Image Designer Archive

Thread: I hate to do this, but it's time to complain!

Protocol_
Mon Jun 14, 2004 6:44 am
#1

I am a returning SWG player, and I decided that I wanted to try out ID so I can have fun with my crew, and make some $ doing stat migrations. After a few days of grinding (on myself.. too bad), I decided I was going to crunch numbers to see how long this was going to take me. All numbers are solo numbers, so divide in half if you are lucky enough to have someone sit there for you all the time. Here we go:


Novice ENT - Master ID: 123.8 hours currently. 2 hours playtime a day = 61.9 days

Novice ENT - Master ID: 77 hours after stat migrate xp change. 2 hours playtime a day = 38.5 days


Holy flippin poo-balls. So basically you need to sit motionless in a salon tent for a month and a half to master this proffesion? I say that is far too long. I do agree that mastering ID should take more than a macro, mind food, a pal with a quick finger, and 2 hours... But Christ almighty this new system is overboard! I think the only proffesion that takes longer to master now is Jedi! Please fix this, before we lose all the IDs!



4Protocol3
4Master BE shop located in the Bull Ring Shopping Complex3
4Mos Nihil, Tattooine /waypoint 256 53153
4Dominus Nihil3

S_Thark
Mon Jun 14, 2004 8:01 am
#2

I do concurr that the time it takes to become a master image designer is a tad on the long side, but if I consider how long it takes to become a master combat profession, it is not totally outside reasonable limits. Though we cannot go and image-design enraged rancors with buffs and food to triple our XP, which is a bit of a setback.

However what is a bit of a burden in my point of view and I will concurr with your post in that regards is the fact that it is overly boring for somebody lacking customers: WIth customers or friends it can be fun, without them it is simply boring like hell, contrary to a nice hunt. Furthermore you do not even earn money for mastering your profession, contrary to combat professions. This also a is highly annoying drawback for all entertainer based professions.

So perhaps some dev attention should be put towards this direction.



____________________________
Dr Sirrek Thark · Imperial Colonel · Head of Honor-Squad Praetoria (also in JTL Beta)
Tido Thark · Imperial 1st Lieutenant · 6.1% Force Sensitive
Codi Ita · Master Image Designer · Master Musician · Dancer (marvelous Twi'lek)
Codi' Ita · Master Tailor · Master Merchant (yes I got bored)


Syzygy-Gorath
Mon Jun 14, 2004 8:15 am
#3






S_Thark wrote:

I do concurr that the time it takes to become a master image designer is a tad on the long side, but if I consider how long it takes to become a master combat profession, it is not totally outside reasonable limits. Though we cannot go and image-design enraged rancors with buffs and food to triple our XP, which is a bit of a setback.

However what is a bit of a burden in my point of view and I will concurr with your post in that regards is the fact that it is overly boring for somebody lacking customers: WIth customers or friends it can be fun, without them it is simply boring like hell, contrary to a nice hunt. Furthermore you do not even earn money for mastering your profession, contrary to combat professions. This also a is highly annoying drawback for all entertainer based professions.

So perhaps some dev attention should be put towards this direction.


Okay, let me consider mastering an elite combat profession: it took me 5 days aggregate to master Swordsman. It took me 7 days aggregate to master Image Designer. I spent less time per day working on Swordsman than I did on Image Designer. Still want to make that comparison?




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Protocol_
Mon Jun 14, 2004 8:35 am
#4

I can master any combat proffesion in a week with minimal at keyboard play without using any kind of bots. I personally preffer playing the game though. Now, sitting in a tent for hours upon hours at a time, and paying $15 a month to do that, seems wicked wrong. I'm still going to give it my best shot though, because I honestly think it will be a blast at master, but once again I must say... Longest proffesion from start to finish (minus Jedi) in the game.



4Protocol3
4Master BE shop located in the Bull Ring Shopping Complex3
4Mos Nihil, Tattooine /waypoint 256 53153
4Dominus Nihil3

Aiyee
Mon Jun 14, 2004 8:45 am
#5

Just want to add that for Wookiees (and other non-humans) that it is impossible to start leveling the profession unless you find a friend that is willing to help you grind the first 2 boxes of image design.



Acked, Ahazi Some-Template, Alliance Pilot, Ex-Master Droid Engineer
Aiyah, TC Pistoleer/CH
Aiyee, TC Architect
__________________
Smuggler's Stuff by Acked
Located just off the shuttleport in Ahazi Anchorhead, Tatooine at: -307 -5428
Protocol_
Mon Jun 14, 2004 9:11 am
#6






Aiyee wrote:
Just want to add that for Wookiees (and other non-humanoids) that it is impossible to start leveling the profession unless you find a friend that is willing to help you grind the first 2 boxes of image design.





Yes, the completely alien races such as Wookie, Mon-Cal, and such... your screwed. Sorry kids.



4Protocol3
4Master BE shop located in the Bull Ring Shopping Complex3
4Mos Nihil, Tattooine /waypoint 256 53153
4Dominus Nihil3

Warryyr
Mon Jun 14, 2004 9:52 am
#7

That's not right, it needs to be dealt with. Please consider joining the Jam for an Entertainer revamp at Theed Staport on every server, on Tuesdays starting at 6PM EST until whenever. You ID folks have some issues that need to be dealt with, to help out a new player's first impression of your profession. I started a Master Entertainer char, so I can have a little Mandoviol in my own little band, and the ID part isa horrible, horrible grind.


Please see my post regarding the protest - it's meant to be positive and constructive. All are welcome to attend, chat, listen, watch, discuss. It'll be a lot of fun.


Thanks for your time, sorry to intrude on your board

Warryyr
Mon Jun 14, 2004 1:46 pm
#8






Shadow73 wrote:

I beliveit is out of resonable limits. In fact I think it is outof all sensible proportions. It a miss. A failure.The xp gainis simply just all wrong. Compared to thecombat profession. If you do it the right way (like killing quenkers) they give you2500 xp each.. Or you can go and kill gurks at lok. There are 9 gurks in a lair and you get 3000xp for each.. + 3000xp for the lair.. So a few nights and you have mastered + made a bunch of credits.. and had a lot more fun than just sitting in the tent with you stopwatch running while watching tv...


If you try to play the game.. and since master IDs dont have the hairstyels etc. that people wants. It will take like forever to master it.


shadow73







You make a good point - the sad thing is, while "playing" my character and working towards Master Entertainer, I spent most my time watching TV while the timer ran out. I talked with folks, but in general they were just willing to do the same thing and watch TV a bit, and click Commit every so often, since ID 1-4 in Entertainer offer very little in regards to customization of characters. This, of course, was when people would actually let me practice on them in the little tent. The rest of the time, it was me ID'ing myself for 1/2 the usual xp. Why is it crafters get MORE xp for practicing, yet when an ID practices on themselves, they get 1/2? I bet I'd "learn" ID a lot faster if I screwed my own face up, rather someone else's.



Syzygy-Gorath
Mon Jun 14, 2004 2:44 pm
#9






Warryyr wrote:



You make a good point - the sad thing is, while "playing" my character and working towards Master Entertainer, I spent most my time watching TV while the timer ran out. I talked with folks, but in general they were just willing to do the same thing and watch TV a bit, and click Commit every so often, since ID 1-4 in Entertainer offer very little in regards to customization of characters. This, of course, was when people would actually let me practice on them in the little tent. The rest of the time, it was me ID'ing myself for 1/2 the usual xp. Why is it crafters get MORE xp for practicing, yet when an ID practices on themselves, they get 1/2? I bet I'd "learn" ID a lot faster if I screwed my own face up, rather someone else's.




/sarcasm on


I'm sorry, but mirrors haven't been implemented yet—you get half the XP because you can't really see what you're doing, so you can't learn from your mistakes.


/sarcasm off




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

EnigmaAB
Mon Jun 14, 2004 5:14 pm
#10

Stat changes are one of the least lucrative ways to gain exp. If you do eye color changes on yourself, I calculated it out in another thread to 8 days or so. That's of straight playing, not including any sleep time, eating time, reset time, etc.





Shala Darkdust


nerfherder321
Mon Jun 14, 2004 6:09 pm
#11

the dev's hate us.. i knows it... yes....




Cheat Fetto
Shadow73
Tue Jun 15, 2004 12:03 am
#12

I beliveit is out of resonable limits. In fact I think it is outof all sensible proportions. It a miss. A failure.The xp gainis simply just all wrong. Compared to thecombat profession. If you do it the right way (like killing quenkers) they give you2500 xp each.. Or you can go and kill gurks at lok. There are 9 gurks in a lair and you get 3000xp for each.. + 3000xp for the lair.. So a few nights and you have mastered + made a bunch of credits.. and had a lot more fun than just sitting in the tent with you stopwatch running while watching tv...


If you try to play the game.. and since master IDs dont have the hairstyels etc. that people wants. It will take like forever to master it.


shadow73
Nouva
Tue Jun 15, 2004 1:13 am
#13





I am a returning SWG player, and I decided that I wanted to try out ID so I can have fun with my crew, and make some $ doing stat migrations. After a few days of grinding (on myself.. too bad), I decided I was going to crunch numbers to see how long this was going to take me. All numbers are solo numbers, so divide in half if you are lucky enough to have someone sit there for you all the time. Here we go:


Novice ENT - Master ID: 123.8 hours currently. 2 hours playtime a day = 61.9 days

Novice ENT - Master ID: 77 hours after stat migrate xp change. 2 hours playtime a day = 38.5 days


Holy flippin poo-balls. So basically you need to sit motionless in a salon tent for a month and a half to master this proffesion? I say that is far too long. I do agree that mastering ID should take more than a macro, mind food, a pal with a quick finger, and 2 hours... But Christ almighty this new system is overboard! I think the only proffesion that takes longer to master now is Jedi! Please fix this, before we lose all the IDs!






We won't lose all ID's, I'll still be here. Get used to change or find a janta mission to get creds d00d. ::hands you a Kleenex::



Oh, and fix the entertainer profession....

The Illustrious Lady China 
Crimelord of Bestine, Leader of the ORCA
The Galaxy’s First Master Image Designer
Entertainer Extraordinaire 
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