on solutions and are not simply resting on their laurels.
'The negatives far outweigh the positives'
Syzygy, you dont actually say what the negatives are so i'll take the liberty of assuming that you mean the timers and slow leveling.
'As a replacement for content'
Correct me if im wrong but in a profession thats main purpose is to alter the way avatars look, wouldn't all the different colors added etc be classed as new 'content'? These alone must give vurtually thousands of different combinations of looks you can create.
'Runesabre's draconian views on forced socialisation'
Or to give it another name 'class interdependancy'
Again i'll assume that your talking stat migration as you don't specify, sorry if i'm wrong. How exactleywould you see image designers being 'needed' without something like this implimented? Or infact any class that is left out of the 'class interdependancy loop' Everyone likes to feel 'needed'
Im not attacking you here Syzygy, just offering a different perspective hopefully.
Regards
.
Message Edited by Serae on 06-09-2004 05:24 AM
Serae wrote:
'The negatives far outweigh the positives'
Syzygy, you dont actually say what the negatives are so i'll take the liberty of assuming that you mean the timers and slow leveling.
I've already seen several reports from the fanfest where the devs admited that the experience gain needed to be looked into so at least thats an acknowledgment of the problem.
'Further the devs' relience on timesinks'
Or maybe timers were added so people couldn't master the image designer profession in under 2 hours thus trivialising the title 'master image designer' Theres always more than one way to look at things.
'As a replacement for content'
Correct me if im wrong but in a profession thats main purpose is to alter the way avatars look, wouldn't all the different colors added etc be classed as new 'content'? These alone must give vurtually thousands of different combinations of looks you can create.
'Runesabre's draconian views on forced socialisation'
Or to give it another name 'class interdependancy'
Again i'll assume that your talking stat migration as you don't specify, sorry if i'm wrong. How exactleywould you see image designers being 'needed' without something like this implimented? Or infact any class that is left out of the 'class interdependancy loop' Everyone likes to feel 'needed'
Im not attacking you here Syzygy, just offering a different perspective hopefully.
Regards
Yes, timers and slow XP gain are part of the negatives, and while they concern me to a great degree, they are not what I feel to be the largest negative. The largest negative is, in fact, stat migration. This "critical function" has wholly changed the tone of our profession, and has not only brought us into contact with terrible clients we'd otherwise never have seen, but has given cause for scorn and abuse to be heaped on our profession. The further emphasis placed on stat migrations via the XP gain boost is most troubling to me, as it further reinforces the idea that stat migrations is the end-all be-all of Image Design, and this is not and should not be the case.
Serae wrote:'The negatives far outweigh the positives'
Syzygy, you dont actually say what the negatives are so i'll take the liberty of assuming that you mean the timers and slow leveling.I've already seen several reports from the fanfest where the devs admited that the experience gain needed to be looked into so at least thats an acknowledgment of the problem.
There's also the fact that Stat Migration's were so ungracefully forced upon us, causing a general feeling of loathing towards our profession and forcing people who didn't want our services to us them, which isn't good. And the fact that to "address" the exp issues, they decided to make Stat Migrations the primary source of exp after pub9, reinforcing the opinion that the devs are more concerned with giving us a critical function (read: Turning us into walking Stat Terminals) rather than enhancing the side of the profession that we signed up for, the image designing.'Further the devs' relience on timesinks'Or maybe timers were added so people couldn't master the image designer profession in under 2 hours thus trivialising the title 'master image designer' Theres always more than one way to look at things.
True, but there are other ways to de-trivialise our profession. Timers just make it painful, and are terrible design. How about only being able to get so many boxes in a 24 hour period? Or offering exp for running ID "quests" rather than forcing the novice ID to sit in a tent for hours on end, clicking ever 2 minutes, waiting, clicking, waiting, with no creativity, no involvement and ultimately lacking in the most important element of any computer game: Fun! This next comment may sound like a flame, but honestly, it's just curiousity. Have you tried levelling ID since the patch? If so, can you honestly say it was fun?
'As a replacement for content'Correct me if im wrong but in a profession thats main purpose is to alter the way avatars look, wouldn't all the different colors added etc be classed as new 'content'? These alone must give vurtually thousands of different combinations of looks you can create.
Colours are a bit of a cop-out in terms of content, as they take little time to add and weren't what we asked for. They're an addition to existing content, not new content...I'd constitute new content as something that had to be modelled/extensively programmed - eg. hair styles. Not colours which most likely just involved extending the pallete size with code replicated from the old palletes (not much work considering that they were reprogramming the UI anyway).
'Runesabre's draconian views on forced socialisation'Or to give it another name 'class interdependancy'
Again i'll assume that your talking stat migration as you don't specify, sorry if i'm wrong. How exactley would you see image designers being 'needed' without something like this implimented? Or infact any class that is left out of the 'class interdependancy loop' Everyone likes to feel 'needed'
Im not attacking you here Syzygy, just offering a different perspective hopefully.
There's a difference between class interdependacy" and "forced socialisation". A marksman is dependant on a weaponsmith, however, there is no forced socialisation. Does a marksman have to sit with a weaponsmith for 10 minutes to get his gun? No, more often than not he never even talks to the WS, just goes to his vendor. I get the impression that most Image Designers would rather be "wanted" than "needed". Those who "need" us come grudgingly, angry that they have to see us and pay for what was once free to them. I'd rather have 1 cheerful, poorly paying customer who wants a makeover than 10 angry, well-paying-because-i-set-a-price who need stats migrating, and I think many feel similarly.
A positive view is great, but I'd rather kick up a fuss until it's fixed![]()
Serae wrote:
Just_Bri wrote:
A new UI doesn't make for a solid revamp
How about:
A new User Interface
A new Client interface
{{{Yes, these are very nice, but I wouldn't list them seperatly.}}}
100's of new hair colors
100's of new eye colors
100's of new skin colors
New Tatoo colors
New fur colors
Lots of new colors in general
{{{All of this could have just been put into the last line. "Lot of new colors in general"}}}
Hair color bug fixed
Eye angle added
{{{Both of these are bug fixes. Nothing new here. This is the type of thing any profession would rightfully expect on an ongoing basis.}}}
Holo Emotes
{{{Mixed reaction from the player base about these. I won't further comment on it.}}}
Image designer tents (which are currently being decorated)
{{{These were put in solely to justify the following point...}}}
The ability to migrate someones stats in 10 minutes where it used to take days
{{{I HATE THIS WITH A PASSION! Not because we now have something solid that we can use for revinue, but for the half @$$ed way they implimented it.}}}
Theres probably a lot more i missed.
{{{No, there isn't.}}}
It amazes me how some of you can trivialize what in my opinion one of the hardest working corespondents has accomplished for her profession and dismiss it with a wave of your hand.
{{{What I said has nothing whatsoever to do with Kwee. Please do not jump to the conclusion that I do not appreciate Kwee. You would be incorrect.}}}
Yes the image designer profession stillneeds a fewtweaks but from what i see/read Kwee and the devs know about them/are working on solutions and are not simply resting on their laurels.
{{{Yes, Kwee has made the Devs aware of our issues, but they are showing no inclination to further develop our profession nor are they showing any inclination to revise some of the glaring problems with it that have existed since launch. The nuts and bolts behind what we do may not be horibly broken, but they are hardly in top-notch condition.}}}
All of the Entertainer professions are supposed to be 'social' its how they were intended and the fact that dancers/musicians can be AFK during the entire process is, in my humble opinion the largest flaw in their design. I cannot seem to get my head around why as an image designer you are disturbed by having to socialize?
The dancer and musician professions are pretty much in tatters due to afk macroers and are currently looking for ways to 'force socialisation' (read - make an at the keyboard entertainer more desirable than an AFK entertainer)
Be careful what you wish for.
-As far as wanting to be needed, I'll leave you with Bri's words: we don't want to be needed. We need to be wanted-
-The largest negative is, in fact, stat migration-
-Those who "need" us come grudgingly, angry that they have to see us and pay for what was once free to them-
-I HATE THIS WITH A PASSION! Not because we now have something solid that we can use for revinue, but for the half @$$ed way they implimented it-
Well i for one would rather spend ten minutes withan image designerand pay to get my stats altered than 3 or 4 days waiting with the old system. Im sure many players feel the same way, that should make you feel wanted yet it seems to me that stat migration is the biggest concern to most imagedesigners.
Also taking into consideration the ammount of players i see running around with the new hair/skin/eye/fur/tatoo colors (sorry Just_Bri if i upset your sensibilities by listing them all seperatly) then i would say again you ARE pretty much wanted as a profession. What exactley are the differences (apart from the obvious 2 minutes) of having to sit watching a dancer or musician for 8 minutes to get a mind buff or sitting 10 minutes with an image designer to get your stats altered? Both classes will be pretty tied up for the duration of the buff/migration, although ofcourse now most peoplewould ratheruse Brandy than sit watching a dancer who may or maynot be AFK.
What I said has nothing whatsoever to do with Kwee. Please do not jump to the conclusion that I do not appreciate Kwee. You would be incorrect
Trivialize and appreciate are two completley different things.
I did not jump to any conclusion, sayingand i quote: -A new UI doesn't make for a solid revamp- IS in my opinion trivializing the image designer makeover and the work that your correspondant put into it, simply because it was far more than a new UI.
Thankyou.
I agree that entertainer professions should not under any circumstances be AFKable…but the fact is they are. And even were they not, simply sitting in a cantina will lower your BF. Sitting in a med center will heal wounds. Granted, both do it very slowly, but there is still that underlying choice—do I want it to take forever? Or shall I interact and make it faster? With the new ID system there is no such option, and that's what I most object to. There is no issue of choice anymore, and that rankles me.
Serae wrote:
Please allow me to retort.
Everyone relies on entertainers to heal their battle fatigue, but both the entertainers and the audience can be AFK during the entire process. We are, as far as I know of, the only profession in which there has been such a concerted effort to force socialization, and this is disturbing to me.
All of the Entertainer professions are supposed to be 'social' its how they were intended and the fact that dancers/musicians can be AFK during the entire process is, in my humble opinion the largest flaw in their design. I cannot seem to get my head around why as an image designer you are disturbed by having to socialize?
The dancer and musician professions are pretty much in tatters due to afk macroers and are currently looking for ways to 'force socialisation' (read - make an at the keyboard entertainer more desirable than an AFK entertainer)
Be careful what you wish for.
You seem to miss the point slightly. I think it's not that we don't want to be forced to socialize. It's that we don't want those who don't want to socialise with us to be forced to, because in general they don't. Instead they go afk (often for longer than the 10minutes) leaving us alone for that time and if not that, they don't want to talk, they just want it over with. And unlike entertainers, if we get a client like this, we have a big UI in our way to stop us from being able to chat to our friends over /tells etc.
"Well i for one would rather spend ten minutes with an image designer and pay to get my stats altered than 3 or 4 days waiting with the old system. Im sure many players feel the same way, that should make you feel wanted yet it seems to me that stat migration is the biggest concern to most imagedesigners."
I'm sorry, it's a gross generalisation to think that just because you feel it's an improvement, most other people do too. Sure, some people do, but many others hate having to find us, hate having to pay us, have the dependancy they now have on us. Look around the forums, you'll see some of what we put up with. We feel wanted by those who appreciate the new system, but not by those who resent us for it. If they'd just left an extended self-migration system in, making our role in stat migration a luxury (after all, we're a luxury profession) we'd largely be happy, I think, because then only those who want us, not need us, will come. You really need to see how the difference between being wanted and needed is important to this profession.
And yes, some people want the new colours etc. but that's not the issue - we know there are many people who want us, we just don't want to have to deal with those who need us but resent that.
As for people around here trivializing Kwee, that's rubbish. Showing our discontent at many of the areas of the "revamp" (although even the devs called it and "enchancement" at the end) is not trivializing her work, because ultimately the final decision was not up to her, Kwee was the voice of the communitt, a voice which was largely ignored. From what I've seen, Kwee isn't happy with these changes either.