Image Designer Archive
Thread: Brainstorm: How to make Novice ID'ers desirable for customers without gimping MID's ;)
- The problem is that this might well be possible with the Tattoo/Marking skilltree as patterns and colours available to a progressing Image designer could be limited there, fairly well.
- On the other hand for facial changes and body changes, this will pose a problem. For those you could either limit the ranges in which a change would be possible to the novice or you could limit the "poistions" the slider could take.
- For body changes the idea of gradually making more skin-colours available comes to mind (beginning at Body II possibly).
- For facial changes the similar could apply to the eye-colour changes possible.
- Another option entirely would be to limit the possible amount of a change. E.g. a novice could only change a slider by two dots from the original position. That of course would make it possible to a novice to change it by 100% by performing one session after the next, but this would still be a lot less desireable to the client then having a master service her/him in one go.
Just some ideas that came to mind now, without requring much in the means of new content (though that of course would be highly desired by me, too
). Should I come up with some more, I will post again.
Message Edited by S_Thark on 06-11-2004 04:57 PM
Sir_Voor wrote:
ID missions, this is needed badly they would give novice a fun way to fine tune their skills and get exp. Plus equires no new artwork.
by adding Terminals for MIDs only, MIDswill move out of the NPC tents leaving them fornovice IDers and they will have move customers to work with.
Bodypaints could make Novice IDinga lot moredesirable; give novice bright colors and masters could get metallic colors. and have the time they last base on number of skill boxs the ID has, instead of increasing his color pallette. Starting at 1-hour and adding 5mins per box.
Nouva wrote:
You know now that I think of it, thats not a bad idea. Allow a Novice image designer ALL of the character creation functions but limit the slider. For example have the slider begin at "fat" for weight and as the ID gets more experienced she can make her clients more skinny, or vice versa.
The UI, while useful, is obstructive to chat and other functions. God forbid you are overt and cant see the enemy coming into your place of business. Allow clothing changes in the UI, this way the client can at least try on outfits to see if they compliment the design. It could eleviate some boredome.
I am sorry to say Kwee, but new art content will make the profession more fun. The developers should treat us like any other paying customer that chose a combat profession. We deserve the time and resources just as much as any other profession. Don't let the developers continue to believe thier efforts are valued more elsewhere because a popular majority tells them so. The less vocal and submissive we are, the less we will get in terms of progress, hence why it took them almost a year to give us a freakin expanded color palette when all other professions that use an expanded color palatte had one at launch or were given a complete one 5 months ago. Kwee, you are our voice, get vocal and don't accept NO for an answer. The combat professions surely don't...
1/1/1/1 through MID's need new hairstyles and body/face modifications no one else has seen. Let the entertainers 1-4 and novice ID have the current hairstyles and slider bars. A 1/1/1/1 through MID should be able to show new content, color, and body/face modification not allowed in creation. Advanced ID's should have options for making others fatter/skinnier in other body areas such as: Neck, Torso WIDTH, Leg/Thigh/Foot Thickness, Arm/Hand Thickness, Lekku Thickness/Length, Horn Length, Antennae Thickness, Torso Enlargement, 3-D hair growth, and Head Thickness/Width. Let advanced ID's have the hairstyles we see on so many NPC's and wonder why we don't have them. It's not like they need to add more code, its already in there and SHOULD BE AVAILABLE to us.
Make PLAYER CITY salons. I am a master. I no longer need a starting city to do my profession. I should not be forced to goto one. That is NOT FUN, it is a time and credi sink to travel for a person who probably wont want anything from you when you get there. But perhaps that was the developer vision to create a "stealth" time/credit sink for us.
Keep the timer but make it a reverse timer. Don't make a customer wait in a window. Allow a timer in between the id command just like any other action like mask scent, sample, forage, etc. This way an ID at least has an opportunity to do something else while they wait in between sessions, like dance or music professions, or heck even resource sampling.
Allow ID's to design player merchants. Novice merchants go through countless hours of creating NPC merchants. By giving ID's the ability to help merchants in this fashion you give them another marketable skill that is FUN and in the lines of what our class was meant to do. On the same note, allow ID's to color clothing and armor. As of right now, a player can still color his/her composite armor themselves. Why not allow an ID to do it?
Give us craftable items! Lipsticks, eye shadows, wigs, etc. What better way for a novice to make money and get ID xp if they cannot find a customer or student? At least it gives an ID an option other than watching a UI window. It also gives players an option if they dont want to travel to an image designer, but can still support thier favorite designer by buying her products. Dare I say GCW involvement with Disguise Kits?! These kits could change your appearance and cover your faction for a time. The possibilities are endless in the crafting department.
I am sure I could come up with other stuff, but it will be just the same things we ben asking for since launch and never received. Here's some coffee, now take a good long whiff...
- Abilities at NID: agree
- Outfit changes in UI: agree
- New content: agree
- Player city salons: agree
- Reverse-timer (I like to call it medic-style) : agree
- Vendor IDing: agree
- Clothing/armor customization: hell no. Hell, hell, HELL no. As a tailor I'd throw an absolute fit, and I know many others would as well, if our clothing could be recolored. One of the biggest advantages of being a master tailor is that we get the "good colors." Allow any old novice's clothing to be recolored to master and you've just gimped us.
- Craftables: agreed (there would need to be some limitations to crafted items to keep us from becoming a vendor-based, non-interactive profession, but the idea has merit)
Clothing/armor customization: hell no. Hell, hell, HELL no. As a tailor I'd throw an absolute fit, and I know many others would as well, if our clothing could be recolored. One of the biggest advantages of being a master tailor is that we get the "good colors." Allow any old novice's clothing to be recolored to master and you've just gimped us.
Good point... strike that, reverse...
(there would need to be some limitations to crafted items to keep us from becoming a vendor-based, non-interactive profession, but the idea has merit)
Which is why I say keep it small, like lipsticks and eye shadows. No permenant body alterations or the like. The disguise kit would be temporary, like an hour only, marketable at a bazaar vendor (as the resources should be cheap), and only available via kit not an ID skill. However say a permenant alteration via ID skill, can have the option of making a person neutral again, with all factions and rewards lost accordingly.
Message Edited by Nouva on 06-11-2004 12:52 PM
Good point—right now it's an 8-bit storage. Whether or not they could concievably do 9-bit or whether they'd have to go to 16-bit is open for debate. I don't know how tey have the storage set up…but either way, the chances that they'd change the size of the struct just to give us temporary skin colors, or if they'd create a new one…pretty unlikely. (Although gawd damn would I love to have a 16-bit color matrix…65K colors. /drool)
Reiella wrote:
Sz: Fun idea, but would reflect one of the older problems with folks seeking out Master-ID, as there's alot of desire for the Max Setting Torso change... Oh and doubling the amount of possible values doesn't double the data structure size, it only increases it by one bit. Now the correspondant information [ie, the color matrix] would have twice as much space, but that's static content and not strenous on the server [it gets shunted to the client].